1416 tall bricks
The Merchant players of the Hillbilly Club (players whose national profession is a merchant) are excluded first, although they can also play battles, but after all, there is no urgent need for this, so there is no need to grab this resource.
However, there are also some combat players in the hillbilly club (players whose national profession is military), regardless of their small number, there are more than 2,300 people in the hillbilly club, and there are only more than 400 combat players.
These combat players usually have to escort merchant players to collect, do tasks, etc., but they have no waste of eighteen time slots, and they are leveling up when it is time to level up.
And because of the good relationship with the merchant players, the money is not less, and the merchant players will also help them deal with and purchase various items and skill books, so the level, equipment and skills are not worse than the middle and lower level players in the Ling Dome Pavilion, but there is a gap in PVP experience.
These people are actually a problem left over from history, and they were all recruited by the hillbilly club before they settled in the territory and recruited them to be bodyguards.
After settling in the territory, the situation is different, the hillbilly club really wants to find someone to help, you can find other territory players with a good relationship, the merchant player usually takes you to run the business to make money, he has difficulties, looking for you to help, few people refuse.
The merchant players themselves also have a certain amount of combat effectiveness, but occasionally they have to find someone to protect, and the merchant players attach great importance to accumulation, and the merchant players in the back do not collect much, and the combat players are even less charged, but those who were collected before can't be kicked out, so it has become a legacy problem.
However, it is also useful for these people to stay, and merchant players will give priority to them if they want to find someone to help, and speaking of which, this group of people are also the ones who like to farm mercenary tasks the most in the territory.
Although the level of PVP is not very high, most of them are the diligent type, which is commonly known as the "brick mover" by players, and earns their share of hard-earned money in a down-to-earth manner.
However, considering that their level is much higher than that of ordinary "brick movers", these people often call themselves "senior brick movers", or "high bricks" for short.
Yun Xiaohan hadn't brought these "high bricks" before, and they hadn't complained, but the "high bricks" were also a part of the territory, and they could even be said to be an important supplement to the territory.
Like the previous road repair task (the road of the follower's mining estate), because it is a pure runaway, the task of sending resources, the task process is boring, and the rewards are not very good, most territory players just do it once every time they do the daily life of the territory, and they will not touch it again on the day they are done.
Are the "tall bricks" different? Resistant to the lower temperament? Are you willing to do this kind of boring task repeatedly, and most of the road construction tasks are running for them? Can you finish the road so quickly? The "tall bricks" made a big move.
The "high bricks" may not be able to talk about high merit, but they are definitely hard work? As a lord, Yun Xiaohan can't ignore them too much, and some benefits have to be taken care of.
They don't have any momentum? PK is also less involved? It's a bit of a waste to take them to take the historical evolution, so Yun Xiaohan will not take them to play the third [Strasbourg Recapture Battle] with a high probability of winning the historical evolution, and the second game is more appropriate.
For the sake of career configuration and personal strength, it is impossible for the "high bricks" to bring them all? Pick a third? About 150 people.
The situation of the Golden City Guild is similar to that of the Hillbilly Club, and adventurer players are not very enthusiastic about the battle, so the faction skill slot makes them more eye-catching.
But just like the campaign is the main quest for military players, businessman players and adventurer players also have the main quest of their own classes, and they also have a chance to get the faction skill slot? It's just that the impact is not as big as that of the campaign, and it is rarely made into a game movie.
But are there no insurmountable barriers between the three national occupations? After all, in addition to the main occupation, the other two national occupations can be part-time? Theoretically, the main quests of the three national classes can be done, especially the campaign? No threshold for any player? Anyone can sign up to go to war.
Don't think businessmen and adventurers are taking advantage? As a counterweight, their main quest trigger rate is also quite lower than that of military players.
The most important thing is that the significance of doing tasks across national occupations is not very large, and the main tasks of relevant national occupations require relevant skills, and if you don't have the skills to do it forcibly, the degree of task completion will definitely not be high, even if you barely complete the main tasks of part-time national occupations, the rewards are also very poor and thankless.
The same is true for merchant players and adventurer players to fight battles, because a large number of skill slots are invested in business and adventure skills, and their combat effectiveness is definitely not as good as that of military players, so they can't make a great contribution in the campaign, and they naturally can't get good rewards when they settle, and the rewards of the camp skill slots are often the best one when the campaign is settled, and it is difficult for business players and adventurer players to get.
However, the combat power of adventurer players is still higher than that of businessman players, after all, there are not many situations to fight during the adventure, and you need to learn some combat skills.
Because of this, there are still some adventurer players who want to participate in the battle, and Yun Xiaohan will also choose a small number of adventurer players with strong combat skills this time.
The Golden City Guild now has 1,127 players, all of whom are adventurers, and Yun Xiaohan plans to choose about 50 of them.
Next is the Metal Element Guild, this guild is also full of military players, and its personal combat power is slightly inferior to that of Ling Qiongge, with a total of 858 members, and they are the main force of this battle, Yun Xiaohan plans to select about 200 people from them to participate in the battle.
The remaining less than 100 places to participate in the battle are selected from the Ling Qiong Pavilion, because it is a welfare belt, mainly to pick those hard-working old scalpers in the meeting, and those who have not been led to the battle before, the acceptance standard of the Ling Qiong Pavilion is here, the strength level is sufficient, as long as the profession is suitable, you can choose.
It took a lot of time to select personnel, and Yun Xiaohan publicly explained the criteria and reasons for selecting people in the territory channel.
Because his selection criteria are transparent and the reasons are sufficient, it is easy for everyone to understand, and even many territory players applaud after listening to it, feeling that Yun Xiaohan is fair, just, reasonable and orderly.
Then Yun Xiaohan said one more thing, in order to take care of the interests of most people, the quota of this kind of welfare belt fly campaign will not be given in vain, each player participating in the battle can spend 10 gold places, of course, this quota fee is not mandatory, if you are not willing to spend this money, you can take the initiative to find Yun Xiaohan to withdraw, and Yun Xiaohan can give this quota to others.
10 gold is just the cost of participating in the welfare campaign normally, if it is determined afterwards to win the historical evolution, can be on the game movie, each player who wins the historical evolution and gets the legendary reward will have to pay another 10 gold.
PS: Ask for votes.