Chapter 915: Characteristics II
When the necromancer is in the middle and low ranks, he has the incomparable combat ability of other ranks, and through the regulation of the undead creatures under his opponents, in the early and middle stages of the game, it is also a norm for a formed necromancer to press multiple players at the same time.
However, as the game progresses, the disadvantage of the player who chooses to become a necromancer becomes apparent.
In addition to the existence of few legendary creatures among the undead creatures created by the necromancer, more importantly, even the necromancer's own path to advancement is also extremely narrow.
The only high-level path available to regular necromancers is the Lich, or even any of the advanced paths, that can give necromancers powerful spellcasting abilities.
In the later stages of the game, the strength of the necromancer can only be reflected from the undead creatures under his command. The class bonuses of various cemetery ranks also focus on this, allowing necromancers to grant their undead creatures a variety of powerful special skills.
As the rank increases, no matter how many low-level undead creatures there are, it is difficult to affect a truly powerful high-level professional, and players cannot accumulate undead creatures for as long as the lich, and the cemetery rank is undoubtedly extremely weak in the later stage.
On the other hand, orthodox mages don't have to worry about this at all, as the class perk bonuses of high-tier and legendary mages are enough to make their damage terrifying.
Deeply aware of the necromancer's disadvantages in the later stages, Rhodes is always looking for new ways to advance.
Before finding a suitable advanced route, even if Rhodes had experience points that had already met the requirements required for advancement, Rhodes did not choose to rashly increase his rank.
Rhodes knows that when a player's rank reaches the fourth rank or above, every time they upgrade their rank, they must be carefully considered, and once they don't get the right class specialty, they are likely to make their own strength a big difference.
When the cemetery department had already proved to be weak in the later stages, Rhodes was naturally reluctant to choose the regular necromancer class.
In Rhodes's opinion, it would undoubtedly be a good thing if this new profession could free itself from the restrictions of spiritualism and deviate from the promotion route of the cemetery department.
Also appearing in the promotion options is the profession of Vampire Duke, but, according to Rod's understanding, this profession also belongs to the cemetery rank, and it cannot solve its own dilemma.
Without much hesitation, even if it cost a huge amount of experience points, Rhodes immediately chose and was promoted to a fifth-order [God Seeker].
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"Consume 1,000,000 experience and have 220,000 experience remaining. Class level increased to Tier 5 God Seeker Level 1......"
"Get 2 free attribute points, get 2 skill points......"
"The Tier 4 class [Necromancer] has been completed, and the [Necromancer] class specialty has been retained."
"[Necromancer] Class Perk: +20 Controlling Spirits. When performing Spiritualism, you will receive a certain amount of mana reduction based on the base level of Spiritualism. Current Spiritualism Level: God, 100% Mana Reduction. ”
"[God Seeker] Class Specialty: Double the experience points of increasing the character level, and double the free attribute points and skill points obtained each time you level up. Each god-level special skill is doubled from the original. At present, the number of god-level special skills: 1, doubled. ”
"You've earned the Racing Achievement [Beacon of Fire]."
"[Beacon of Fire]: Inaugurate any fifth-order profession. Base rewards +2 for all stats, increasing all damage by 20% while worn. ”
…………
Seeing the various prompts after being promoted to God Seeker, Rod was shocked in his heart, before that, he didn't expect that the professional characteristics of God Seeker would be so special.
What makes Rhodes feel most concerned is that the God Seeker can rely on the number of god-level special skills to double the free attribute points and skill points obtained when leveling up.
Although at the same time, the amount of XP required to level up will also be doubled, but Rhodes doesn't care at all, the XP spent on leveling up is nothing compared to the additional attributes obtained.
With the experience of the game in his previous life, Rhodes deeply understands that from the first level of the game until they are promoted to the seventh order, the attribute points and skill points that can be obtained through upgrading are limited, and each player can only get these rewards through leveling, and the experience points required to level up are getting higher and higher.
The experience points required for high-level players to upgrade to a level are more than 10,000 times that required for first-order players to upgrade to a level, and the rewards they get through leveling up are exactly the same, all of which are 1 free attribute point and 1 skill point.
Because of this, Rhodes understands that spending experience points to increase the level of a character is often extremely cost-effective at low levels, while at high levels, there is not much benefit, and the player's own improvement is not even as fast as directly using experience points to increase skill levels.
If it's not a rank promotion, you must need to reach level 10, and I'm afraid not many players are willing to put a lot of experience points into improving the character level in the later game.
It is precisely in this situation that the professional expertise of the God Seeker is revealed.
Exponentially consuming experience points to get multiplied upgrade rewards is undoubtedly an extremely generous reward for all players.
Imagine that in the process of raising the character level by one level, ordinary players can only get 10 attribute points and skill points, but with this unique class specialty, Rod can get 20 attribute points and skill points, a complete level of point difference, enough to pull the player's strength apart.
Since each next level, the experience required to level up will become ten times that of the previous level, and the experience of upgrading the current level is twice that of the next level, which may not be anything compared to the experience of the next level.
After noticing the special specialty of the God Seeker, Rhodes knew that with the addition of this professional specialty, he might be able to greatly improve his overall strength.
When it came to experience points, Rhodes wasn't too worried. Rhodes believes that when the Death Shadow Battle officially begins, he will not have to worry about the amount of experience points he has when he has the Ghost King's cloak.
Although Rhodes can't convert the Ghost King's cloak into the Corpse Witch King, and in turn directly convert it into his own experience points, but these creatures killed by the Corpse Witch King, Rhodes will get their experience points completely, which has been confirmed by Rhodes in the previous Death Wasteland.
Rhodes believes that by the time the Death Shadow campaign begins, he will gain unimaginable experience points, which will be enough to meet the experience requirements of the God Seekers.