1084, Element Zero (Forty-Four)
After fixing my perspective near the campfire for a period of time and waiting for the rabbit, I made a preliminary judgment on the basic operation of this "real-time strategy".
To put it simply, although there are many and many types of "green lights" in the tribal stage, only those members who have "consumed" food can carry out the chief's orders, and the other "green lights" are just activity backdrops.
These "backdrops" come in a variety of sizes, and will act autonomously around the tribe like a biological stage, and can find food on their own if hungry, rather than having to go to the campfire to get food reserves like those "made" units.
Even if they are deliberately "selected", they will not be controlled, and will only cause a bubble to pop up above their heads, showing their current purpose or appeal in the form of stick figures, such as "I want to get more food. JPG", "Why didn't there fight. GIF" and so on, these things are basically just a piece of feedback, with a little bit of reference for specific tribal development.
As for the formal units, not counting the two that had just been created by the chiefs, there were four "peasants" or "laborers" who happened to be logging, quarrying, and collecting fruit when they evolved to the tribal stage, and were directly requisitioned after they had evolved.
And this "formal unit" also has a bit of a hierarchical meaning, for example, the green light in the same shape as the "green light chief" has no interest in pathfinding and collecting before, and when training combat units, most of the "small follower" type green light response is not positive at all, only the "captain" level green light seems to be able to adapt to any duty.
Well...... "leaders", "elites" and "laborers" are basically the same as their literal descriptions.
According to the tradition of real-time strategy games, after checking the "resources" and "troops", it is necessary to determine what "buildings" can be built.
It felt like there weren't many stones needed now, so I "chosen" it and ordered it to build a new house after the "laborer" who had picked up a pile of stones returned to the tribe to put the stone down.
At present, I am the only one who can choose to build three types of houses, and there is no need to build new ones for the "council hall" and "barracks" for a while, so I choose the "hole in the ground" that is suspected to be a human building.
With only 60 wood resources, I thought that prompting my sister would spawn a hint like "insufficient wood", but as a result, a blue phantom of a bunker appeared directly in the location I chose, and the remaining 60 units of wood were directly cleared.
The "Green Light Laborers" I had chosen to build the cave were going back and forth to transport timber to the shadow, then tinkling it halfway through, then an icon representing the wood and a question mark popped up above their heads, and then very consciously set off into the nearby woods in search of new wood.
Well, this "real-time strategy game" also has a credit function, which is good news for players who are handicapped or not good at multi-line operations.
Are you talking about yourself? 】
'Book the number of beatings plus one. ’
[Ask for credit.] 】
'No.' ’
————
A moment later, the two "laborers" I had sent to collect the fruit returned and poured the fruit wrapped in the bark clothes into the pile of fruit by the campfire.
The amount of food varied: 47→67.
Each time you collect food, it's 10 units, and "producing" a basic green light comes out at least 50, which is a very real-time strategy.
Food: 67→17.
As the amount of food jumped again, the "captain-level green light" that had been stuck before finally stepped out of the council chamber, and walked to the campfire to get a torch and take 50 units of fruit by the way, and then ...... Stand still in a daze.
Well? Wasn't this laborer scheduled to go to the fruit gathering?
[But you've already pulled the other two.] Stupid system said.
'It's not going to be so easy to get stuck, is it?' How does AI do it? I grumbled slightly, and looked back into the chamber.
“WAAAGH!” The Greenlight Chief was still giving a speech with his scepter, and the bubble in his head was the content of two Greenlight laborers carrying wood working together to build a hole in the ground.
Bubbles with question marks appeared above the green heads of the surrounding auditors, and judging by the different patterns on them, they were probably questioning - "Where are the two lumberjacks?" "Isn't the cave already being built?" "That thing can be built together?"
So, this unfortunate chief was built in the same order as I thought, but he got stuck because of it, and didn't know how to be flexible at all?
After a few more moments of looking at the chieftain, who was still insisting on building a "hole in the ground", I sighed as I pulled away the laborers who were in a daze around the campfire.
Since the first laborer went to explore the other half of the peninsula for the sake of stability, I went straight to the mainland for this new creation.
Speaking of map-probing, we have to talk about the classic setting that is used by most real-time strategy games: [Fog of War], which will block the map that has been explored when there are no units and vision on your side, leaving only gray terrain, and you can't see whether there are troops at all.
That's not the case with my vision.
At the beginning of the cell and biological stage, because the field of vision was limited to "Green Light Zero", what it saw was what I saw, and it was only now that it was now a chieftain, and the free observation mode was successfully unlocked.
Then I found that I had a "full map" effect, not only the "red light" and "purple light" tribes, but also the entire continent and the creatures in various places, as long as they were within the "map boundary", they could all be seen clearly, and in addition, since several other lights had not yet been born, they could not be seen.
If this situation is said by the stupid system, it must be the sentence "Do you have any misunderstanding of your identity?"
However, this all-light state of the map didn't make much sense, so I tried to adjust it a bit and re-tune the fog of war, leaving only the vision of each of the trisochrons, so that I could get a general idea of how they were developing.
I can see the situation on all sides, but the Greenlight Chieftain can't see it, to defeat them or form an alliance, it still depends on Greenlight's own development, so this situation should be called, "Know yourself and know your opponent, you will not be defeated in a hundred battles", that's right, that's it.
[You're from an interpretive perspective, right?] 】
'If I say a battle [How can the Wyvern Riding Face lose?] Will you win or lose? ’
[This...... It depends on the context, probably. 】
While arguing with the stupid system about unrelated matters, I directed the "laborer" to approach the junction of the peninsula and the mainland.
This kind of "command" is very rough, and it is completely incomparable to the level of sophistication when controlling "Green Light Zero" in the first place, the simplest example is that the "negotiation" and "combat" abilities are all gone, and only "stealth", "gallop" and "jump" are available, because "wings" have not evolved, and "flight" is also unusable.
I always feel that this stage is expressing: the strength of the ontology is not worth mentioning, and only the manufactured weapons, armor, tools and other things are the key to improving the strength?
Biased, right?