Chapter 33: True Advancement
As the president of the Mage Guild, Oss has far more secrets than anyone here.
Even if he didn't care about himself in the corner, he was the oldest of the seven people present, and according to legend, Cassius, who had even seen the other party before the goddess became a god, was not as good as him.
Oss remembered the advice of the other crown, and said it slowly after a lot of thought.
"It's not that he's going to see the goddess, it's that the goddess is going to see him."
The giants who have seen countless winds and waves can't help but take a deep breath when they hear this.
This sentence may mean the arrival of another cataclysm, the beginning of another divine war.
"Impossible." For nearly a hundred years, Nether, who has been devoutly studying the legendary spells of fate and time, spoke.
In its hollow pupils, there was a scorching soul fire—Nether was one of the few remaining great lichs in Arthury, the undead of the good camp.
The giants of the association here are all people with extraordinary intelligence, and Nether's words have already made it clear to everyone.
The goddess wants to see a man, even though the gods cannot get to the main plane of Arthur.
But it is possible to send avatars to arrive, and the saints are also on the side of the gods.
Just like the seven giants here, at their level, the ontology is hidden in an extremely secret place.
Those who walk the world are projections summoned by their legendary spells, and consciousness descends into them, like real people, and can possess all the power of the essence.
When a mage reaches level 5, he will come up with several emergency escape methods, and when he reaches level 21 and above the legend, the means have increased exponentially.
Just teleporting away, not to mention the Big Seven, there are no less than ten methods for a high-level mage.
Even if the projection of the Seven Giants is broken and the hiding place of the main body is killed, the resurrection sequence triggered after death is enough to reincarnate ten times.
And the goddess's current approach is to take Zhao Xu's sitting on the throne of the Alpha as an opportunity to summon him to the moment when he has not become a god in the long river of history for a meeting.
"The world line of the gods is locked by itself, so no one can go back in time and kill the gods when they were still fledglings."
"Her Highness the Goddess of Magic, who has mastered a part of the godhead of destiny, is even more top-notch in this regard."
Oss simply repeated these two sentences, the common sense that their legendary mage was not a secret.
But the other six, with their level of knowledge and skills, as well as their IQ, knew exactly what Oss was trying to say.
The gods of the fate line are not strong in the face of the same gods, and their divine power cannot affect the fate of the gods.
But they are life and death for mortals.
Because the gods of the fate system can see their existence that threatens them in the future, they are enough to intervene in the world line to obliterate them.
And the goddess who combines part of the godhead of fate, in addition to the incomparably powerful godhead of her own magic, she also has some of the forbidden godhead of time.
This goddess can find the most suitable one for her from countless world lines.
Even if all the worldlines don't match, she can go back in time, cut off the timeline, and start all over again.
This is also the reason why the third goddess of magic did not fall like the first two after ascending the throne.
This level is close to immortality.
However, what level of crisis does it have to be for a god to need mortals to intervene and see his past self?
If Zhao Xu has the possibility of being in danger of the goddess, don't say wipe him out now.
Even if Zhao Xu grows into a legendary mage, the goddess of magic still has the ability to travel back in time to erase the once weak Zhao Xu, so as to slowly weaken and destroy the future powerful Zhao Xu.
He wants to use Zhao Xu's power, and he can wait until the future world line to operate.
Instead, let Zhao Xu intervene in her own extremely private worldline.
"Then there is only one explanation, that Earth Adventurer, Mr. Midsummer, is the game-breaker of the goddess's death. He is the only possible one of all the impossible. The goddess needs him as an anchor to change the line of the world she points to. Oss said.
"The above content is prepared for the ninth emergency top secret of the association and is sealed." Oss said.
"Roger, Jacques is ready." A costumed golem that had been standing silently at the door said that it was much smarter than ordinary people after receiving enlightenment.
Seeing that everyone had accepted his statement, President Oss continued, "Before I carry out the agenda that I just interrupted, I would like to make a request. ”
"About Earth Adventurer Midsummer, the advanced arrangement after level 5."
"We had already planned to arrange a 'Spell Guardian' for him as an advancement on his magic side."
"Originally, he was not scheduled to let him not perform the advanced on the arcane side, but now it seems that it is no longer enough to meet the needs. So I propose—"
"'Ultra Enchanter'? In this way, no one will be able to control him under the legend in the future. Fury raised his somewhat gray eyebrows, as a mage from the Eastern Soil, he was born with no god-fearing opinions.
As a result, he is not in line with the final scroll line represented by the guild's president, Oss.
"'Spell Guard', I agree with giving him an advancement, it's your permission. It's just that the grantor of the 'Ultra Enchanter' has always been an Association mage who has made outstanding contributions. I don't object to you giving Midsummer, but at least wait until he has enough merit. Fury said.
Mage's spells have a duration ranging from rounds (6 seconds per turn) to rounds (1 minute per turn) or even hours.
But once a spell is able to last all day.
Its strategic significance is completely different.
One day happens to be the cycle of mage's spell regeneration.
This mage no longer needs to rush to put various protective buffs on himself when encountering an emergency, and then launch a counterattack.
Even various buffs become permanent, which can directly pile up the mage's combat power to the extreme, and directly turn it into a war monster.
After blessing various spells, the mage can play physical output more than the warrior, which is not an empty word.
The specialty of "spell persistence" is the key to 24h.
It's just that the cost of matching this specialty is huge, and through some kind of stacking processing, the super magic spell can suppress this cost to almost nothing.
Therefore, the association has always been cautious in giving super magic spells to make this advancement.
The combat power of any super spell envoy is several percent stronger than that of a pure mage of the same level, and almost no one can control it.
Levels 11-20 choose mages with only two super-magic specialties.
However, if you choose a super spell envoy at levels 11-20, you have four super magic specialties and six or seven powerful abilities.
Extreme hanging.
"No, I'm planning to give you another level."
Oss looked into everyone's eyes and said word by word: "It's a lower price - the super magic sculpting envoy." ”
Super Magic Sculpture Wizard, the first advanced arcane!