Chapter 961: Mo Xinke

Seeing that he couldn't get more information about this group of necromancers from Savina, Rhodes could only temporarily suppress the doubts in his heart and think about another problem, that is, how to get to the island in the middle of the lake.

Of the methods mentioned by Savina, the one related to the poison dragon was the first to be ruled out by Rhodes.

With the experience of his past life, Rhodes deeply understands the horror of a creature like a poisonous dragon.

In Rod's impression, the poisonous dragon almost represents the pinnacle of poisonous attributes, not only has a strong dragon body, but also can spit out acid, corrosive any substance it comes into contact with, the only one that is not affected by this acid is probably the poisonous dragon itself, which is one of the few existences with legendary resistance.

The poisonous dragon is the object of worship of the bipedal wyvern and the lizardman, many lizardman tribes are based on the poisonous dragon as their totem, the horror of the poisonous dragon has long been deeply rooted in the hearts of all creatures in this area, Savina's words for the poisonous dragon also show its worship of this powerful creature.

Among Tytaria, the only creatures that can compete with the poisonous dragon are those hydras with extremely strong vitality. The two creatures are at war in the depths of Tetalia, the only area that is not controlled by animal trainers.

Hunting an adult poisonous dragon and removing its glands is not an easy task.

In the face of such a seventh-order legendary creature, even Rhodes, who has mastered the artifact, must make preparations for a long time before acting.

In the preparations, the transformation of the undead creature is secondary, and the more important thing is to find the traces of this powerful creature, and how to limit its movement in the battle, so that even if it is aware of the danger, it cannot escape.

The acid spewed by the poisonous dragon can corrode everything more violently than any dragon's breath, there is no way to solve this, and with spells alone, Rhodes cannot guarantee that he will be able to trap this creature.

According to Rhodes' own predictions, the acid spewed out by the poisonous dragon is more terrifying than the acid mist outside the plague lake, if Rhodes has mastered the way to deal with this acid, then why does he need the poison dragon's glands, just enter the plague lake directly.

After a little thought, Rhodes gave up on Savina's proposal, perhaps at great cost, he might be able to obtain the glands of the poison dragon from the freelance chamber of commerce, but it was still enough to fight this legendary creature, and it was also unknown how long it would take to get a response to contact the sorcerer.

In comparison, the quickest way is to obtain the treasure in Savina's mouth, which is immune to toxin erosion.

As for the efficacy of that treasure, whether it can resist the acid mist on the lake of plague, Rhodes can only judge it again after obtaining it.

In Rhodes's impression, due to the special environment in Tytaria, many of the treasures in it have the effect of increasing the level of resistance.

Savina's proposal undoubtedly pointed out a feasible path for Rhodes, perhaps a single treasure has a limited degree of improvement in the resistance level, but under the superposition of multiple treasures, the final effect may not be unable to resist the erosion of acid mist.

At this time, what Rhodes planned to do was to collect treasures with the effect of increasing resistance, and the first thing he needed to obtain was naturally the treasure in Savina's mouth, which had excellent resistance to toxins.

"Take me to Mosinko to meet the 'First Fighter' in the Colosseum."

Giving Savina his own orders, Rhodes then boarded the ghost dragon with the newly transformed Death Knight and flew in one direction.

…………

As a town on the border of Tetalia, connected to Krulod, Moshinko has flourished, and the buildings in it do not look like they were made by this group of swamp creatures, and they are full of opulence.

These structures were created by the mages from Bracada.

At one point, Moshin Cone gathered a large number of mages and issued orders to the Cruel Beast Tamers from the mage empire, or at all, from the mages themselves.

It's just that, by now, this is a thing of the past.

Inspired by the immortal heroic consciousness, when the savage creatures began to counterattack the mage empire, the beast tamers also joined the fight, and the first thing they did was to clear the magic guilds in the territory.

Among some powerful powers, such as Erathia and Eli, the existence of the Magic Guild is only to provide a platform for learning magic, and if you pay enough gold, you can copy the spell casting.

However, in some areas ruled by Bracada, the magic guilds are much more effective than that.

The existence of these magic guilds, in addition to the long-term reputation of the mage god, is more important to maintain the current rule of Bracada.

In the Magical Guild, there are mages from Bracada who are in charge to issue various missions or take action in person, to clean up any rebellion that might threaten Bracada's rule.

In order to weaken the influence of the Magic Guild in the territory, even Erathia and Eri, two extremely powerful forces, have established the Church of Monks and the Court Mage Organization respectively to cultivate their own mages.

The existence of spells is not all developed by the mages of Bracada, the undead killer is the best example, and it is the priestly order of the Church of Monks who developed this spell.

Not only in the territory of Bracada, the name of the mage god is enough to make people feel awe-inspiring for all mages who learn spells in the magic guild, and many spellcasters who were originally not interested in Bracada also heard about the deeds of the mage god and had the idea of joining it.

In the process of cleaning up the magic guilds in the territory, the beast tamers took great pains to achieve this, and finally relied on the help of the immortal heroes to send messengers to help.

The knowledge of spells left behind by the Magic Guild has become the greatest gain for the beast tamers, and instead of destroying all the civilizations left by the mages like the savage creatures of Krulord, the beast trainers attach great importance to the existence of spells and begin to study them.

The beast tamers of Tytaria don't care about the flood of spell knowledge at all, and after establishing the magic guild that belongs to Tytaria's own, it is open to all creatures in the territory, and any creature with magical talent can come to learn, but most of the things that can be learned are only some low-level magic.

In the past, this move of the beast tamer would inevitably be punished by the orthodox magic guild of Bracada, but now, even the interior of Bracada is a mess, and the mages in the magic guild naturally have no time to manage these.