Chapter 24: The Rules of Dimensional Warfare

The barbaric and civilized mode of warfare is also known as dimensional warfare, and the pattern of dimensional warfare varies depending on the era, and the only major principle is that planes of different eras cannot fight.

In other words, player lords in the Bronze Age cannot attack player lords who are still in the Stone Age, and they cannot attack player lords who are still in the feudal age, and plane battles can only be fought between player lords in the same era.

The characters of the Plane War are divided into the invader and the defender, and under normal circumstances, a plane can only be invaded by one player lord.

When the invader invades other planes, the plane where he is located can also be invaded by other planes, which can also be regarded as an alternative kind of belly back enemy, so lord players must be cautious when invading other planes, otherwise it is likely that stealing chickens will not become counter-erosion, not only will the invasion war fail, but the hometown is likely to be lost.

If the invader invades another plane and his hometown is destroyed by someone else, then he will become a plane wanderer, and he will never be able to leave his current plane until he is reinstated as a lord.

When a player becomes a Plane Wanderer, all technology will be frozen, and unless he can defeat the Lord player of that plane, he will only survive on that plane, and of course the plane war is basically not related to the Plane Wanderer.

When other players invade the plane, the default patriot is still the lord player of the plane, but the plane wanderer can also actively participate in the war, and it is still the kind of-stirring stick that wants to fight whom.

It's just that even if he wins, he can't get any system rewards, and until he recovers his lordship, the system's rewards have nothing to do with him, and the only chance for a plane wanderer to recover his identity is to kill the lord player of that plane and replace him.

As long as the lord player does not die, even if he loses all his land and people, he will have a chance to make a comeback.

If the invader is unable to kill the Patriotic Lord's player within the effective time of the war, it will not be able to plunder the opponent's civilization even if it wins the final victory, and in order to plunder the opponent's civilization, it must kill the lord's player on that plane.

If the player from the invaded plane happens to invade another plane, then as long as they can destroy all the remaining troops before the player returns, they can plunder the civilization of that plane, which is the main reason why the player who has lost his hometown becomes a plane wanderer, because everything he has has been plundered by others.

During the invasion of the invader, the defender can invade other planes, but cannot invade the invader's plane until the invader is completely defeated.

When the player lord wants to invade other planes, he must lead the team himself, and he cannot assign any of his subordinates to do it for him, and when the territory is invaded by the player lord, the defender lord can assign his generals to defend on his behalf, and the defender lord himself can lead the team to invade other planes.

From the above rules, it is not difficult to see that the patriotic side has a certain local advantage, which is also in line with the laws of ancient warfare, so players must have strong strength if they want to become invaders, otherwise they are likely to become three-dimensional wanderers with no territory, no technology, and no backup.

At the same time, in order to prevent the Defending Lords from jumping over the wall and swapping planes with the invader, the rules of Dimensional War clearly stipulate that the Defender cannot invade the plane where the invader is located before defeating the invader.

Therefore, if you want to invade the plane where the invader is located, then the defender must first defeat the invader, of course, if the defender is strong, he can fight the invader while invading other planes.

When the invader launches a war of aggression, each soldier it carries consumes one point of war value, which can be exchanged for scientific research points, and one scientific value is equal to 10,000 war points.

Civilization Plunder Scroll: A special item, Gold Level, which can be used after winning the invasion war and successfully killing the lord player of the defending side, you can plunder the opponent's special civilization while keeping your own original civilization.

Civilization Plunder Scrolls can be found in treasure chests or purchased from the System Shop using scientific research for one hundred scientific value for one Civilization Plunder Scroll.

At the end of the war, the winning lord player will be rewarded by the system, and the rewards will vary depending on the degree of victory.

The system divides victories into four types: small wins, big wins, complete wins, and annihilation.

A small victory is one in which a small advantage is achieved in an engagement, but it has little impact on the opponent.

A great victory is to kill and injure a large number of the enemy's living forces in the battle, so that the enemy's vitality is greatly damaged.

To win is to completely defeat the enemy's army in the engagement, leaving the enemy with broken bones and bones, and it is difficult to organize an effective resistance.

Annihilation is the killing of the enemy lord player and the annihilation of most of the enemy's troops in an engagement.

The system will reward the player with a Bronze Chest and one point of War Points for a small victory, a Silver Chest and two points for a big win, a Gold Chest and four points for a complete victory, and a Diamond Chest and eight points for Annihilation.

One point of war points can be exchanged for one point of scientific value, and a bronze chest can open an item, with an eighty-five percent chance of being bronze-level, a ten percent chance of being silver-level, a four-percent chance of being gold-level, and a one-percent chance of being diamond-level.

Silver chests can be opened with two items, 45% of the time they are Bronze, 40% of them are Silver, 10% of them are Gold, and 5% of them are Diamond.

Gold chests can open three items, with a 30% chance of being bronze, 40% of the time being silver, 20% of the time being gold, and 10% of the time being diamond.

