Chapter 653: Speculation II

In Rod's mind, by the time the fourth expansion arrived, only the appearance of creatures at the eighth tier would be able to completely suppress the players in the game at that time.

However, Rhodes has already arrived in this world before the fourth expansion opens, so he has no way of knowing the details of the fourth expansion.

Although he did not personally experience the fourth expansion, from the available information, Rhodes was able to deduce many things, so as to judge the traces of the existence of the fourth expansion.

In this case, the ultimate hydra, which is in the depths of the trench, is to some extent in line with Rod's original expectations.

According to Rod's understanding, the Ultimate Hydra in the trench had reached the peak of legend long ago, and in the course of countless years, what it had done was to prepare itself for entering the eighth order.

In addition to the matching of the ranks, the players at that time also sensed the traces of the existence of the artifact from the depths of the trench, and determined the corresponding expansion through some background information.

Because of this, in Rod's opinion, the signs that exist in the hydra trench have fully met the conditions for the fourth expansion to take place, whether it is a supreme god-level creature or a unique artifact, it has already appeared here, and perhaps the only thing missing is the existence of a hero.

It's just that the lack of this hero can't affect anything, and when the fourth expansion is opened, the protagonist of the plot, that is, the existence of the hero, may appear at any time, and in the case that no creature has ever seen the true face of the ultimate hydra, no one can be sure whether it will have a hero template itself.

Perhaps with the opening of the fourth expansion, the Ultimate Hydra will successfully enter the eighth tier and become a true god-tier creature, with a hero template that may appear in front of all players. It was only when the fourth expansion actually arrived that Rod would be able to see this for himself.

As a result of this kind of information, in the game of his previous life, Rhodes always believed that the opening of the fourth expansion was inextricably linked to the existence of various anomalous hydra trenches in this place.

Even now, after a completely different experience, Rod's thoughts about the existence of the fourth expansion have not changed. Rhodes has always believed that the ultimate hydra, which exists in the hydra trench, has a great connection to the fourth expansion.

Since coming to this world, Rhodes has never had a suitable time to allow himself to enter the elemental plane, and there is no way for Rhodes to explore the various things that exist in the elemental plane, as well as the information about the fourth expansion, so as to confirm his idea.

Maybe when the rank is raised and the time is ripe, Rhodes will find a way to go to the elemental plane in person, but for the current Rhodes, he obviously does not have such an ability.

According to Rhodes' current strength, even if he can enter the water element plane, there is no way to explore the depths of the ocean, in addition to the strange creatures that exist in the ocean, his own basic attributes also limit Rhodes' idea.

Through his own observation in the game, Rhodes also found an extremely important point, that is, except for his own arrival, everything in the game has not changed.

This is not only reflected in Rod's mastery of the plot of the expansion, but also in the comparison of the strength of the various forces in the expansion.

According to Rod's memory, in the game of the previous life, the players who chose the human country Erathia or the mage country Bracada as their birth location accounted for the vast majority of all players, and the remaining few players would use such as Dia, where the necromancer is located, and Krulrod, where the barbarian is located, as their birth location.

A good choice of the player's spawn location will bring great convenience to the promotion of the rank. Whether it's a variety of powerful skills, special combat techniques, or a series of preferential treatments for professionals, they can only be obtained in certain regions, and in addition to that, they will also have a certain impact on their own bloodline.

Among the many players, it has become a common sense to choose Bracada for the French profession and Erathia for the melee class, and the wrong choice will lead to twice the effect.

As a result of this choice made by the players, the number of players in the rest of the world was far less than that of Bracada and Erathia combined.

As a result, in each expansion, the players of Bracada and Erathia will be on the weaker side in terms of the story.

Even in the game, the original strength of these two forces is extremely strong, whether it is the many legendary mages that exist in Bracada or the large number of armies in Erathia, which is the reason why they are powerful, but in each expansion, there will be artifacts that can restrain this.

Whether it is the artifact forbidden orb in the first expansion, which restricts the ability of all mages to cast spells, or in the second expansion, the artifact that can transform all dead creatures into corpse witches, it seems to be to restrain the original strength of these two forces.

For players in both factions, the situation is extremely bad when the expansion comes.

In the case of the general trend, it is difficult for a single ordinary player to make changes to the progress of the expansion, but because the number of players in these forces is too large, the role of these players also affects the progress of the expansion.

In Rod's impression, this is most evident in the third expansion, when the creatures at the pinnacle of the legend appear, and the previous abilities of Bracada and Erathia are difficult to use, it is the original player who fights these creatures.

As early as the end of the first expansion, the players' rank was generally low, and it couldn't affect it much at all, even without the appearance of players, Tanan's defeat was almost an inevitable trend.

And the end of the second expansion, in the eyes of all players, is more like a way of plot killing, under the action of an aurora, all the transformed corpse witches are turned into ashes, thus ending the plot of the entire expansion.

It is only in the third expansion that the end of this process is really driven by the player, and the original ending is changed.