Chapter 236. Open world
"Open world?"
Li Zhen asked rhetorically.
Of course, he knew about open-world games, which were the kind of games that game development companies were most passionate about right now.
These games usually have an exotic worldview, and the designers design a continent for the player to explore, and the designers make the player feel as if they are experiencing a real world through rich details and game interactions.
Of course, this is just a game assumption.
In the past, in the era of SN2 and SN3, due to the limitations of the console's skills, it was difficult to achieve an open world, such as the more famous such as Suoren Mutual Entertainment's own "Warrior Code" series, which designed an open world from three generations, but just one city has exhausted all its functions, and there are a large number of tasks and interactions that are actually copy-pasted and completely templated.
For example, the most important task in the game is to tell the player that there are bandits in a certain place, and the player needs to clear them, and when the player arrives, there will be a battle, the battle is over, the task is completed, or go somewhere to solve the puzzle and find something, in short, it plays like a stand-alone MMORPG.
Of course, each game of "Warrior Code" will choose a new area, which perfectly replicates the local landscape, and the scenery is very good, so it is also jokingly called a travel simulator by players.
In addition, several open-world games of Cupface Games also have their own characteristics, but these works are not satisfactory due to the scale and function of the design, and most of the open-world content is repetitive and monotonous.
Li Zhen is a game developer and, of course, a gamer, who dreams of an open-world game that can truly immerse people in the experience and "live" in it, which is not something that can be satisfied with mechanically repetitive open-world content.
Of course, as a developer, Li Zhen also knows how difficult it is to have a truly open world.
During the production of The Last of Us, the entire city designed by Xu Rui actually had some elements of the open world, which made Li Zhen refreshing, players could explore the area freely to a certain extent, and some game interactions also made Li Zhen feel very novel.
But this game is a line after all, the degree of freedom is limited, and more importantly, the performance effect and immersion, Li Zhen knows that this is far from the real open world.
Now, Xu Rui's rhetorical question to Li Zhen is obvious, of course, he doesn't think that Li Zhen doesn't understand what an open world game is, but tells Li Zhen that Hatsune Games is going to develop an open world type game.
"Open-world games are not something that can be made casually, and they need to have a certain amount of accumulation."
Li Zhen said, looking at the computer screen of the employee in front of him.
"To be honest, my own team has also been involved in the development of Warrior Code, but the actual development process encountered a lot of problems than expected, a standard open world game requires too many resources, and the final result is not satisfactory, after all, you can never imagine what players will use to play the game."
He then gave a simple example of interaction, in the latest work of "Warrior Code", the production team added the option of stealing, which can also steal from NPCs, in the past, to complete a task, it was generally to kill enemies and pick up corpses, but now there is an additional option, you can steal mission items, if the theft is successful, you can avoid fighting.
This is a game inherited from a table adventure game,After the game was launched, it was well received,Some people are addicted to stealing,Can't extricate themselves,Even let Suo Ren Mutual Entertainment official Weibo,I hope everyone will return the game to the game,Don't imitate it in life。
But after a while, some people put forward ideas, since they can steal, why can't they be robbed, or use language to persuade or even design an accident that causes the owner to die and then get it, and some good people suggest that if it is the opposite sex, can it be obtained in some indescribable way.
The player's brain is very good, but this will lead to over-complexity of the game, especially in a large open-world game, if an NPC is designed with such a complex mechanism, then hundreds or thousands of NPCs will lead to the game capacity is too large, and it is prone to bugs, and the development time is extremely long.
After listening to Li Zhen's words, Xu Rui nodded thoughtfully and continued.
"In that case, why did we design this NPC?"
"Huh?"
Li Zhen was stunned, not understanding what Xu Rui meant.
"I feel like we're stuck in a mindset about why the open world has to be done by human interaction."
Xu Rui didn't care and continued to explain.
"In the past, most of the open world games were disputes with people and monsters, and players explored the world just to better kill monsters, driven by combat, or just wanted to advance the plot and understand the ending of the story, which was driven by the plot, which caused our designers to pay too much attention to the existence in the world."
His words made Li Zhen fall into thinking, on the one hand, the current open world games do have such a problem, on the other hand, Li Zhen is also thinking, if there are no these monster fighting upgrades, there is no tense and exciting plot, then what should the open world do.
"Mr. Xu, I don't understand what you mean."
Li Zhen thought about it for a long time, and finally raised the white flag, he really couldn't think of what effective methods could be used to keep players eager to explore the game world after Xu Rui refused to fight and promote the plot.
"Curiosity, Lao Li, one of the most primitive human emotions is curiosity, and I want to use curiosity to guide players to explore the entire open world."
"Curiosity?"
Li Zhen savored the word, and his years of experience in game development seemed to have allowed him to grasp a little bit of Xu Rui's thinking, but it was not so sure.
"Like, um, what would you do if you had a strangely shaped stone in front of you?"
Xu Rui pointed to the desktop, which was actually a mobile phone of the staff, but Li Zhen understood what Xu Rui meant.
"Well, I should pick it up and take a look."
He replied.
"At this time, you find that the stone is very light and seems to be hollow."
Xu Rui guided again.
"Then I'll probably try to throw it, or throw it on the ground and see if it bounces."
"You throw a stone, you find that it can be thrown very high, after throwing it on the ground, it will bounce up violently, just like a ping pong ball, at this time, two traps appear in front of you, control two doors respectively, only open the two doors can you move forward, they are in different positions, it seems that you can throw stones to trigger, but a stone obviously can't trigger two traps at the same time, what will you do?"
"Of course, this is using the elastic force of the stone just now to trigger two traps at the same time."
Li Zhen replied, and suddenly, he had an understanding.
If it is really as Xu Rui said, then he can actually stand in front of one mechanism and use ordinary stones to trigger another mechanism, but because he picked up a strange stone, he has a different decryption method.
"It's just an immature idea, of course, but in the process, you've clearly started to think about it and come up with at least two ways to solve the puzzle."
Xu Rui said, looking at the mobile phone in front of him.
"It's all just because of your curiosity, picking up a stone and discovering what makes it special."