Chapter 634: Will One

This spiritual resonance allows those players who visit the Martyrs' Shrine to gain an additional boost in attributes.

Of course, among the players, there are naturally those who are not interested in Tanan's deeds at all, and even if these players go to visit the Martyrs' Shrine, most of them only know the rumors that it can improve its attributes, and they are not really attracted by Tanan's deeds.

Players in this state are naturally difficult to gain anything, and even if they are finally touched by the things recorded in the Martyrs' Shrine, the attribute bonuses brought by them are far less than those players who really resonate.

In Rod's impression, this kind of existence through the existence of the hero's will allows players to obtain additional attribute improvements, and it is not only the position of Krulord's Martyr's Shrine.

However, due to the high attribute bonus ceiling of the Martyrs' Shrine and the extremely far-reaching impact of the first expansion, in the first expansion, a large number of players with low ranks came into contact with the most powerful creatures for the first time, as well as saw the unique effects of the artifact, which is why the existence of the Martyrs' Shrine is widely spread among players.

Recalling the information about the Martyrs' Shrine, Rhodes suddenly realized that there were some anomalies in it.

Due to the special nature of the Martyrs' Shrine and its unique significance, as Tanan's enemy in the first expansion, the mage of Bracada will naturally not be allowed to enter it and view any deeds related to Tanan.

At the same time, such a restriction is also to prevent some mages who have a grudge against savage creatures from doing some bad things in the Martyrs' Shrine with special significance.

However, there have always been great shortcomings in the implementation of this point. If you want to carry out this, you can only rely on ordinary barbarians to maintain it, and how can those barbarians who are born with a poor talent for spellcasting accurately detect the traces of mages who insist on hiding their identities?

With the cooperation of various spells and treasures, mages in disguise can also hide the sight of barbarians and enter the Martyrs' Shrine.

Among the information that Rhodes learned, many mage players who originally belonged to Bracada also felt this spiritual resonance after visiting the entire Martyrs' Shrine just like ordinary players, so that their attributes were worth improving.

And this is what makes Rhodes feel extremely abnormal.

In the first expansion, Tanan's attitude towards Bracada has already been shown to all mages through his own actions, and Rhodes doesn't believe that this will change because of anything.

The mage's entry into the Martyrs' Shrine by hiding his identity is also allowed by the rules.

What puzzled Rhodes was that these mages who entered it and should have been counted as Tanan's enemies were able to gain an increase in attributes after being profoundly affected by Tanan's deeds, just like ordinary players.

In Rhodes's impression, according to the information provided by these mage players, the information they received when they obtained attribute enhancements was no different from that of ordinary players, and they were also inspired by the will of heroes.

For the emergence of this situation, in the game of Rod's previous life, many players discussed it, and the final result was that the commonality in the player's spirit would not change because of the camp he was in.

The will of the hero will not be limited by the faction, but will only be improved according to the real thoughts generated in the player's heart. Even mage players can be shocked by Tanan's deeds, and thus resonate accordingly.

Just like Rhodes at this time, when he is truly affected by Rowling's words, he gains the additional boost of the hero's will, which enhances his bloodline perception attributes.

In the game of the previous life, because he was not a melee professional, but a pure mage, the improvement of basic combat attributes did not help much for Rod, and there were many miscellaneous interferences, and Rod himself did not think that he would be infected by the things recorded in the Martyrs' Shrine, so he did not go in person.

According to the information provided by the player at that time, there is an extremely detailed record of Tanan's life in the Martyrs' Shrine. Since he had not visited, Rod naturally had no way of knowing what Tanan had experienced in the first expansion.

If Rhodes can have this additional information, he may be able to find a lot of extremely useful information from it, whether it is for the arrangement of future actions or the whereabouts of the final forbidden orb, but for Rod at this time, this is undoubtedly a luxury.

The building itself may not be anything special, but the things contained in it undoubtedly give it a very special ability.

The existence of the hero's will, and the true effects it can have, is something that every player tries to explore.

In the eyes of these players, the attribute improvement brought by the hero's will far exceeds any other way, and once you understand the mechanism contained in it, it can undoubtedly bring a huge increase to your own strength.

It's just that in Rod's memory, until he came to this world, these players' exploration of the hero's will still failed to achieve much results, and this also met Rod's original expectations.

According to the experience of Rhodes' previous life, coupled with the things he perceived after coming to this world, the most mysterious thing in this world is this hero's will.

With the presence of will, even creatures without any talent can become heroes, thus gaining a powerful strength bonus.

Becoming a hero can change the essence of a creature, in addition to the appearance of the hero's specialty, a large number of special skills that it can master, as well as the improvement of its own potential, is the foundation of a hero's strength, and all of this is due to the will that the hero has.

Some of the most determined heroes can even rely on their will to influence everything around them.

Whether it is to give the objects on the body a unique effect, to turn the originally ordinary things into treasures with special attributes, or to resonate with the player's spirit and directly improve the player's basic attributes, it is all achieved by the existence of the hero's will.

It's just that the hero's will is always only reflected in the native creatures of the game. Rhodes has never heard of players who can awaken hero specialties without relying on the existence of the system, but by their own will.

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