1204 To be amended
Obsessive-compulsive disorder to be modified.
Skills, props, and strange objects in the protagonist's bag at the moment:
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Learnable:
[Qi Enhancement (Special)]: Rare level general skills, Qi system, no rank, learning preposition: Have more than 10 Qi skills, [Lightning Ball], [Wind Speed], [Gentle Wind], [Lightning Strike Technique], [Thunder Light Magic Bullet].
Passive, increases the power of Qi spells and Qi spells (including mixed spells or quasi-spells containing air) by 20%, increases the power of related qi spells and quasi-spells such as support, healing, summoning, etc., increases the effect of BUFF skills by 10% (directly increases in percentage), and reduces the mana consumption of related spells or quasi-spells by 20%.
This skill cannot be upgraded.
This skill cannot coexist with [Qi Enhancement], and if the player has already learned [Qi Enhancement], [Qi Enhancement] will be automatically forgotten.
[Qi Law Enhancement] Yun Xiaohan has seen it, it is just an ordinary sixth-order general skill, and related professions can be directly learned from the skill mentor, and the skill effect is only to increase the damage of qi spells by 10%, and reduce the mana consumption of qi spells by 10%, which cannot be effective for similar spells, nor can it take effect on related qi spells such as support, healing, and summoning, let alone directly increase the BUFF effect.
The [Qi Law Enhancement (Special)] in front of me is obviously a special version or enhanced version of it, much stronger.
[Physical Essence Extraordinary Growth]: There is no rank of rare level general skills, which can only be learned with general skill slots above level 3, and after learning this skill, it is equivalent to learning [Physique Attribute Growth] and [Spiritual Attribute Growth] at the same level, and the Physique Attribute and Spiritual Attribute will be permanently increased by 10%.
This skill is only counted as one attribute growth skill, and players can also learn 2 attribute growth skills in this level.
Transcendental growth skills can only be learned once every 2 levels, and it is not possible to learn the transcendent growth skills of the same name again. Players cannot learn this skill with a low-tier generic skill slot below their current level.
[Shield-holding breathing method]: Rare-level professional skills, the learning level is not limited, and it cannot be upgraded. Pre-learning: [Shield Mastery], [Blocking Skills], and the constitution attribute is permanently increased by more than 60%.
Stamina cost is reduced by 50% when the shield is raised, and there is a 20% chance of restoring 10% stamina when successfully blocking, which can only be triggered once in 5 seconds.
[Thunder Light Magic Bullet]: Rare level professional skills, single lock gas-like spells, no limit to learning level, pre-learning requirements: have more than 6 gas skills, including at least two gas attack spells, and the intelligence attribute is permanently increased by more than 75%.
The player instantly summons 5 thunder light magic bullets, and completely shoots them out within 1.5 seconds, within 1.5 seconds, the player needs to guide the spell, and cannot move during the guidance process, once the moving skill will be interrupted, the unissued thunder magic bullets will all disappear, the thunder magic bullets that have been issued will still automatically lock the attack target, the skill user will be counterattacked by magic, and the unissued thunder magic bullets will cause corresponding magic damage to the user, but the damage is halved, and the magic resistance, lightning resistance and related damage reduction effects can still take effect.
Range 45 yards.
Each Thunderbolt deals (0.6 * Intelligence + 0.6 * Magic Attack Power) lightning spell damage to the enemy, and emits a strong light, with a 30% chance to blind the target, after blinding, the target cannot see, the vision is completely black, and the blindness effect lasts for 1.5 seconds. The blindness effect can be refreshed, but does not stack. For organisms that are not adapted to the light environment, the blindness effect will be extended, depending on the adaptability of the target.
Cooldown: 5 seconds.
[Space Spell]: Rare professional skills, monomer lock-like space spells, no limit to learning level, pre-learning requirements: have three space skills, at least one of which is a space attack spell, and the intelligence attribute is permanently increased by more than 100%.
The player instantly summons 5 space magic bullets, and completely shoots them out within 1.5 seconds, within 1.5 seconds, the player needs to guide the spell, and cannot move during the guidance, once the moving skill will be interrupted, the space magic bullets that have not been issued will all disappear, and the space magic bullets that have been issued will instantly transform the space, appear next to the attack target and cause damage to it.
Interruption of skill guidance will cause magic backlash to the skill user, and unemitted spatial magic projectiles will deal corresponding magic damage to the user, but the damage will be halved, and magic resistance, spatial resistance, and related damage reduction effects can still work.
Range 55 yards.
Each Spatial Magic Bullet deals (0.8*Intelligence + 0.8*Magical Attack Damage) spatial spell damage to the enemy, and makes the enemy unable to perform spatial displacement for 2 seconds, and the movement displacement can still be used.
