1163 Competitive environment in the player's home city (semi-theoretical chapter, optional)
PS: There is some theoretical content in this chapter, and then I have modeled it in relation to the content of this book, which I have researched and summarized in my personal gaming career, and only represent my personal opinion. I have put a lot of thought into these contents, and I have done a lot of foreshadowing beforehand, and most of the content of this book is not written casually, but can be echoed back and forth. If nothing else, just the foreshadowing of the example is how much detail is written.
Truth be told, I don't think there's a second person who is as bored as I am to study and summarize this stuff, let alone put it into words.
These contents are actually a theoretical analysis of the competitive environment of a server, which is the main theoretical support I used to analyze the competitive situation of the server, and it is a practical theory that has been practiced.
This analysis is of great strategic value to a guild, which can identify opponents, prepare for war in advance, and even use spies to provoke wars between competitors, so that they can gain allies or avoid wars altogether. If it is a merchant game, it can also be used to predict the situation and prepare for speculation. There are many uses, depending on personal ability and mastery.
Theory is not a perfect shot, more for reference, but one decision-maker has theoretical support, and another decision-maker is based on experience and intuition, which is equivalent to one person is fully armed, and the other person is bare-handed, although the fully armed person cannot be said to win, but the winning rate will be higher.
And if you have a theory, it's easier to convince others to listen to your opinion, because everyone is willing to accept a more structured and precedent opinion, rather than a reversed opinion that can't justify itself. If you want to convince others, you think that you can just fool by eloquence, that is undoubtedly a very naΓ―ve idea, you take others for fools, and others will treat you as fools.
Of course, due to the narrow scope of use, the need for a certain amount of experience, and the need to have a high degree of influence on the guild's policy, it is worthless to the vast majority of readers.
There should be another chapter in the evening, a little later.
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This seems to be a suspicion of eating soft rice, but in fact, Phoenix Linglong needs the help of Xuan Xiao Sheng's silence more, not the other way around.
On the one hand, Phoenix Linglong's ability is insufficient, relatively biased, and needs a strong man to assist. On the other hand, the strength of the Phoenix Wings Guild is not strong enough to suppress other guilds, and if you cooperate with other guilds, it is easy to be dominated by others. In contrast, Xuanxiao Palace, which ranks thirteenth, is the best partner to work with, at least not to worry about the other party emptying themselves, so the two are more of a relationship of mutual needs.
In fact, from this series of events, it can be seen that the guild battle in Solupe City is much more fierce than that in Snow City, and there are three main reasons for this.
First, the number of new players in Soroupe City is relatively small.
As mentioned before, Solupe City is not a popular player home city, and the number of new players in one camp is limited.
The amount of new blood is often closely related to the intensity of internal competition, because the main competition between guilds is people, once the player resources are divided among each other, and there is a lack of new blood to come in, direct competition between guilds has become the mainstream.
This is also the reason why large-scale guild conflicts rarely break out in the early days of the game, but when there are not many new people coming in, fierce guild wars will break out, which is essentially the result of the need for redistribution of human resources among the guilds.
Although the number of newcomers entering the first server is higher than that of other servers, the number of newcomers in Soroupe City is much smaller than that of Snow City, which is the most popular in the entire first server, and it is not surprising that the battle is more intense.
Second, there is a lack of ways to transfer external contradictions.
As the saying goes, "a hundred kinds of rice raise a hundred kinds of people", there are players who don't like PK, and naturally there are also very belligerent elements, not to mention that many players regard online games as a channel to vent, and will try a lot of things that cannot be done in reality in the game, so there are a lot of militants.
These people need to vent, they will take the initiative to participate in all kinds of fights, if they do not have a way to vent externally, they will seek vent within the camp, which is an inevitable contradiction that cannot be ignored.
There are dispute zones such as the "Gloya City Area" on the side of Snow City, as well as battlefields, where these players can participate in PK and vent. There is no dispute zone on the regular map on this side of Soroupe City, although there are ruins instead of battlefields, but the ruins are mainly exploration-oriented after all, although you can also fight with players from other factions to grab ruin items, but the frequency and intensity of battles are much lower than the battlefield, which is not enough to meet the psychological needs of these players.
If there is no external way to divert contradictions, internal conflicts will naturally intensify.
Thirdly, there is no such unsolvable target as the Viscount of Corsica.
Strictly speaking, the guilds in Snow Man City are much stronger than those in Solupe City, not to mention the Viscount of Corsica, let's just say that the Dragon Yin Guild, the Speed Guild and the Storm Temple are all much larger than the Starlight Guild, and if a guild war really breaks out, these three can defeat the Starlight Guild by picking one of them out, and they don't even need to go all out, the gap can be imagined.
It stands to reason that the guilds on this side of Snow Man City are stronger, and the competition should be greater, but the most prominent ones in Snow Man City are Yun Xiaohan and his Corsican Viscount, and other guilds can't compare with it, and the three super-large guilds of the Dragon Yin Guild, the Speed Guild and the Storm Temple are all very ambitious, and they all want to compete for the first place, and the second and third rankings don't mean much to them.
Therefore, after finding an opportunity, they decided to start a war with the Viscount of Corsica, but after fighting, they found that the opponent of the Viscount of Corsican had almost no weaknesses, and even if there were weaknesses, they couldn't talk about it, this was indeed a target, but it was an unsolvable target.
Since they can't take the strongest Corsican viscounty, they don't have much heart to fight inwardly, which will only cheapen competitors, or even make Corsican viscounts more ahead, so they have a tacit understanding of penance "internal strength" and silently wait for opportunities.
These three guilds are like this, and the battle of the guilds below is naturally not fierce, and vendettas between guilds are inevitable, but it is not worth fighting for the eighth and ninth false names, even if you win, I don't know who is cheaper in this ranking. Maybe because of the fierce fighting, the ranking will fall, which is very likely to happen.
Therefore, although Yun Xiaohan did not have this idea, the existence of him and the Viscount of Corsican really suppressed the internal competition of Snow Man City.
Straight to the point.
Although Starlight Blaze quickly unified the minds of the players in the guild, due to the previous series of battles, their personnel losses were still relatively large, not to mention that they also divided a small group of people to support the Empire's battle line against the Elven Kingdom. However, the Blood Spirit Guild is a newcomer, with no losses and no division of troops, so the number of players in the Blood Spirit Guild is more than half of the number of players in the Starlight Guild.
In fact, if it weren't for the fact that the Blood Spirit Guild Leader was launched later, and the guild organization was not very effective, the gap in numbers would have been even greater.
But this gap alone is enough, even if the player level and average quality of the Starlight Guild are higher, they still fall behind immediately after the battle. Fortunately, Starlight Flame reacted in time and acted properly before, otherwise if there were internal disputes at this time, the Starlight Guild would probably have been destroyed.
After realizing that he was not the opponent of the Blood Spirit Guild, Starlight Flame was also decisive, and the strong man broke his wrist, directly asking all the members to retreat, and then scattered and fled, even if they were pursued by the opponent and paid a certain price in the pursuit process, they did not fight hard with the Blood Spirit Guild, and did not give them the opportunity to annihilate their own side.
In order to keep more guild players, Starlight Blaze even took the initiative to act as a decoy to cover the retreat of others. Starlight Blaze is mainly managed, and the level can only be regarded as a midstream level in the meeting, and it is mainly in command when fighting the boss, and basically does not play any output.
If you just command, it won't make a difference if you die and hang the "Death Respite" buff. The only bad thing is that the guild leader will lose face if he is killed, but this is a false name after all, and it is not important compared to real profits.