1174, Element Zero (Eighty-Eight)

The so-called "synthesis" means putting all resources into building land vehicles, occupying the Spice Fountain as quickly as possible from near and far, and showing friendship to every country it encounters, while opening borders and allowing trade, and not declaring war on other countries, but retaliating with all its might if war is declared.

Converted to the options on my panel, they are [Development Tendency]: "Emphasis on Expansion", [External Attitude]: "Pro-Foreign", and [Allow War Mode]: "Defense Only".

But that's not all, as I can see from here, there are twelve "Kitt production types" that have been queued up for construction, and in addition to the metals and some rare minerals that have been directly deducted, sixty percent of the laborers who maintain the operation of the Green Light Nation have been transferred to do this.

The vehicles that have already been formed and shipped out of the factory have made some changes to their performance because they are set to "defense only", hiding the parts that are showing off their strength from the beginning, and placing the parts that represent affinity more obviously, so that when encountering land vehicles from other countries, they can come to a "cordial greeting".

Of course, if you want to go to war, this appearance of wanting to build a good relationship can also have an unexpected effect.

Speaking of which, on the control panel in front of me, apart from the "world map" that is huge enough to see all the countries, there is only a conventional realistic map with the fog of war centered on the city hub of the Green Light Country.

The world map shows only the general outline of the verdant grassland planet and the initial location of the country, while the realistic map shows the terrain, spice fountains, rare resources, and vehicle units.

The rest of the board is full of all sorts of tables and entries, not so much playing games as reading papers with PowerPoint presentations.

This situation is simply outrageous, and you can't change the gameplay into civilization just because the stage is called civilization.

[Hmm...... Actually, it's not quite like it, the development of this 'civilization' is carried out simultaneously on a global scale, and there is no need to 'wait for other players to act'. Stupid system said.

'Cut, can't 'do another round' without a soul. ’

[Definitely not, if the victory conditions are met, they will directly evolve to the 'space stage', why do you have to drag it out?] 】

That's a lot, like a wonder that is almost not built, a technology or building that you like is about to be completed, a country that is always picking things up and finally has a chance to teach it a lesson, and so on. ’

[Then you can put the check mark to confirm the evolution.] 】

'Isn't it miserable to have the strength to enter the universe for a long time but have been trapped on the planet?' ’

[How can it be justified? It's up to you when the time comes. 】’

Hmm, since the topic has come to this point, let's look for the victory conditions, it should be this?

[Military Victory: Destroy all cities of any other hostile nation on the planet.] 】

[Cultural Victory: Any other country on the planet 100% identifies with and adopts the mainstream culture of its own civilization.] 】

[Economic Victory: Controlling a "controlling stake" in any other country on the planet through trading, investing, and negotiating. 】

[Triumph of Faith: Convert any other nation on the planet to a religion of your choice through missions.] 】88

[Technological Victory: Research space technology before any other country, and build a spaceship to be the first to go into space.] 】

[Score Victory: If time runs out and none of the above conditions are met, the winner will be determined based on the value obtained from the strength of each country, and the winner with the first score will be awarded the 'Score Victory'.] 】

Seriously, in my experience, 80% of Civilization players can only get "score wins", because in a limited time, if you want to achieve the above victories, you can only tilt your resources to the corresponding technology, and this will inevitably lead to an imbalance in the development of the country, and then there will be a deficit or some other disaster and failure, unless the map is very small or the "player" is particularly powerful.

Of course, it's not impossible to make the difficulty particularly low, anyway, for my personal words, "normal" and "medium" are the limit, and even "score victory" is not guaranteed if you add difficulty.

————

While I was rummaging through the conditions for victory, the impromptu meeting at the Greenlight King was over.

Surprisingly, these "elites" appear very real and normal in the council hall, and once they step out of the hall door, they disappear instantly.

Also in the same state are Princess Purple Light, Chief Red Light, Chief Orange Light, and Chief Yellow Light.

I thought they had already traveled to other countries because of the language barrier, after all, those countries of steel and trading were established too quickly, and it was basically impossible to say that there was no one to help.

But after repeated confirmation, I found that although other countries have the same style as some people under the "Tower of Babel" on the surface, they have nothing to do with themselves, and if they insist on speaking, they can only be cut off by him at the moment of evolution, when they arrange attributes for other countries.

In addition, they seem to be particularly adapted to the location where they are discovered, both in terms of atmosphere and level of work expertise, but, except for the first time, they always disappear in the blink of an eye.

And after they disappear, even if they are found using carpet scanning and searching, they can't be found at all, as if they have become some kind of strange existence that only appears in the "assistant" interface.

[Give up,] After I clicked on the assistant minister's interface for the third time and let a few assistants reappear, I finally spoke: [There is basically no room for individuals to play in the civilization stage, even if it is the car you build, the laborers who track and maintain it will not be visible, if you are high enough and want to see them, the 'Green Light King' and his ministers will only appear in the form of avatars. 】

"Cut, the so-called 'heaven and earth are not benevolent and all things are used as dogs' refers to this situation, I can't see it at all, how can I be 'benevolent'? ’

[I must want to see the scene instead of just listening to their own words, I can let Marefiya go to contact, and there will naturally be no shielding at the same level.] 】

'Forget it, don't ...... Aren't there a lot of people now touting her as a savior? I don't want to go out and be watched. ’

I have a vague feeling that this weird, individualistic situation can be forcibly changed and undone, but to do so is to get yourself in a lot of trouble.

The last time I had this kind of premonition was when I ran to be a mortal, but this time...... I guess I couldn't have caused a problem for myself.

Anyway, let's get the game going first.

I took a look at the five Kits that had just been manufactured and had not yet received the task assignment, parked at the edge of the city, very good, you each find a nearby spice fountain and start working directly~