Chapter 1416: The Beginning of the Online Game Market

From March 22, 1997, to June 28, 1997, Temple Run sold 14,820 copies, and the game's rating was upgraded from E to B.

On July 21, the fifth batch of "Temple Run" was printed, with a total sales of 123,600 copies.

On August 30, "Temple Run" was successfully promoted to an A-level game after the 4th review, and the total sales exceeded one million.

On September 12, the sales volume exceeded 3 million

On October 28, the sales volume exceeded 6 million

On December 27, sales exceeded 10 million.

On January 1, 1998, Temple Run passed its 5th review and was finally reclassified as an S-rated game, and according to the chief game reviewer of Steam Games, it was a game that was extremely poor in terms of graphics, even if it surpassed the E-rating to the G-rating.

But this is a game that is incomparably perfect in terms of gameplay, even if it is given SS-level, it is not indispensable to be tied with "Pokemon".

With this evaluation, the value of "Temple Run" has been completely recognized by the game circle, and it has also become the first game in history to be upgraded from E-level to S-level among the tens of thousands of games in the Steam game store, which has received the attention of all game media, and it can be regarded as a complete detonation of the world.

As of March, when Zhong Yu came to report, "Temple Run" sold more than 20 million copies worldwide, after all, a card bag is only $5, which is the cheapest game cartridge in the Steam game store.

And "Temple Run" will also appear on the annual game sales list next year, except for "Pokemon Gold and Silver", no game can match him.

And this independent gamer from Pakistan finally got a profit of $30 million because of such a game, becoming one of the 20 richest people in Pakistan in one fell swoop, and also became a wealth myth for the Steam game store.

Let countless gamers stare at the steam game store, fantasizing that the next one to create a miracle is themselves.

After all, in the vast majority of game people, they are geniuses, and the games they develop are also masterpieces, and no one can surpass them.

You can't succeed by yourself, what you lack is the platform, not your own ability!

The steam platform is also worth looking forward to in the future of the whole 98 years.

Ahem, it seems to be a bit far, all in all, the sales performance of the Steam game platform in the whole 97 years is very amazing, especially after all Nintendo games have also announced their entry into the Steam game store, then the profits are even more terrifying.

Compared to '97 and '96, it was a three-fold increase, reaching a staggering $10.6 billion in sales and a whopping $3.2 billion in profit-sharing.

The sales profit of the entire Steam game platform in 97 years reached all the profits of Daqian Games in 96 years, and the profits of Daqian Games' self-developed games were only about 1.2 billion US dollars.

The steam game platform has completely become the most amazing piece of profit in the entire game map, which is why Nintendo and Sony are desperately trying to occupy the console game market and become the only game platform in the entire market.

Because as long as it becomes a platform, it means that even if you don't develop any game, you can earn more than any game company.

The steam game store has made Sony and Nintendo both red-eyed, which means that Daqian has found a new platform, and this platform is still older than the console platform, the PC platform, or the handheld platform, which can siphon away another 30% of the profits from these weekdays, and the oil and water are simply extremely rich!

This has given Sony and Nintendo, the two rivals, signs of getting together again, and I believe there will be a lot of fun in the future.

It is worth mentioning that in the 96 financial report, the profit of Daqian Games is the three profit puzzles of thousands of machine handheld machines + steam game stores + self-developed game sales, but in the 97 financial report, the profit puzzle has changed from three to four, and the extra piece is called: Online games!

In history, 99 is the year of the rise of online games, and the world has also ushered in the era of recklessness of online games.

However, in this world, this history has been advanced to 97 years, but in the world online game market, there is no competition, but a single branch.

"Diablo Online" has become the only large-scale online game in the global market that covers the whole world, and it is also the only online game that has achieved a turnover of more than 100 million US dollars, and the second-ranked online game has sales of less than 2 million US dollars.

It is worth mentioning that the turnover of 100 million US dollars is completely achieved by relying on point card sales.

According to the data provided by Daqian Games, in the entire 97 years, "Diablo Online" has a total of 8.2 million registered players in the global market, and the total number of players who have remained online for three days is as high as 3.3 million, of which 1.8 million players are online every day, and the number of global synchronous online players has even exceeded the historic number of 400,000.

This is a figure that can be placed in later generations and can also crown the entire online game market, after all, in 97, "Diablo Online" has no competitors. The best and only online game worth playing in the world is Diablo Online

It is precisely this total of 8.2 million players that has brought a total of $382 million in point card revenue to Diablo Online, making all game companies around the world look stupid.

They never expected that a game that relies on point card income could actually sell $382 million in point card income, you know, there is no online bank these days, and all point cards, you must go to various outlets to buy physical cards!

However, the good days of Diablo Online are coming to an end, because the exclusive market is about to be divided, and countless game companies are aiming for this huge pie.

According to Daqian Games' survey, hundreds of online game R&D projects appeared in the global market almost overnight, and at the end of 97, the total number of projects exceeded 1,000.

Although most of them will die, it is conservatively estimated that in 98, there will be at least 30 or more online games on the market, and almost all of them are competitors to Diablo Online.

In particular, the game "Legend", which Boss Jia asked for special attention, is said to be very good, and has a great chance to hit the market of "Diablo Online".

The great era of online games is about to kick off.

"So should I kick off the era of free online games?" Boss Jia touched his nose and pondered.

[Make a vote, I hope that Boss Jia will engage in free online games to play 1 here, and I hope that Boss Jia will prevent the birth of free online games to play 2]