1358 How can it become strong without changing the state?
The first plus point is the total annihilation of all the participants of the enemy army, which is the so-called "no survivors of the enemy army".
Some people may think that this plus point is not the same as the total destruction of the player troops in the northern country, but in fact there is no duplication, although the total destruction of a player army and the total destruction of all the participants of the enemy army are the same thing in this campaign, they are completely two concepts.
This is generally impossible to do, because NPCs are not fools and will not continue to die when they see no hope of winning, so no matter how badly the loser loses, there will always be some troops running away, let alone killing or capturing all enemies, as has always happened in previous battles.
The reason why there will be "no survivors of the enemy" in the [Strasbourg Recapture (Defense) Battle" is because the scale of the war is too small, and only 500 players on the Imperial side participate in the battle.
Players can be resurrected, and they don't care about their own lives at all, so they can be so brainless, and the casualties of the NPC troops are so large, they will collapse early.
The bonus of "no survivors of the enemy" adds an additional 40 points to the Northland.
The second bonus is the time bonus.
This is very understandable, the shorter the battle takes, the more bonus points the victor gets, and this battle is not used for 10 minutes, which can be said to be short, so it adds 30 points to the northern side.
This is still because of the small scale of the campaign, and if you can achieve "no enemy soldiers survive" or have such a time-consuming campaign, you will get even more exaggerated extra points.
In the eyes of most empire players, what this group of empire players who have been brushed out of 170 points is doing something that is painful for relatives and quick for enemies, and it is completely a crime, and I have never seen such a stupid guy.
But if you think about it, you can see that this is completely an afterthought.
This group of Imperial players was not smart enough, but they had no success to draw from, and the Imperial team before them was ambushed at the South Gate and resisted for a while before crumbling.
None of them can protect the back lane alone and shield their teammates from damage.
Therefore, there are not many options for them to make, and although it is a bit reckless to break into the city, there is no way to do it, and there is nothing to blame.
No one dares to say that anything is necessarily wrong without trying it before, and it is unfair to judge prior attempts based on known results.
What's more, even if this group of people didn't do this, there would be other teams of Empire players who would try the same, and as long as there were no negative cases, this kind of thing would happen sooner or later, and it was inevitable.
It is understandable that it is still very depressing for oneself to help the opponent brush up the score, especially when it is less than 20 points.
On the whole, the comprehensive scoring rules of this battle are still more favorable to the northern side, and it is easier to score high, but this is also normal, the empire of the first server has won many battles, and the territory has expanded a lot, so the system must be balanced.
In fact, in most servers, the [Strasbourg Recapture (Defense) Battle" is not triggered, which shows that in the normal plot trend of the game, Strasbourg should have been owned by the Northland.
Out of respect for the player's efforts, and the expectation of multi-game plot development diversity, the game will not and cannot directly intervene in the balance of power between camps, but the player is the fourth natural disaster, and it will not work if you leave it alone, and the game will be played crashed, so the game will be weakly corrected through difficulty design.
Looking back at the [Strasbourg Recapture (Defense) Battle], it fully reflects the game's attempt to correct it.
There are roughly two trigger conditions for this campaign.
The first is the first server, the empire is the biggest winner in the battle of the Mannheim Delta, the northern country loses the worst, the khanate takes a big advantage, the key is to take the port of Riga, in turn owes the empire a big favor, and then in order to keep the port of Riga and ask the empire for help, resulting in the trigger of this campaign, the trigger conditions are very harsh, extremely difficult to achieve.
Obviously, this is because the Empire has won too much, so it is necessary to make it more difficult for the Empire.
The second one is much simpler, there are several servers that have been successfully triggered, and in these servers, the northern kingdom is the biggest winner of the battle of the Mannheim Delta, and the khanate has also occupied a certain territory, but the profit is not as much as the first one, and it has not taken the port of Riga, and the empire has gained very little, and has not fought for any territory, if it were not for the khanate's sudden attack behind the northern kingdom, which diverted the attention of the northern kingdom, and may even be encircled and annihilated by the northern kingdom, losing a lot of living forces.
Because of the occupation of a large amount of land in the Mannheim Delta, the North had to send troops to garrison it, resulting in the empty force of Strasbourg, and then the Empire wanted to take advantage of the weakness to avenge the defeat in the Battle of the Mannheim Delta, which led to the triggering of the [Strasbourg Recapture (Defense) War].
This is because the northern kingdom has won too much, and it has added difficulty to the northern country, but the difficulty is not as much as that of the empire of the first server.
In fact, there is a third trigger condition, that is, the empire wins in the [Strasbourg Offensive and Defensive Battle], and has not lost Strasbourg at all, and then in the Mannheim Delta Battle, the northern country is not the biggest winner, you can trigger the [Strasbourg Recapture (Defense) Battle], but this recapture is the recapture of the northern country, the imperial defense, and the other way around.
However, because the empire won the [Strasbourg Offensive and Defense Battle] and the difficulty of getting the highest overall rating, no server did it, so this trigger condition is equal to none.
But if this trigger condition is successfully triggered, then it is obvious that the empire will win more, making it more difficult for the empire, but it will still not be more difficult than the empire of the first server, after all, it will win less.
Of course, this kind of correction is to talk about the logic of the plot, and it will not be clear that the empire will completely crush the enemy in terms of troops, but the enemy's strength in the battle is more, and its difficulty is more reflected in the diplomatic changes of various countries, the design of the battle scene and the selection of participants.
But this is logical, the empire is too strong, other countries must huddle together to keep warm, the strength is not as good as yours, you can't fight head-on, then you must play tricks, tactics, and it's not a fool to do it hard.
What's more, no matter how difficult it is, it won't be so difficult that there is no chance, and players can still completely change the trend of the plot through their own efforts after all.
In Yun Xiaohan's words: "It's just difficult, I play a single-player ARPG game to adjust the hell difficulty, and I play the full battle series to adjust the double legendary difficulty, what is the point of not being the highest difficulty."
Zhou Shuren said: 'Abuse is cool, self-abuse is self#'.
Men, you have to be cruel to yourself, this is actually no different from using five girls.
Besides, if it's not difficult, everyone can do it, so how can I show my tricks,"
After all, the mentality of the strong and the weak is different, the stronger the heart, the stronger the talent, this is not actually an idealistic statement.
Hold yourself to the highest standards, play the game in the most difficult way, and defeat the most difficult enemies, so that you can get the perverted pleasure in the eyes of ordinary people.
How can the thrill of defeating a weak chicken compare to the thrill of defeating an enemy worthy of attention.
If a person usually doesn't hone himself, how can he expect to suddenly become a strong person.
"All suffering is the best nutrient on the road to becoming stronger", this is also common in the game world, the difficulty of the battle can be increased, but the higher the difficulty, the greater the benefit, and in the end it is not certain who will suffer.
In the eyes of other players, it may be an additional reward for himself, an extra enjoyment.
(End of chapter)