Spatial Bullets can hit enemies in the process of displacement, and interrupt their spatial displacement, which cannot be interrupted, but can still hit. Spatial Bullets cannot be shielded.
Cooldown: 8 seconds.
"After testing, it was found that the player has both [Thunder Light Magic Bullet] and [Space Magic Bullet] with highly similar types, but different skill attributes, and players can fuse these two skills into one skill by taking [Fusion Skill LCD].
Players need to complete the learning of two skills before they can fuse skills, after the fusion, the original two skills disappear, leaving only the skills obtained by fusion, and the newly obtained fusion skills need to occupy two original skill slots, and the player will not get a vacant skill slot.
Although the original skill has disappeared, it can still be used as a pre-skill, and it will not cause the learned skill to be unusable. β
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Unlearnable:
[Shadow Step]: Rare general skills, instantaneous, unlimited learning level, pre-learning requirements: [Shadow], [Stealth], [Shadow].
Travels through the shadows, cannot be selected for 2 seconds, is not affected by area damage, increases evasion by 50%, increases movement speed by 70%, temporarily treats the skill user as having no flesh for the duration, ignores all obstacles during movement, and only takes half of the damage if attacked while piercing.
Ability cooldown is 2 minutes.
γSummoning Earth Elementalγ
[Forced Stealth]: Rare-level general skills, no limit to learning level, pre-learning requirements: [Cat Step], [Dark Escape], [Natural Stealth], [Ignore], [Stealth Movement Speed Enhancement], [Stealth Time Enhancement], [Stealth Walking].
After using this skill, the player has a 50% chance of forcibly entering the stealth state for 25 seconds, increasing the evasion rate by 100% within 1 second, and reducing the hatred value of all enemies to themselves by half, if the hatred value falls below a certain limit, it will be completely cleared, the movement speed will be reduced by 50%, the next attack damage will be doubled, the duration of the soft control skill will be doubled, and the duration of the hard control skill will be increased by 50%. Cooldown time is 3 minutes.
This skill is an advanced version of [Stealth], which is much more powerful than [Stealth], [Stealth] cannot be used in the case of being attacked, and can only be used if it does not take damage for 5 seconds.
And [Forced Stealth] can be used in most cases, but the probability is a little lower, but don't forget that some skills can increase the success rate of stealth, such as [Catwalk] can increase the success rate of stealth by 10%.
[Stealth] also requires multiple pre-skills, but it is much simpler than [Forced Stealth], which only requires 5 pre-skills, namely: [Quiet Movement], [Concealment], [Shadow Hide], [Light Foot], and [Quiet Rolling]. And these pre-skills have a higher probability of dropping.
[Shadow Blade]: Rare level general skill, no limit to learning level, pre-learning requirements: [Stealth], [Darkness], [Natural Stealth], and agility attributes are permanently increased by more than 50%.
It can be used under the stealth state, the skill cast time is 3 seconds, absorbing the surrounding shadows to strengthen the weapon, increasing the physical attack of the self by 25%, and the player's basic attack and non-attribute skills will cause pure shadow damage for 12 seconds. Cooldown: 1 minute and 30 seconds.
The player's next attack will remain unrevealed, remain stealthy, increase critical strike chance by 50%, and halve the target's Divine Heal for 3 seconds (ineffective against negative Divine Spells).
[Wartime Resurrection]: Rare level general skills, no limit to learning level, pre-learning requirements: have a mana bar, permanent increase in wisdom attributes of more than 40%, and have learned [Resurrection].
Revive a dead ally, who has 20% health and mana, which can be cast in battle, cannot be cast on NPCs, and cannot be cast on non-allies.
Compared with [Resurrection], [Wartime Resurrection] is much better, [Resurrection] cannot be cast in battle, you must first use skills like [Peace] or [Fade] to empty the hatred on your body first, so as to get out of the combat state, and then you can resurrect people, and immediately after resurrecting a person, there is hatred on the body, so you can't pull people continuously, so it is very limited. However, most priest classes can learn [Resurrection] from NPC skill mentors, and the difficulty of learning is extremely low.
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Prop:
[Dragon Summoning Scroll]: Can be used as a consumable, 3/3 of the number of uses, and dragon-related bloodlines can be used.
Summons several dragons of corresponding strength according to the user's bloodline quality, dragon affinity, player level, number of tributes and value, and the summoning duration is at least half an hour, which can be increased by increasing the tribute.
This scroll can be converted into a skill through the "Dragon Vein Refining Ritual", but it cannot be converted if the scroll has already been used.
