Chapter 199. Press function
When it comes to the cinematic narrative of the game, Hollow feels even deeper.
Since the beginning of "Bloodborne: Cursed", he has deeply felt Xu Rui's dedication to the performance effect, such as the mysterious animation performance in "Bloodborne: Curse", even the R character has an exclusive animation instead of perfunctory flashes, and the performances of various summons are also extremely gorgeous.
These performances are not useless, and they greatly enhance the sense of substitution.
"Originally, this kind of game where shooting is the main combat method, the first person would be better, but in order to make the game look more like a movie, the third person is used, which is understandable."
The chief artist, Guo Weiren, touched his chin and said.
Since Bloodborne: Cursed, he has basically shifted his focus to Hatsune Games, and from time to time he will help draw a few pages of storyboards for Phantom Animation, and Guo Weiren feels that his skills can be better used in the game art, which is indeed the case.
Kwok's art skills are difficult to express in cost-constrained animations, and neither the schedule nor the budget allow him to excel, but in the game, Kwok Wai-jen can do whatever he wants.
Several of the characters he designed for "Bloodborne: Cursed" are extremely popular, and this heavy oil painting style is quite popular with players, and this time "The Last of Us" is also written by Guo Weiren.
"But in this case, the demand for art resources in this game is very high, does SN4 support it?"
The main program Wang Sen asked,SN4It was a host three years ago,The configuration was very good at the time,But the computer is developing rapidly,Now, three years later,The graphics card has long been replaced,The function of the high-end PC is far beyond the host,Three years ago,Only the rich can afford to play games on the console,Three years later,The host has become a relatively cheap way to playγ
"Regarding this, I think Mr. Li Zhen from the development department of Suo Ren Company should be more clear."
Xu Rui looked at Li Zhen on the other side of the table, the director of the third development department of the game console department of Suo Ren Interactive Entertainment, who had been in a state of shock after seeing Xu Rui's conceptual design for "The Last of Us".
He originally thought that Xu Rui was a little crazy, but after seeing the actual idea, Li Zhen was even more determined to this idea.
This is a real lunatic!
Whether it is the performance, or the way the story progresses, including some settings, "The Last of Us" is completely different from the FPS and RPG games currently on the market.
For example, Xu Rui mentions a listening system that allows the protagonist to perceive the surrounding enemies to a certain extent, and at the same time, with stealth operations, can carry out assassinations.
This is a relatively new way of playing, FPS is mostly a sudden solution to the battle, only a few story levels require the use of silencer assassination, and most players will eventually be impatient to kill all enemies to complete the "assassination", but in "The Last of Us", the protagonist is not an invincible superman, and it is easy to kneel when besieged by multiple people, but one by one assassination can greatly reduce the difficulty of the game, which obviously encourages players to sneak.
In addition to the zombie-like monsters infected by infectious diseases, there are also humans, using different tactics in the face of different enemies, which is also part of the gameplay, and this Li Zhen has seen many similar ones.
But third-person shooting, and the ensuing performance techniques, were something he had never seen before.
"Our SN4 features are not completely squeezed, in fact, there are only one or two games that can fully use all the features now, and according to what I have read so far in this plan, I think SN4 can control this game."
Li Zhen replied that although the configuration of the host is worse than that of the top PC, but in addition to the hardware, the software environment of the PC is also very different, and the optimization of the game for the PC is difficult to achieve perfection, but the host is different, all the hosts are the same configuration, and the game can be optimized perfectly, so even if the configuration performance of the host is slightly lower, it can also achieve a very comfortable game environment.
The development of games must always be based on hardware, and if hardware can't do it, then no matter how wild the idea is, it will be in vain.
Originally, Li Zhen thought that although Xu Rui was creative enough, he didn't understand the console market after all, and he had no experience in console development, so it was easy to make the mistake of taking too big a step and pulling the egg, such as thinking what the picture scene should be in his head, but in fact, the machine configuration did not support such an idea at all.
Li Zhen has seen this kind of thing many times, for example, there was a game two years ago, which claimed to have thousands of planets for people to explore and develop, and tens of thousands of different spaceships could be assembled at will, but later, people found out that this game was also blown like this, and the actual development progress was difficult.
There is also a game last year.,Claimed to be the strongest picture of this generation.,Li Zhen has also played.,The picture has indeed reached the level of photo-level.,Light, shadow and liquid flow are all invincible levels.γ
But even if the top PC runs the game, it's stuck.,The average player's computer can't carry it at all.,It's also a failed work.γ
"It's just that the use of some lenses may be a bit heavy for the CPU load, and it needs to be decided when it is specifically developed."
Li Zhen added, because in fact, Xu Rui's design idea slapped him in the face.
Just looking at this design draft, Li Zhen couldn't imagine that this was proposed by a person who had never had experience in console game development, and he even guessed whether Xu Rui secretly went to Wang Sen and other experienced producers to help him get it, but when he found that Wang Sen was also extremely surprised when he saw this design, Li Zhen knew that this was indeed Xu Rui's work.
Although the things mentioned in this plan have not been done before, according to Li Zhen's rich experience in console game development, he can see that although these settings are novel, they are all within the tolerance range of the console's function, and he is like an experienced doctor who can grasp every inch of SN4's body, and at the same time squeeze the function to the limit, but it is just not exceeded, and repeatedly test on the edge of danger.
Originally, he thought that the boss Shi Dao said that it was just a joke to let him learn and learn, because no company would let him participate in the core development alone, but he didn't expect that he really gained something!
"The development machine has been delivered to the company, and our developers can get used to the SN4 hardware first, and by the way, familiarize themselves with the use of the game engine."
Xu Rui glanced at Li Zhen and said, Li Zhen did not come to Hatsune Games alone, but brought a small team, mainly providing SN4 game engine development support and hardware debugging, and he didn't treat Li Zhen as an outsider and didn't show him the core documents.
Because Xu Rui believes that only if Li Zhen can thoroughly understand the core of the game of "The Last of Us", can he better help the development.