853 Advantages and disadvantages of pawn shops
Since [Forced Stealth] doesn't work, let's try the next skill, the [Arcane Orb] I hit yesterday only has an E-level evaluation, [Shadow Blade] is a B-level evaluation, and [Phantom Dodge] is a B-level evaluation, until I try [Shadow Raid] is a C+-level evaluation. Pen? Interesting? Pavilion wWw. biquge。 info
[Shadow Raid] is a rare professional skill with no rank, the effect is to instantly flash behind the target, increase the damage of the next attack by 25%, and increase the evasion by 30% within 3 seconds. Cooldown: 15 seconds.
[Shadow Raid] plus damage, plus dodge, and can also be displaced, the most important thing is that the CD is very short, only 15 seconds, and the common short-distance displacement skill CD time is generally about 30 seconds, it is no problem to say that it is a superb skill, but it is really based on the skill effect, at most it is similar to [summoning the water element], giving a C-level evaluation, this is still because the drop rate of [summoning the water element] is relatively high, otherwise the practical value is obviously inferior to [summoning the water element].
But now [Shadow Raid] is a C+ evaluation, and it's not one or two points that are inflated, which is obviously because the player's demand for thieves' skills is too high and the evaluation is raised, and [Forced Stealth], [Shadow Blade] and [Phantom Dodge] are all the same, who makes the most people choose thieves, and Min Zhan joins in the fun, following the thief skills.
And this can be clearly seen from the contribution required for the exchange, the contribution required for the exchange of [Hidden Shadow Raid] is only 15,000 points, which is only 3,000 points higher than that of [Lower Plate Assault], which can basically be regarded as a skill of the same grade, and the contribution required for the exchange of 34,000 points of [Summoning Qi Element] is really far worse.
Moreover, the actual effect of the skill [Lower Assault] is actually very good, not worse than [Hidden Assault], and even excellent results can be achieved in the face of specific enemies, but it is only dragged down in rating and pricing because of the limitations of the skill.
Yun Xiaohan has pawned so many skills, and he now has a pretty good idea of the rating and pricing rules of the pawnshop. The redemption voucher rating is a comprehensive and comprehensive consideration, which will take into account the loss rate, scope of application, market demand and other aspects of the skill, and finally give a level judgment; The pricing of the contribution required for exchange is not so comprehensive, and it is more about evaluating the usefulness and effect of the skill, that is, it is more representative of the actual value of the skill.
This rating and pricing model obviously takes into account the relationship between supply and demand and actual value, and the effect is a little worse, but there are a large number of people who rush to get a higher exchange evaluation after the skills are pawned, and the skills that are narrower, more demanding for learning and use, but the actual effect is very good, are also taken care of, and can be exchanged for more contributions, neither of which will suffer.
The pawnshop is actually a barter exchange platform, and players only need to try the pawnshop exchange once or twice to find the advantages of the pawnshop.
The first advantage is that you can exchange people with completely different needs, just take Yun Xiaohan as an example, under normal circumstances, it is basically impossible for him to exchange [Hidden Shadow Raid] for [Summoning Qi Element], it is not easy to talk about it, you can't quantify things like drop rate and market demand, you can only watch people cook, if the other party needs [Hidden Shadow Raid] is fine, but if the other party is not a thief or a keen war profession, you can't convince the other party to exchange with you.
The second advantage is the calculation of the difference, even if Yun Xiaohan can persuade the other party to exchange, the difference is also very easy to rip off, he is likely to make up another skill and add money, and he also needs to waste a lot of time and energy to negotiate, which is so convenient as now, he only needs to take the [Hidden Shadow Raid] as a pawn, and then make up for the missing territory contribution points and directly take down the [Summoning Qi Element], both sides do not need to contact, and the exchange is completed.
The third advantage is immediacy, the pawn party can directly get the credentials and contribution points, and there is no need to wait for the item to be sold to get the money like the auction house, which is obviously much faster and more convenient.
The fourth advantage is valuation, because it is the NPC pawnbroker who conducts the valuation, the player does not have to worry about losing money when selling something that he is not sure of the value, and the NPC pawnbroker will consider it comprehensively, so that both parties to the transaction will not suffer too much. And this can also show the huge value of the current 8-star pawnbroker Shaarawi in Ajaccio City, and players are definitely willing to choose a pawnshop with a higher valuation level rather than an inaccurate one.
With these four advantages, Yun Xiaohan believes that pawn shops will gradually become the preferred way for players to exchange valuables.
However, although there are many advantages of pawn shops, they also have their disadvantages compared to auction houses.
The first is that the audience is narrow, and the pawnshop is only for players in the territory, not for all players in the area of influence like the auction house, and this audience is dozens or even hundreds of times worse.
The second is that pawnshops can only barter, and things cannot be exchanged for money, but can only be exchanged for territory contributions and exchange vouchers, and the liquidity of territory contributions is obviously far less than the gold coins in the game.
The third is that there is an upper limit to the total number of items that can be pawned by the pawnshop and the total number of items that the player can pawn personally, and this upper limit is also related to the level of the pawnshop.
The fourth is the problem of the handling fee, although the pawn into the pawn shop will immediately get the contribution, but the player's pawn will still occupy a pawn position of the player, if this thing has been unattended for a long time, then in order to reuse the pawn position, the player still has to remove this thing that no one wants, but this withdrawal needs to waste a small amount of territory contribution as a handling fee.
However, the auction house does not need a handling fee to withdraw something, and only if the transaction is successful, a 0.5% handling fee will be deducted, which is much less expensive in comparison.
The fifth is that some low-value items cannot be pawned, such as the value can only be rated when the value is high to a certain level, and because of the need to consider the market demand to rate, some items that are too ahead or behind the market demand will have a relatively large error in pricing.
For example, if Yun Xiaohan can get an 8th-order skill to pawn now, then because everyone can't learn it, the rating of this skill will be lowered a lot, and although the contribution required for exchange will be affected much less, it will also inevitably be affected.
Because of this, although the pawnshop will become the preferred way to exchange valuables, it still cannot replace the position of the auction house, but more as a useful supplement to the auction house.