857 Explosive Napoleon

What's worse is that the new brainless city lord of Gloya not only did not reuse Napoleon after discovering that Napoleon's warning was true, but also arranged for Napoleon to guard the east gate at the rear, because he felt that 20,000 against 40,000 was still very sure in the defense of the city. Pen? Interesting? Pavilion wWw. biquge。 info

The city lord of Gloya City, who was a negative supporting character, obviously overestimated his ability and his own control of Gloya City, and he relaxed his vigilance after blocking the first two waves of strong attacks on the Shang Alliance, and the result was that when the Shang Alliance forces attacked in the third wave, the internal Ying troops in the city suddenly appeared, and the Li Ying and Wai jointly launched an attack on the Imperial forces, and tried to open the city gate to receive the Shang Alliance troops into the city.

Although the Imperial side desperately recaptured the city gates, they allowed the Shang Alliance forces to successfully climb the city walls. In the face of this situation, he could have fought another dozen, even if he couldn't hold it, he could have caused some more casualties to the Shang Alliance, but the city lord of Gloya City dropped the chain again, and he directly gave up resistance, left his troops behind and began to flee.

The city lords all ran away, and the troops below naturally lost their fighting spirit and fled one after another.

Napoleon felt that the city would be undefended when he was assigned to defend the east gate, so he was not surprised by the loss of the city of Gloa, and prepared for it early.

After the city was broken, Napoleon did not flee immediately, he actually sent a small number of people to reconnoiter outside the east gate to ensure the way out, and then left the vast majority of troops to intercept the fleeing friendly troops at the east gate, and he himself took a huge risk to take 100 players to the city to collect the scattered Imperial troops.

Players on the Imperial side have been playing soy sauce before, and there is nothing to do until this point in the battle, Napoleon only gives them 10 minutes to disperse to collect the rout troops, and the number and strength of the rout of the gathered NPCs, as well as the number of enemy troops killed in the process of gathering, will affect the evaluation.

When the player collects the NPC rout, he can use verbal persuasion, or he can use force to deter him, or he can use both, depending on the specific situation at the time and the player's personal ability.

However, the language persuasion in "Choice" does not look at the player's charismatic attributes, but more on the player's own eloquence and disagreement in the conversation, and more to test the player's communication ability and emotional intelligence, but most gamers do not have strong ability in this regard, so the players of the empire still choose force, as long as they can show strong enough strength to repel the enemy and save the rout, there is a greater possibility to collect the rout. But if they don't perform well in battle, it will be difficult to get the defeated soldiers to obey, and there will be very few defeated soldiers that can be collected.

In addition, although the player has 5 lives in the first act of the campaign, once the player dies in the process of collecting the rout, all the rout soldiers he gathered around him will be scattered, and the more rout soldiers around him, the easier it is to attract the attention of the enemy, so some players will send back to the east gate after collecting a certain number of routs, and then continue to collect the rout.

But in this case, there are two disadvantages, the first is that it takes a lot of time to send the defeated soldiers back to the east gate, and the second is that the defeated soldiers gathered by the player around him are combative, and can even be regarded as a kind of their own strength, the more people they bring, the easier it is to save people and collect the troops, so sending the defeated soldiers away can be regarded as self-abandonment of martial arts.

Therefore, whether to seek stability or continue to risk snowballing to expand the benefits depends on the player's own ability to weigh up.

Although the Shang Alliance successfully broke through the city of Gloya, but the forced siege was a lot of casualties, especially the first two sieges, in order to make the defenders of the city of Gloa relax their vigilance, the merchant alliance side paid a great price, the three strong attacks had nearly 10,000 casualties, while the casualties of the imperial defenders were only about 3,000, of which a large part were killed and injured in the third wave of attacks, and the losses of the first two waves were very small.

Moreover, in order to ensure the concealment and suddenness of this operation, the Shang Alliance did not bring auxiliary troops at all, and it was necessary to divide a small number of troops to take care of the wounded soldiers, plus after entering the city, it was necessary to control various important facilities in the city, and the troops of the Shang Alliance were extremely stretched, and it was impossible to draw too many troops to pursue the rout, and it was impossible to clear the whole city in a very short time.

In the already very chaotic situation in the city, as long as it does not drag on for too long and does not send more personnel to collect the rout, it is difficult for the merchant alliance to notice Napoleon's small movements.

Napoleon's artistic mastery and courage, as well as his strong incitement ability and personal charisma, although it was only 10 minutes, he quickly gathered many troops, and he alone gathered more than 2,000 people.

Compared to Napoleon, the player's ability is not so strong, and the total number of defeated troops finally collected by 100 Imperial players in most campaign spaces is not to mention 2,000, and there are very few battles with a total of more than 1,000 players. This is not only due to the lack of ability of the players, but also because there are also 100 players on the side of the Merchant Alliance, and they will also be given opposing tasks to interfere with the actions of the Imperial players to gather the rout.

The merchant alliance already has the upper hand in the situation, and it is easier to interfere and destroy than to retract, so it will be difficult for the Imperial players to deal with it.

However, the Imperial players are not without advantages, and their biggest advantage is Napoleon. Napoleon is a super NPC after all, and may even be the strongest land command NPC in "Choice", his command range is super large, covering the entire city of Gloya, and the command buff he provides is also extremely perverted: increases morale by 50%, increases range by 50%, increases the range of area skills by 50%, increases double defense by 25%, and increases magic attack by 50%.

This BUFF is added, and the player's combat power has basically doubled, especially for players with strong spell-casting ability, whether it is a spell or a divine spell, the skill effect has been greatly improved, and although there are also hero-level NPCs on the side of the merchant alliance to provide BUFF, it is simply scum compared to Napoleon's BUFF.

Obviously, they are two camp players of the same level, and the empire often wins when they fight, and as soon as the routs whose morale is extremely low and are chased like dogs are reined, their morale immediately rises, and their combat effectiveness is greatly enhanced, just like taking a super tonic.

Therefore, there was a very strange phenomenon in the battle, a group of imperial routs were chased very badly before, but they were only rescued for a while, and they were able to repel the small merchant alliance forces in turn. For this strange phenomenon, players on the business alliance side have shouted that the empire players use BUG, and I don't know how many people have complained.