Chapter 782: Impact II
When the Battle of Death Shadow broke out, for a while, the number of heroes who appeared within Diya far exceeded the expectations of other forces.
Before the arrival of this battle, the creatures of the surrounding forces of Deya could never have imagined that in their eyes, those necromancers who had always only used intrigue and trickery would have such a number of existences with heroic will.
With the blessing of the artifact in Sandru's hands, these heroes have shown strength far beyond the average necromancer. Throughout the Shadow of Death campaign, a relatively large number of heroic necromancers have risen to prominence, and even in the third expansion, their prestige is still prominent, and they have not been lost by the end of the Shadow of Death campaign.
Even the artifact in Sandru's hands has a limited scope of influence in a war against the entire surface world, and it is impossible to involve all battlefields. It can be said that it is precisely because of the existence of these extremely large number of heroic necromancers that in the early stage of the Death Shadow Campaign, Deya's side won successive victories.
Compared to ordinary necromancers, heroic necromancers can easily surpass their limits and achieve what they can't, and the powerful perk attached to the hero's will can completely change the tide of a battle.
It is precisely because of the appearance of the Death Shadow Battle that the other forces around Diya face up to the powerful strength possessed by the necromancer for the first time, and no longer think that what the necromancer can do is only to invade the surrounding territories, but really have the power to destroy it.
These powerful necromancer heroes originally existed in Diya's territory, but in Diya's internal conflict, they were extremely inconspicuous and were not noticed by the surrounding forces. The appearance of Sandru, as well as the artifact in his hands, undoubtedly gave these heroes a chance to unite.
According to the information that Rhodes got from other players in the game in his previous life, this extremely harsh environment for ordinary people in the territory of Diya is very beneficial to the generation of heroes.
Of all the forces in the entire game world, only Dia has the highest hero appearance rate and the largest number of heroes.
According to the understanding of players at the time, it was the unique power system within Diya, that is, the ability to manufacture undead creatures, that led to such a situation.
Due to the existence of spiritualism, even seemingly powerful necromancers must always keep fear in their hearts, not knowing that at that moment, they will be transformed into undead creatures by more powerful necromancers.
Such a harsh environment naturally leads to necromancers generally having a strong will, as long as this will is stronger, they can become the will of heroes.
This special environment within Diya is something that no other force can imitate.
Of course, there are also some necromancers with low endurance, under the special environment inside Diya, they can't bear the fear they have to feel all the time, so they can only numb themselves in their hearts, or fall into pure madness.
This type of necromancer does not have the potential to become a hero, unless it is extremely strongly stimulated, otherwise the existence of the hero's will will will never be related to them. And most of their final fate is to become undead creatures controlled by those more powerful necromancers.
Extremely harsh environments are often more able to stimulate the emergence of heroic will, and those relatively comfortable environments can easily not do this.
According to what Rhodes knew, among all the forces, Bracada was also the place with the lowest number of recognized heroes.
Needless to say, the strength of mage heroes is needless to say, even if they do not have the identity of heroes, as the apex of the promotion of regular mages, that is, the existence of legendary mages, it is enough to maintain Bracada's dominance over the surrounding forces for a long time, if it is not for the appearance of Tanan, I don't know how long this dominance will continue to be maintained.
Among all the legendary creatures, the existence of legendary mages is also one of the most difficult to deal with. With the combination of spells, Legendary Mages can easily do things that all other creatures can't, and this applies to Legendary Sorcerers as well.
Once the legendary mage who is already extremely powerful still has the identity of a hero, his strength can be imagined.
The true purpose of the Hero Template needs to be reflected in higher-tier creatures, and this will be vividly demonstrated by Legendary Mages.
It's just that the number of heroic level legendary mages is extremely rare, and there are almost not many mages who can study spells while also having a hero-like will.
According to Rod's own understanding, which is very different from Diya's internal environment, Bracada's mage, as long as he has enough talent, can be promoted all the way to the official rank corresponding to the fourth order in the magic academy, and in this process, there is no need for the mage himself to have any special experience.
After that, according to the mage's own wishes, he can choose to stay in the magic academy for further study, or under the arrangement of the academy, carry out the construction of his own territory, no matter how he chooses, it is generally extremely comfortable.
Relying on the various special abilities possessed after learning the law, some of the talents are insufficient, and after being promoted to a full-fledged mage, the mages who cannot continue to improve their strength are often able to live more comfortably than other creatures, and in this comfortable environment, it is naturally difficult to have a heroic will.
There are only a very few special mages who are dissatisfied with the status quo, and after gaining strong strength, they do not want to continue to stay in Bracada, and will choose to travel across the entire continent, and in Rod's impression, Sandru is such a mage. The vast majority of other mages chose to stay in the territory of Bracada and enjoy this comfort.
It is also the existence of this situation that leads to the fact that in the territory of Bracada, the number of heroes is far smaller than that of other forces, and in such a comfortable environment, you can get great power without enduring too much danger, and it is naturally difficult for heroic will to appear.
Most of the mages who can generate the will of heroes and awaken into heroes have certain special experiences after gaining strong power, and they have little to do with the process of gaining power.
Compared to the extremely harsh environment of the necromancer, the environment of the mage Bracada is obviously more comfortable, whether it is to gain power or do other things, there is no need to risk their lives, but in a sense, they have undoubtedly lost the opportunity to awaken the will of heroes.