Diamond Chests can reveal four items, with a 20% chance of being Bronze, 30% of the time being Silver, 30% of the time being Gold, and 20% of the time being Diamond.

After the end of the war, the winning player will be judged by the intelligent system Nuwa, and the small victory, big victory, and complete victory will be judged according to the ratio of the strength of the enemy and the enemy, which may not be in line with the player's opinion.

And the destruction is easier to judge, just kill the lord player and wipe out the opponent's main force, but what level can be rated in the end depends on Nuwa's meaning.

As for whether players will use this rule of war to use pig raising tactics, Nuwa has no intention of prohibiting it at all, anyway, the death penalty is placed there, as long as the players are not afraid of death, they can raise it as they want, and they can have fun themselves.

Liege players have a chance to use the War-Free Token once after a war.

Combat-free tokens: special items, bronze level, after use, to obtain war-free status, can allow lord players to be protected from the invasion of other players within a month, players can automatically cancel the war-free status, war-free tokens cannot prevent the invasion of war tokens, and you must go through a war before using war-free tokens.

War-free Tokens can be opened from chests or purchased from the System Store using scientific values, and are worth ten scientific points for one combat-free token.

Barbarism and civilization are divided into three major eras, namely the Stone Age, the Bronze Age, and the Feudal Age.

Stone Age warfare, also known as tribal warfare, lasts for ten days, and invaders can choose to retreat with their entire army on the third day and return to their planes, or they can wait until the end of the ten-day war period, at which point the system will automatically teleport the invaders back.

Of course, if the invader succeeds in eliminating the Patriot within the 10-day period, the invader can choose to return to their plane at any time during the 10-day period.

The Bronze Age wars were known as the War of Metal, and the duration of the war was three months, and the invaders could choose to retreat with their entire army on the tenth day, or else they would have to wait until the end of the three-month war time before destroying the Patriots.

The war of the feudal era was known as the War of the Empires, and the duration of the war was one year, and the invaders could choose to retreat with their entire army on the thirtieth day, otherwise they would have to wait until the end of the one-year war time before eliminating the Patriots.

In the Stone Age, the main opponents of the lord players were players from their own country, and from the Bronze Age, the opponents of the player lords were players from any country in the world, so in every war, the player lords must think twice, otherwise they may return to the pre-liberation overnight.

Each lord player has a three-month novice protection period after entering the game, during the novice protection period, other lord players cannot invade the plane they are in, but once the novice protection period expires, those new lords can only ask for more blessings.

The above are the rules of the plane war of the game Savage and Civilization, of course, in addition to these explicit rules and regulations, the appearance of some special items has also brought great uncertainty to the plane war.

War Token: Special item, gold level, you can use a war token on the designated opponent, after use, it will ignore the opponent's war-free status, and fight a timeless war with the opponent until one side is completely defeated, and the war can also be terminated by signing a truce agreement between the enemy and us, and the war launched with the war declaration token cannot be requested by both sides of the enemy.

Armistice Agreement: Special item, silver level, can only be signed when both sides of the war agree, after signing the armistice agreement, the invader will be immediately teleported back to their own plane, and the additional terms on the armistice agreement will take effect immediately, and the system will enforce these additional terms.

Legion Invasion Token: Special item, gold level, after use, you can team up with other lord players to invade the same plane, Legion Invasion Token is different according to the number of people in the team, there are six types, from two-person Legion Invasion Token to seven-person Legion Invasion Token, and the rules of plane war must also be observed after using the Legion Invasion Token.

Legion Request Token: Special item, gold level, lord players can ask for help from other lord players after using the Legion Distress Token when they are invaded, and there are also six types of Legion Distress Tokens, which are divided according to the number of people from two-person Legion Distress Tokens to seven-person Legion Distress Tokens.

If the lord player who comes to the aid of the legion token will not be able to return to their plane until the end of the war, and if the lord player who asks for help dies, then all other player lords in the plane will automatically become invaders, and the final victor can gain the right to plunder civilization.

Due to the fall of the Patriots, all lord players can choose to return to their plane at any time during this time, and there will be no time limit for the war to be fought on that plane.

At present, only these four war props have been announced on the official website, although the number is not much, but it can be seen from the attributes that these four war props will bring a lot of variables to the plane war.

With these items, whether it is those murderous invasion madness, or some single-machine lords who just want to farm silently, they have to be extra careful, because the enemy you will face at this time may be a terrifying alliance composed of several planes, and if you are not careful, you may be completely crushed.

Before the start of the Plane Wars, players were silently playing single players in their respective planes, and they could only communicate with each other at the end of the game.

After the start of the Plane War, the Neutral City will also be open to all lord players, and the lord players can spend ten yuan of Earth Coins to teleport to the neutral city to communicate with other players face-to-face, or they can add friends to each other, and use text or voice to communicate through the friend function.

However, when a player is caught in a war with another player, all of these features will be temporarily frozen until the war ends.