011 "Adventurer's Guild"

Looking at the guild staff smiling at him in front of him, Sheen muttered for a moment before speaking.

"What kind of procedures do you need to go through if you want to become an adventurer?"

Sheehan asked such a question.

Yes, Sheehan is ready to be an adventurer.

It seemed inevitable that he wanted to make a living in this world and become an adventurer.

So, Sheehan was going to try it out as an adventurer before continuing to plan the rest of the story.

At least, you can't starve yourself to death, can you?

"Okay, you want to be an adventurer, don't you?"

The smile on the guild staff's face remained undiminished, as if they had anticipated Sheen's intentions.

"Now, allow me to explain to you the necessary instructions between the adventurers and the adventurers' guild."

With that, the guild staff began to elaborate at a fluent pace.

"First of all, you may already know something, but let me explain to you first, what is an adventurer, and what is an adventurer's guild."

As Sheehan previously understood, the so-called adventurers are those who engage in risk-taking activities and work by taking on various commissions.

They are all over the world, and their traces can be seen in all countries of the world.

In the beginning, they appeared thousands of years ago, just after the end of the war.

In order to heal the damage caused by the war, such a group of people from various understaffed races appeared one after another, and in the form of receiving remuneration, they contributed to the work entrusted to them.

After thousands of years of development, these people have become the adventurers they are today.

Today, adventurers are a ubiquitous presence in Omnipottansen, and they are also a group that the top leaders of all countries rely on, and they are deeply trusted by people.

The Adventurer's Guild is the organization to which the adventurers belong, responsible for managing the adventurers and undertaking commissions from various places and forces for the adventurers, and screening these commissions, classifying them according to their difficulty, and providing them to each adventurer to choose from.

There is at least one branch of the Adventurer's Guild in cities and towns around the world, and the headquarters of the Guild is located in the capital of the Kingdom of Mithra, the origin of the adventurers, which is also the country to which Sim is currently located, and this country is also the largest known country.

Sheehan was eager to know more about the country, but the guild staff didn't seem to mean anything.

Then, Sheehan also had the urge to ask about the "war of a thousand years ago" and "various races" mentioned by the guild staff.

Of course, Sheehan's words are not incomprehensible.

Because, since entering the town of Lamigion, Sheen has seen all kinds of incredible beings along the way.

There are orcs with ears and tails.

There are dwarves with large bodies and very short statures.

There are even elves with pointed ears and extremely outstanding appearances.

These legendary races, which originally only existed in previous lives, have now naturally appeared in the town, and even in this adventurer's guild, you can see a lot of them, and they are harmoniously mixed with humans, which is really full of dreamy atmosphere.

It seems that this otherworld is not only human, but also of various races.

After all, even gods and demon kings exist, so it's not surprising.

However, the words of the "war of a thousand years ago" Sheehan were a little concerned.

But this seems to be common sense in this world, and the guild staff didn't want to explain it in particular, so Sheen could only suppress the curiosity in his heart and continue to listen.

In this case, the guild clerk began an important explanation.

"If you want to become an adventurer, you must first reach the legal age of majority within the race, like fifteen years old for humans and orcs, fifty years old for dwarves, one hundred and fifty years old for elves, and the level must be above ten to meet the conditions for becoming an adventurer."

"There is also a distinction between the ranks of adventurers."

"Adventurers above level 10 are first-class adventurers, and will be awarded the Black Iron First-Class Junior Medal by the Adventurers' Guild."

"Adventurers above level twenty are second-class adventurers, and will be awarded a bronze second-class intermediate medal by the adventurer's guild."

"Adventurers above level thirty are third-class adventurers, and will be awarded the Silver Third-Class Advanced Medal by the Adventurers' Guild."

"Adventurers above level forty are fourth-class adventurers, and will be awarded the Gold Fourth-Class Top Medal by the Adventurers' Guild."

"Adventurers above level fifty are fifth-class adventurers, and will be awarded a platinum fifth-class special medal by the Adventurers' Guild."

"Adventurers above level sixty are sixth-class adventurers, and will be awarded the Mithril Sixth-Class Celebrity Medal by the Adventurers' Guild."

"Adventurers above level seventy are seventh-class adventurers, and will be awarded the Obsidian Seventh-Class Medal of Honor by the Adventurers' Guild."

"Theoretically, the seventh-rank adventurer is the highest level of adventurers, even in the adventurer guilds of our people all over the world, there are only thirty-three adventurers of this level, four of them have even reached the level of eighty or more, and there is an existence of more than ninety ranks, even if they are still seventh-class adventurers to the outside, with the obsidian seventh-class medal of honor, the status of these five is also different from other seventh-class adventurers, they are richly entertained by countries around the world, and some are even named honorary nobles, Sometimes, he has received a state-level commission that can determine the national situation, or has been directly commissioned by the royal family of various countries, and enjoys a high reputation. ”

"We welcome anyone to join the Adventurers' Guild, and we look forward to everyone being active on the world stage as adventurers, and as long as they are not people who have lost their "blessings", we will never refuse. ”

Hearing this, Sheen raised his eyebrows.

This so-called "blessing" is another intriguing term.

Not knowing what Sheehan was thinking, the guild clerk took out a prop and placed it on the counter.

It was a prop that had crystals suspended and looked like a small globe with no territory.

"This is a magic meter, which has the same effect as the sixth-level [identification] skill, which can detect the level of characters below level seventy, and can also detect skills below level seven, although there is no way to detect unique skills and special skills, but it can detect the existence of blessings, even if you can't tell what kind of god's blessing it is, as long as you have a blessing, it will emit white light, and vice versa, it will emit black light."

So said the guild staff.

"Please hold out a hand and place it on top of the Magometer."

Hearing this, Sheen couldn't help but muttered in his heart.

Obviously, if this magic meter emits a black light, then at that time, my treatment will be immediately earth-shattering.

What exactly is this so-called "blessing"?

According to the guild staff, it seems to be a skill that has something to do with God.

Sheen couldn't help but glance at one of the skills in his skill barβ€”β€”β€”β€” [Blessing of the Most High God].

This should be regarded as a "blessing" that I have, right?

Thinking of this, Sheen settled down, stretched out his hand, and placed one of his hands on top of the magic meter.

"Zheng!"

In the next second, the crystal on the magic meter bloomed, causing lines of otherworldly characters to appear one after another on top of the instrument.

Thankfully, the glow is white.

Seeing this, the guild staff smiled slightly, and then shifted their gaze to the words that appeared above the magic meter.

At this look, the guild staff was stunned.