1426 Combat test of the [Air Mine Trace] projectile

PS: Thank you roxas book friends for the reminder, chapter 1419 is written incorrectly, "Beinte" is a benefit with a completion rate of more than 90% of the progress of the Northern Battle, and "Evine Gyin" is the balance addition caused by the participation of Yun Xiaohan's followers, which has been revised above.

According to the skill description of [Air Thunder Scattering], although this skill is not the kind of covering attack, it can automatically seek the enemy, and it should be able to hit the stealth unit, even if it does not have an anti-stealth effect (theoretically, the stalker has a certain probability of appearing after being attacked, but the higher the level of stealth, the lower the probability of breaking the stealth with pure damage, and only those skills that specialize in anti-stealth have a higher probability of stealth), but the damage can be played, and by observing the position of the magic bullet, you can also judge the approximate location of the stealth enemy.

And there are loopholes in this restriction to drill, you can hit the surrounding wild monsters, no wild monsters, and there are usually some harmless small animals in the wild, such as rabbits, deer, etc., you can use them as targets and cast [Empty Thunder Bullets].

Therefore, the use of the [Empty Thunder Magic Bullet] is not so restricted, unless it is a very extreme situation of planting flags to fight, but even in that environment, Yun Xiaohan can still use "destructible obstacles" as the target of attack.

In addition, it may be that the [Empty Illusion Spirit] has already greatly strengthened the [Empty Thunder Trace] during the skill fusion process, and the first growth of the Empty Illusion Spirit has not affected the [Empty Thunder Trace] again.

However, [Flash] has been strengthened again, the flash range has been increased from 40 yards to 45 yards, and the cooldown has been reduced from 18 seconds to 17 seconds.

Then Yun Xiaohan began to focus on testing [Lost Steps].

After testing, he found that the closure of the afterimage after stopping is indeed very fast, even if it is pulled far away, the longest time for the afterimage to close is only about 0.5 seconds.

And as long as the player stops, regardless of whether the afterimage is closed or not, Yun Xiaohan can use the skill normally.

In other words, stopping is actually equivalent to the player actively "closing] [Lost Step], but this "Close" is a pseudo-close, and after stopping, the duration of [Lost Step] will continue to be consumed until 3 seconds are consumed. Recommended ReadingTV//

Is this limitation inevitable? Otherwise, if we stop, we will stop the timer? Yun Xiaohan can stop there after opening the [Lost Step] and wait for the enemy skill to fly over and run two more steps? Use the characteristics of [Lost Step] to dodge skills? Then stop and take it apart for 3 seconds? How long does that last, and how many skills do you dodge? Other players are still playing.

Furthermore? [Lost Step] conflicts with all movement skills, and you can't use any movement skills without stopping.

But it's not a big problem, unlike normal running, the player runs normally? After moving faster than a certain standard? Even if you want to stop immediately, you will not be able to stop instantly due to inertia, and there will be a slowdown and emergency stop process similar to "braking".

The essence of [Lost Step] is to carry out ultra-short distance spatial displacement at an ultra-high frequency, which is not a normal run, so you can stop as much as you want? There is no need for "brakes".

Therefore, when Yun Xiaohan wants to use the displacement skill, he can stop first and then use the displacement skill.

Otherwise, the movement speed of some skills is increased by one to two times according to the current movement speed, and [Lost Step] is originally three times the normal movement speed? Multiply it by two or three times, and then you still have it? It's so fast that the player can't see it clearly with the naked eye.

In addition, there is another problem that gives Yun Xiaohan a headache? That's the mana cost of [Empty Thunder Traces].

[Empty Thunder Trace] is a world-level skill after all? With such a high quality here, it is not strange that the mana consumption is high, and it is strange if it is not high, this is not a skill that should appear at this stage, Yun Xiaohan obtained it in advance, and of course it will be very difficult to use.

In fact, if it weren't for the fact that the [Empty Thunder Trace] was a kind of spell and a natural skill, it would have reduced the blue consumption to a certain extent, and Yun Xiaohan and [Dragon Vein Meditation] and [Sub (Class) Giant Atavistic Magic Affinity] had increased the mana recovery speed, and his spiritual attributes were also very high, otherwise with the upper limit of the mana value he had been cut by the [Empty Illusion Magic Spirit], he really couldn't afford to use the [Empty Thunder Trace] bullet.

Referring to the upper limit of mana that [Empty Illusion Magic] had cut, Yun Xiaohan only noticed that the reduction of [Empty Illusion Magic] to the upper limit of mana had decreased, it was originally a permanent reduction of 20% of the upper limit of mana (reduced in the total value, and multiplied in the final calculation), but now it is a permanent reduction of 15% of the upper limit of mana, a reduction of 5%, and the upper limit of mana has increased a lot.

[Empty Thunder Magic Bullet] as a single skill, although the blue cost is also relatively high, but it is acceptable to Yun Xiaohan, without using other high-cost blue skills, it can be used as the main output skill for a long time and frequently, at most, it is just to sit on the floor after playing more and recover the mana.

The blue consumption of [Empty Thunder Scattering] is much larger than that of [Empty Thunder Magic Bullet], and it will consume nearly 15% of Yun Xiaohan's mana upper limit of mana when used once, which means that if you can use it continuously and use [Empty Thunder Scattering] six times in a row, Yun Xiaohan will not have much mana left.

[Lost Step] is more exaggerated than the blue consumption of [Empty Thunder Scattering], and the total mana consumption is more than twice that of [Empty Thunder Scattering], which is almost about 35% of the upper limit of Yun Xiaohan's mana, and all of Yun Xiaohan's mana is not enough to use [Lost Step] three times in a row.

And because the stop is only a pseudo-close [Lost Step], the [Lost Step] will still continue to drain blue after stopping, and once the blue is exhausted, the [Lost Step] will be forced to close.

Some people may think that the [Lost Step] blue consumption is not much, isn't it still possible to use it twice, and the cooldown time of [Lost Step] is long, so it's not a big problem, but Yun Xiaohan doesn't just use this one skill, he will also use other blue consumption skills.

Although there are a lot of spell-like spells in his skills, it is still relatively rare to have spell-like skills that do not consume blue at all, and most spell-like skills are just less blue-consuming than spell skills of the same level and quality, but they are not non-blue-consuming.

Think about it, if the two skills of [Aerial Thunder Scattering] and [Lost Step] are handed over together, half of the blue will be gone all of a sudden, which is quite outrageous.

And in actual combat, it is impossible for Yun Xiaohan to exhaust all the blue, at least 20%-30% of the mana value must be reserved to deal with unexpected situations, otherwise he is fighting monsters, and suddenly jumps out of a person to sneak attack him, Kong Lan can't even hand it over, and Shaolan is not easy to fight back, so it will be embarrassing.

Therefore, although the [Empty Thunder Trace] looks very beautiful, its effect is still relatively limited, and Yun Xiaohan has to consider learning skills to increase the recovery speed of mana, reduce mana consumption, and add mental attributes, such as [Mana Coordination], [Qi Law Enhancement (Special)] and [Body Essence Extraordinary Growth] can be incorporated into the learning plan as soon as possible.

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