Chapter 312: Magic Level

After dealing with the last remaining orc slaves, there was nothing left for Rhodes to care about in the village.

Although the final result was beyond Rhode's expectations, it was worth it for Rhodes to be able to harvest the Mother of the Dead from the mine.

If Rhodes hadn't come here, then the Mother of the Dead would have only fallen into the hands of Elon. According to the course of the game in the previous life, all signs prove this.

Once Elon has mastered the Mother of Souls, then he has more than enough reason to become a necromancer. The Mother of Revenant's special effects are enough for Elon to assemble a powerful army of the undead, and even further increase his strength once he becomes a veteran necromancer.

Rod didn't know if his behavior would have an impact on the rest of the process. In the absence of the Mother of the Revenant, it is unknown whether Elon will be willing to come into contact with the necromancer, and whether his attitude towards the necromancer will change.

However, now that he has the Mother of Revenants in his hands, Rhodes will naturally not hand it over, even if this act will change the course of the game to a certain extent.

The Mother of the Revenant is a good container of death energy, in addition to being able to store the death energy inside the Revenant Crystal, the death energy released by Rhodes herself, the Mother of the Revenant is also able to store it.

With the cooperation of Rhodes' legendary spiritualism, the effect of the Mother of the Dead can be maximized.

While waiting for Silver Cliff City's reaction, due to time constraints, Rhodes did not choose deep meditation, but only conducted shallow meditation.

Whenever the mana is about to regain its full value, Rhodes will convert the mana into a large amount of death energy, which will be stored through the Mother of Souls, and when needed, he can use this death energy to transform the undead creatures.

Due to this property, the Mother of the Revenant, which is a vessel of death energy, stores more than all the treasures used by necromancers.

While waiting for the mana to recover, Rhodes also distributed the experience points gained during this time.

"Consume 50,000 experience and 10,900 experience remaining. Class level increased from Tier 4 Necromancer level 2 to Tier 4 Necromancer level 4......"

"Get 1 free attribute point, get 1 skill point......"

After a lot of battles, Rhodes has accumulated a lot of experience points, but these experience points are still nothing compared to the experience points required to level up.

Due to the increase in rank, the amount of experience required for each subsequent level is much higher than the previous amount, and it takes a long time to accumulate if you want to increase the level of a character.

Seeing that he still had a lot of experience left, Rhodes began to increase the level of individual magic.

For ordinary mages, if they study a spell diligently and study the composition of the spell, they can effectively improve the effect of the spell, but the mana value consumed remains the same, and the form of expression is the increase in the spell level.

Compared to regular mages, players don't need to do tedious research, and can do this by simply spending experience points.

In addition to the magic level, the level of combat skills can also be improved in this way, which can be regarded as a way to increase strength.

Previously, Rod did not choose this way to improve his strength. At the low level, directly increasing the level of the character will bring the benefits of attribute points and skill points, which is obviously more cost-effective than the improvement of individual skills.

However, once the level is reached, a huge amount of experience points is required for each level up. To get that much XP, you have to accumulate it over a long period of time, or you have to participate in major wars, especially the main wars in the expansion.

If you just blindly accumulate experience points, then it will be difficult for the player's strength to improve for a long time. Therefore, in this case, it is the most cost-effective to increase the skill and magic level.

Whether it's a spell or a combat skill, the full level is level 20. With each level, the amount of XP required to level up is doubled from the previous level.

As the skill level increases, the amount of experience required to level up becomes terrifying, but the effect is extremely limited. Even in previous games, few players would choose to upgrade a single skill to the max level, except for some extremely commonly used skills.

Taking advantage of the fact that he still had a lot of experience points after leveling up, Rhodes began to increase his skill level.

Among the several spells commonly used by Rhodes, Titan Arrow, Teleportation, and Death Cloud are all special spells that cannot be improved by conventional means, and Rhodes can only focus on basic spells.

Thinking that he might fight with powerful mages next, Rhodes was the first to improve the damage reduction spells of the four series: water thaumaturgy, fire thaumaturgy, earth thaumaturgy, and air thaumaturgy.

These most basic damage reduction spells, in addition to reducing the direct damage of the spell, also have certain special effects, such as fire thaumaturgy can prevent the fire from burning on the body, water thaumaturgy can resist the cold, and so on.

Rhodes was the first to improve these spells, focusing on the damage reduction effect of the spells themselves. Aside from these spells, there are very few other ways to directly reduce the damage dealt by a spell.

"[Fire Thaumaturgy Lv10]: First-order fire magic. Consumes mana 5, reducing the amount of fire magic damage taken by a unit by 28% for 38 seconds. Experience required to level up: 2560. ”

Except for the corresponding magic class, the effect of these four spells is roughly the same, and each level requires the same amount of experience. After spending 2,555 XP on each spell, Rhodes boosted all four damage reduction spells to level 10.

In order to improve the damage reduction spells of the four series, Rhodes consumed a total of 10,220 experience points, and there was not much experience left at this time.

The effect of these experience points is also significant, as spells that originally reduced damage by only 10% can now reduce spell damage by almost 30%.

In order for these damage reduction effects to take effect, Rhodes needs to cast a damage reduction spell of the corresponding type on himself before being attacked by a spell.

For ordinary mages, it may be difficult to determine what kind of spell another mage is casting by simply raising their hands, and they can only rely on their perception of magical energy and familiarity with spells. However, for Rhodes, this can be easily solved.

Due to the existence of the peeping eye, in the process of battle, Rod can directly obtain the moves that the opponent is trying to cast through his hero specialty, and then directly cast the spells of the corresponding rank, which can be easily done.