The materials used in the Dragon Vein Purification Ritual cannot be external limbs, scales, skin, etc., but must be internal high-grade materials such as blood, essence, and heart.
(The above part consumes a chance to be identified)
The Dragon Vein Refining Ritual is divided into three grades:
Low-level refinement: Use 100 lizard bloodline materials and 10 wurm bloodline materials.
Intermediate Refining: Use 100 Wurm Bloodline Materials and 10 Dragon Bloodline Materials.
Advanced Refinement: Use 100 Dragon's Bloodline materials and 10 Ancient Dragon's Bloodline materials.
The higher the level of using the Purification Ritual, the more powerful the final skill will be.
(The above part consumes two identification chances to be visible)
Itemized Materials for the Ultimate Refining Ritual: 50 copies of [Dragon's Blood], 30 copies of [Dragon Essence], 15 copies of [Dragon's Heart], 5 copies of [Dragon Core], 5 copies of [Ancient Dragon's Blood], 3 copies of [Ancient Dragon Essence], 2 copies of [Ancient Dragon's Heart], 1 copy of [Ancient Dragon Core], 1 copy of [Ancient Dragon's Source].
(The above part consumes three identification chances to see)
γMoonstone Shimmer Staffγ
Communication Ink Crystal (Zaknavan)
Mystic Sapphire (for Riah to summon)
[Medium Group Healing Scroll]: A consumable item that disappears after use, and all allies (including yourself) within a radius of 25 yards instantly recover 50% of their HP, which greatly increases the user's threat value. No more access to any healing scrolls (Healing Scrolls Public CD) for 10 minutes.
[Blue Doll]: A consumable, which can be used 10 times, the user can designate an allied target within 50 yards, and all the damage taken by the target will be transferred to the user within 10 seconds, and the user's double defense can have an effect.
If the distance between the user and the target exceeds 50 yards, the effect will be invalidated, and will be reactivated if the effect is returned to a distance of 50 yards for the duration of the effect.
[Prince Confucius's personal token], this is a consumable, after using this token, Yun Xiaohan will get a chance to take the initiative to meet the Prince Confucius, and can make suggestions to the Prince Condor, but whether he can convince the Prince of Conseil depends on the player's persuasive ability and whether the persuasion basis that can be presented is useful, and there is no prop in "Choice" that can improve the persuasion rate.
[Goblin Pacemaker Type 1]: You can revive a player and restore 20% HP, or make an NPC with less than 20% HP recover 20% HP within 5 seconds, use it 3/3 times, use this item for 5 seconds, and the guidance process will be interrupted by hard control.
[Pine Ring]: Slightly increases regional prestige when equipped.
[Pine Crutch]: After being slowed down, it will give back 20% of the reduced movement speed, which can be effective when placed in the bag.
5 [Transforming Fruits]: Throw fruits at a single living creature target, the target will turn into a juniper fruit after eating the fruit, lasting 15 seconds, during which the target will not be able to do any action, but the target's health recovery speed will be increased to 25 times the original, this item can be used 5 times, this item is ineffective against the target without life, and the success rate is not 100%, and the effect on the high-level bloodline or boss will be reduced. Players can also eat the transformation fruit by themselves, and the transformation will be 100% successful. No CD.
11 [Manifest Dust], consumables, can be used three times, after use, can form a circular anti-stealing area within a radius of 15 yards around the user for 4 seconds.
Three [Strange Sydney]
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Oddities:
[Feather of the Light Feathered Beast]: A rare strange object, instantaneous, reduces the user's gravity by half within 10 seconds after activation, increases the jump height by half, does not take damage when landing from a height of less than 20 meters, and reduces the damage of landing at a height of more than 20 meters by 3/4. It can be activated 4 times a day, with an interval of 1 minute.
Put it in your bag and use it.
[Lock of Friendship]: Rare Strange Object, after activation, it can lock 5 allies, the distance between allies and the owner of the strange object cannot exceed 60 yards, six people, including the owner of the strange object, will not cause accidental damage to each other, the effect of no accidental damage lasts for 30 seconds, the cooldown time is 5 minutes, and it can be activated up to 5 times a day.
If you don't specify it, the nearest 5 allies will be the default, and the designated object can only be adjusted once a day, and if you don't specify it, you won't be subject to this restriction.
Note: This strange object has no effect on the inverted buff effect.
[Healing Mount Magic Stone]: A rare and rare artifact, instantaneous, after use, it can restore the health of the target mount (2*intelligence), with a cooldown of 3 minutes, and can only be used up to 20 times a day.
[Damaged Gargoyle Luke's Statue]: A rare artifact.
Two [Bronze Architectural Hands]