Chapter 259: Peanuts Appear [Asking for a Monthly Pass]
The third game was successfully won by RNG, and the RNG played very smoothly after releasing the ultimate move in this game, especially the offensive rhythm in the early stage, and was not pressed by SKT like the previous two games, which was a hearty victory.
Now that RNG are only one game away from winning the game, all the pressure is on SKT, who are already standing on the edge of the cliff, and the slightest mistake could end up in pieces.
Especially the next game is very critical, and the BP of SKT in the fourth game is very difficult, there are already a lot of things to ban in RNG before, and now there is an extra Xia, which is likely to become a dead end for SKT, but RNG's BP strategy is very easy.
RNG only needs to use BP to take care of Letme's upper lane, and other lanes can be played, while SKT must target the middle and lower lanes of RNG, and the jungler of the incense pot must also be guarded against, in this case, SKT's BP pressure is too great, even the experienced SKT in the world is a little stretched.
Therefore, in the fourth game, SKT directly chose to make substitutions, and the little peanut who was sitting on the bench watching the game was lifted up, it seems that SKT wants to put pressure on RNG by substitution, and the most important thing is to change to a small peanut, SKT's wild area will not have too much pressure, and Xiao Hei still looks a little young in the face of the ferocious jungler of the incense pot.
"Little Peanut and Little Black are two completely different styles of junglers, Xiao Hei's style is more stable, while Little Peanut is more carnivorous, it seems that SKT's coaching staff wants to find some advantages in the wild area."
"For the little peanut, we need to be vigilant, the irritable peanut of the Tiger team is still vivid, although he did not play the previous style after coming to SKT, but the strength is undoubted, the little peanut and the fragrant pot are similar styles of junglers."
As soon as SKT was replaced, the doll and Miller on the commentary table were a little worried, after all, it was SKT's coaching staff, the shadow of the famous tree, since they chose to replace the little peanut, then they must have formulated a relative strategy, seeing that RNG's victory was about to arrive, they didn't want any accidents in the game.
In the fourth game, it was SKT's turn to be on the blue side, and they selectively gave the three bans to each other, Sindra, Prince and Cannon, and as for Kasumi's problem, SKT seemed to want to hand it over to RNG to solve.
Since RNG has released the ultimate move of Xia, they have no reason to ban, so RNG continues to target the hero pool of huni on the road, Qinggang Shadow, Kenan and Nar, and once again crush the heroes of SKT's single belt on the road.
So SKT took advantage of the situation to grab Xia in one hand, RNG selected Luo in the back hand, Xia can be put, but Xia Luo combination can not be put, otherwise it is possible to break the line situation of the lower road, as for the second candidate, RNG chose Shen, this is the hero released by SKT from the Ban position, RNG will not give up.
Seeing RNG's choice, SKT seems to have made a decision, they have guessed RNG's choice in the previous simulation, so they quickly won the combination of Galio and Pig Girl's team control and backhand in the next selection, and this BP can still see SKT's strategy in the previous games.
In order to deal with RNG, SKT's strategy has actually been exposed very obviously, that is, to choose a midfield that can play linkage and rhythm in the early stage, the best choice is of course Galio, and then the overall lineup must not be too empty, and the team battle must have the power of a battle, such as playing Boar Girl and Zack is very suitable.
Choosing a team battle lineup does not mean that you have to play a team battle with RNG, in the case of a few large team controls, it is very easy for SKT to avoid the battle, judging from the effect of the previous games, SKT's strategy is not too much of a problem overall, that is, Xun Ruo and Uzi's personal strength is a bit unexpected by the SKT coaching staff.
RNG took a holy lance ranger in the third hand, this hand is obviously a swinging position, and it is not determined whether Xun Ruo or Uzi used it, but some tricks are useless after being used once, and the holy lance ranger is not a particularly strong hero.
SKT was not fooled, and still followed his own BP ideas, and directly banned the hero in the middle of Xun Ruo in the second round of BP, and the rock sparrow and the snake girl were pressed to the Ban position, and RNG's swing to steal the chicken was not a loss, so he could only choose a jungler Zack in the second round, and give the suspense of the middle and lower hero selection to the last Kante position.
SKT regardless of RNG's swaying movements, the last two hands choose Lulu and Rambo, continue to enhance the SKT lineup and team battle ability, seeing that the RNG who did not deceive the opponent can only choose a big mouth in the last hand to ensure the output of the late hand, as for the Holy Lance Ranger was used by Xun Ruo to play the middle lane.
There is no doubt that the Holy Lance Ranger must be an advantage line against Galio, but the shortcomings of this hero are also very obvious, that is, the error tolerance rate is too low, as long as the online advantage cannot be played, then there is no effect in the middle and late stages.
It's already the fourth game, Xun Ruo and Brother Li have learned about each other's strength, it is difficult for the Holy Lance Ranger to play Galio to play an advantage, as long as Galio chooses to push the line, the Holy Lance Ranger has no way to take him, if Faker doesn't want to fight, Xun Ruo really can't suppress him.
Galio, a hero, is not very strong in the lane, Faker is not in a hurry at all in this game, and uncharacteristically develops with Xun Ruo in the middle, but Xun Ruo wants to play an advantage in the middle, but he can't find any opportunities.
From God's point of view, SKT's early lane strategy has changed very much, especially the change in the rhythm of the midfield, from the beginning of this game, neither Faker nor Little Peanut wants to find the initiative in the middle lane, but the pig girl's position is very biased towards the upper lane, wanting to protect the development of Rambo.
Huni on the road also played very fiercely, these games down, he was actually a little depressed, RNG always aimed at his hero pool, and SKT did not take him as a strategic center of gravity to play, although SKT often implemented three packs of one on the road, but the rhythm was in the hands of Galio.
But this game is different, his good brother Little Peanut is on the field, and the coaching staff has made arrangements to start playing around the upper road, to protect the development of Rambo from the beginning, SKT's lineup seems to be the output point of the lower road Xia, in fact, bang is a bait.
SKT's coaching staff also knows very well that bang's state is not very good, so Kasumi in this game is just a smoke bomb, in fact, the main output of the team battle is Rambo, and Kasumi is just used as a target to deal with RNG, if you can use Kasumi's ultimate move to attract RNG's team opening methods, then Rambo can secretly hit tons of damage in team battles, SKT's hand is very clever to play with the darkness.