Psychic Warlock's energy classification
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Psychic Prophecy: Psychic Warlocks who choose Psychic Prophecy are called Insightfuls. Seekers can unearth prophetic abilities to assist teammates in combat, or gather intel in a variety of ways.
Discipline Talents (Ps): Choose two abilities from the list below: Recall Skills, Experience Destiny, Know Your Directions, or Combat Precognition. As long as you consume Psionic Focus, you can manifest any ability of your choice without paying psionic points, but that ability cannot be amplified or affected by the Super feat. Recall ability bonus reduced to +2, the duration of experiencing fate is 1 round of 2 Psychic Warlock level, and the duration of Battle Foresight is 1 round of Psychic Psychic Prophecy: Psychic Warlocks who choose Psychic Prophecy are called Insights. Seekers can unearth prophetic abilities to assist teammates in combat, or gather intel in a variety of ways.
Discipline Talents (Ps): Choose two abilities from the list below: Recall Skills, Experience Destiny, Know Your Directions, or Combat Precognition. As long as you consume Psionic Focus, you can manifest any ability of your choice without paying psionic points, but that ability cannot be amplified or affected by the Super feat. Recall ability bonus reduced to +2, the duration of experiencing fate is 1 round of 2 Psychic Warlock level, and the duration of Battle Foresight is 1 round of Psychic Psychic Prophecy: Psychic Warlocks who choose Psychic Prophecy are called Insights. Seekers can unearth prophetic abilities to assist teammates in combat, or gather intel in a variety of ways.
Discipline Talents (Ps): Choose two abilities from the list below: Recall Skills, Experience Destiny, Know Your Directions, or Combat Precognition. As long as you consume Psionic Focus, you can manifest any ability of your choice without paying psionic points, but that ability cannot be amplified or affected by the Super feat. Recall ability bonus reduced to +2, experience fate for 1 round of 2 psychic warlock level, and battle foresight for 1 round of psychic he takes the remaining 10 cold damage as usual.
Energy Immunity (Su): At level 20, when you gain Psionic Focus, you gain immunity to one of your choice of Cold, Shock, Fire, Force Field, or Sonic Wave. You can change this immunity by gaining a Psionic Focus again, and you don't have to maintain your immunity by maintaining a Psionic Focus.
Psychic Self-Molding: Psychic warlocks who specialize in Psychic Self-Shaping are known as Changeling. Instinct contains abilities that alter the metabolism of the Psychic Warlock or creatures near him. The Changeling can heal or transform into a fearsome warrior.
Discipline Talents (Ps): Choose two abilities from the following list: Hammer, Synaesthete, Skin Thickening, and Vitality. As long as you maintain Psionic Focus, you can show any ability of your choice without paying Psionic Points, but that ability can't be amplified or affected by Super Specialties. Increases your Psimancer level by half to the temporary health gained from Vitality. The number of rounds of synaesthetes, skin thickening, and vitality is equal to your Psychic Warlock level. Hammer damage reduced to 1D4.
Metabolic Healing (Su): At level 2, as long as you maintain Psionic Focus, you gain Quick Heal1 whenever you show Psychic Healing to yourself. The number of rounds the Rapid Medical lasts is equal to the level of your ability. This rapid healer adds 1 for every 4 psychic levels that go on.
Shared Effect (Su): At level 8, any time you reveal a psychic self-shaping ability to an individual within a certain distance, you may pay an additional 4 psionic points to affect the two additional creatures touched. These additional psionic points count as a kicker ability and are still limited to the normal Manifest level cap when revealed. An ability that kicks up in this way can affect an additional creature for every 4 Psimancer levels thereafter. Clones can't be shared this way.
Resilient Body (Su): At level 14, with an intuitive action once a day, you can negate a heavy hit that hits you and only take normal damage.
Infused Form (Su): At level 20, you gain DR5 - and are considered to be always under bodily adaptation.
Psychic Teleportation: Psychic Warlocks who rely on teleportation abilities are called Spirit Travelers. Psychic travelers are able to advance or move objects on a temporal or spatial level.
Discipline Talents (Ps): Choose two abilities from the list below: Speed Burst, Cat Fall, Slow Down, and Teleport Detection. As long as you maintain Psionic Focus, you can show any ability of your choice without paying Psionic Points, but that ability can't be amplified or affected by Super Specialties. Additionally, the Cat Fall effect only allows you to fall 20 feet less than the original one, and the Slow only reduces the target's movement speed by 5 feet.
Nomad's Step (Su): At level 2, you can teleport up to 15 feet away with a standard movement as long as you maintain Psionic Focus. You must be able to see the place and you can bring no more than the load. Each time you increase your Psychic Warlock level, the distance will be increased by 5 feet.
