1333 How Skills Are Cast

However, the Magic Explosive Weapon also has an obvious disadvantage, that is, it will ignore the enemy and cause damage, even if Charlie John has tried to avoid it when throwing, but the size of the giant Kodomon is too large, and it will inevitably be injured by mistake.

In comparison, Morris is much stronger, and most of his area of effect spells will not inflict less accidental damage.

Speaking of which, in order to be logical, the official website also deliberately explains the principle of skill casting:

"By releasing their own energy to absorb and guide external energy, the energy is mixed to form a skill (there are also cases where you don't absorb external energy, and form a skill purely by your own energy, then the control will be very good), the higher the proportion of your own energy, the more stable the external energy absorbed or guided, and the better the controllability after the skill is cast, and the worse the controllability is on the contrary. (Absorption is easier to control than guidance)

The more stable the mixed energy, the better the handling skills can still be affected by the user to a certain extent after casting, so that they can avoid allies, while the skills with poor control cannot be controlled, and will ignore the enemy and deal damage. ”

Later, the examples of non-directional skills, directional skills, and locking skills are used to further explain:

Skills that are not easy to handle and are uncontrollable when released are non-directional skills, and often cause accidental injuries.

The handling is average, and the skills that can be released to have a certain impact are also non-directional skills, but they will not cause accidental damage.

Skills that have good handling but are not very closely related to the user are pointing skills, which will be controlled by the user within a certain range, pointing to a clear goal, and cannot be avoided except by using corresponding countermeasures (such as blocking with obstacles or using protective interference skills). Because the connection is not close enough, it will lose control after a certain distance, or lose its own energy support, and the external energy will dissipate directly.

The control is excellent, and the skill that continues to be controlled by the user is the lock skill, which can always chase the attack target, except for rare cases, such as the skill user is interrupted in the casting process, or the attacked target can enter a temporary invincibility state, otherwise the lock skill is a must. (Actually, the short invincibility state was also hit, but it didn't cause damage.) )

The [Fire Spirit Ring] allows Yun Xiaohan to place three [Fire Energy Rune Magic Paintings] in a row within 1 minute, each of which can last for 30 seconds, but Yun Xiaohan only put two and then didn't put them, this is because the range of [Fire Energy Rune Demon Painting] is relatively large, with the number of fire spells in the team, two are enough, and the remaining one can wait for 30 seconds before releasing it.

Put away the [Fire Energy Rune Magic Painting], Yun Xiaohan also joined in the fun and released a [Fireball Technique], he does not have all kinds of fire-related skills, and he will not have scorching damage, but his strength attribute is there, and there is a spell power bonus of up to 50%, so the damage of the [Fireball Technique] is still very high, and it is only slightly inferior to the top fire method such as Laughing and Drunk.

It's just that Yun Xiaohan is just this board axe, and there are no other fire-based attack spells, so it will be difficult to continue after throwing it.

So he took the initiative to step forward next, to fight with "Beinte", he didn't think he could put "Beinte" how, and he didn't have that ability, his combat power is much stronger than other players, but it is far worse than "Beinte", it is certainly not like other players who do not break the defense, but it is impossible to hit how high the damage is, his main purpose is to collect the data of "Beinte" by fighting in person, so as to calculate his strength.

As the game progresses, the NPCs of the hero template will appear more and more in the game process and cause more impact, and it is foreseeable that there will be more and more opportunities for followers to go into battle, he needs to collect more intelligence and analyze it, and only when he has a clearer understanding of the gap between friend and foe can he better arrange his tactics.

In this case, beint is undoubtedly the most suitable test subject for three reasons:

First, Yun Xiaohan himself is a shield battle, and his similar professions are more handy to analyze.

Second, the previous capture mission has just played against another shield-wielding NPC of the hero template, which can be used as a reference for comparison.

Third, at this stage, although the shield-holding NPC of the hero template is the most helpless among all kinds of NPCs, it is also the most stress-free for Yun Xiaohan to fight, he can't beat "Beinte", but "Beinte" won't hurt too much to hit him, and if you want to change the type of hero NPC, he may have to think about how to run after a few moves.

For example, if you replace "Beinte" with "Khalid", the strong NPC will be greatly weakened in the battlefield, but it will only be slightly weakened in the battle, and the weakening will vary greatly, under normal circumstances, the strong NPC will be much stronger in the battle than on the battlefield, and the "Khalid" will be quite painful to beat Yun Xiaohan in the battlefield, and in the battle, his long-distance horse spur may be able to knock out about a quarter of Yun Xiaohan's blood volume with one shot, how else to test this?

Yun Xiaohan either has to run away in advance, or he has to hand in key skills, but the code of the Neiying family may come at any time, and the cooldown time of key skills is not short, so you can't waste it on the test link casually, otherwise what if you don't have skills when you launch Neiying.

"Beinte" is a shield-wielding NPC, and he didn't use a two-handed battle axe, so the output is not too high, and the pressure is not too high when he fights with Yun Xiaohan's physical defense, and he can easily survive with two or three healers who add blood to him.

On the way forward, Yun Xiaohan deliberately changed his equipment in order to reduce accidents.

First of all, the [Helmet Dragon Ring] was replaced with the [Takshaya Giant Ring], [Helmet Dragon Ring] is a level 53 yellow ring with a charge skill, but it has less physique plus, and [Takshaya Giant Ring] Although it is a level 45 yellow ring, its equipment effect is very helpful in terms of defense, which is more suitable for use at this time.

Then the level 53 [Makorg's Gauntlet] was also replaced by the level 50 [Mountain Sub-Giant Gauntlet], which is also the same reason, defense is more important when fighting against heroic NPCs, and it can have a higher error tolerance.

Finally, it is to replace the level 60 yellow quality [Big Stone Gravel Bird Helmet] with a level 50 yellow quality [Champion Helmet Dragon Helmet], although the dual defense provided by the former is lower than the latter, and the strength attribute is also 10 points less, but it has 70 more points of physique, and more importantly, the equipment skill [Gravel Status] of the [Big Stone Gravel Bird Helmet] and the equipment special effect that reduces physical defense by 20% are useless against "Beinte", the priority of the equipment effect is usually not too high, and the negative resistance of "Beinte" is extremely high, and it is impossible to take effect at all, Far inferior to the equipment special effects of [Champion Helmet Dragon Helmet].