Inconstant Position (Su): At level 8, 1 time per day, when someone attacks you, you can force them to take a 50% chance of missing with a gut action. This ability can be used an additional 1 time per day for every 2 levels of Psychic Warlock.
Accelerated Activity (Su): At level 14, you will receive 1 additional usable Action Wheel in the same round by using a quick action once a day.
Rapid Movement (Su): At level 20, you'll get an extra movement for each round, but it can only be used for any movement that moves, gets up, gets on and off the horse, and so on.
Psychic Enchantment: Psychic Warlocks who choose Psychic Enchantment are called Psychic Messengers. He is an expert in making psychic contact and controlling the abilities of other conscious beings. The teleporter can easily deceive or destroy the will of his enemies.
Discipline Talents (Ps): Choose two abilities from the following list: Hidden Thoughts, Mind Links, Mind Piercing, and Telepathic Lash. As long as you maintain Psionic Focus, you can show any ability of your choice without paying Psionic Points, but that ability can't be amplified or affected by Super Specialties. Psychic stab damage reduced to 1D6. If, as one of your talents, you can only use concealed thoughts on yourself.
Mental Intrusion (Ex): At level 2, as long as you maintain a Psionic Focus, you gain 1 Immunity DC for every 2 Psionic Points you spend to amplify any psychic abilities you exhibit, provided the kick has not already increased the Immunity DC. The intent of this ability is that you can spend extra psionic points to amplify the exempt DC of a psychic ability, even if the ability doesn't normally have any kicker options.
Telepathy (Su): At level 8, you gain the ability to communicate mind-to-heart with all creatures within 400 feet of intelligence 1 or higher. Your telepathic range increases by 10 feet each time you increase your Telemancer level in the future. In addition, as long as you maintain psionic concentration, you will be able to detect other creatures within 30 feet that communicate telepathically, although you can't be sure what the communication is.
Last Respite (Su): At level 14, once a day, if you are about to suffer damage that will cause you death, with an intuitive action, you can transfer your consciousness to a creature within 30 feet, effectively giving you the benefit of a mind swap (Will-free DC = 10 + half of the Psychic Warlock level + intelligence adjustment, invalidated) and your original body remains stable, but the total amount of health left from death after the injury is only 1. The number of rounds this ability can sustain is equal to your Psychic Warlock level. You must acquire an eternal body from your consciousness, either by healing your original body, by using methods such as true mind swap abilities, or other means to permanently occupy a body until the duration of the effect expires or you die. This is considered to be an effect that affects the mind. Even if you are unconscious, you can still take this action. This ability cannot be used to protect against effects that deal instant death or elemental damage, but only effects that deal health damage.
Guarded Thoughts (Su): At level 20, you gain increased protection against psychic effects, which grants you a +10 immunity bonus to psychic effects.
Psychiocrat: A psychiocrat who chooses to keep a wider range of psychic abilities in his studies is known as a psychic. While he doesn't have access to the unique abilities that each line gives to Dedicated Psimancers, they can expand their abilities and mix them in unique ways.
Discipline Talents (Ps): Choose three abilities from the following list: Remembrance, Catfall, Sound Creation, Aerial Hand, Hammering, and Psychic Lash. As long as you maintain Psionic Focus, you can show any ability of your choice without paying Psionic Points, but that ability can't be amplified or affected by Super Specialties. Recall ability bonus reduced to +2, Catfall only allows you to fall 20 feet less than before, the duration of creating sound is 1 round 2 Psychic Warlock level (minimum 1 round), and Hammer Strike damage reduced to 1D4.
Bonus Feat: At level 2 and every 5 Psychic Warlock levels after that, you receive a bonus feat. The feats must be one of the psionic specialities, super specializations, or crafting psionic items. These bonus feats are earned in addition to the feats that can be earned at all other levels in any class role. When choosing other specializations, Psimancers are not limited to psionic specializations, supers, and psionic item crafting specializations.
Breach Power Resistance (Su): At level 8, whenever you reveal an ability, you can consume your psionic energy focus to add your intelligence modifier to any check to overcome the ability resistance. This bonus is +1 for every 2 levels thereafter.
Double Manifest (Ex): At level 14, once a day, you can show two abilities in a single action, but the total psionic points cost no more than your Manifest level and the two abilities must be in different abilities. Both abilities must have the same duration of appearance, and if they both have goals, the goals of those abilities can be different.
Expanded Mind (Ex): At level 20, when you regenerate Psionic Points each day through meditation, you can select any ability listed in the All Classes list and add it to your known abilities for that day. This ability doesn't count toward your known abilities.