Chapter 356. DLC

The quality of the game is excellent, the player's reputation has exploded, and the major media have praised it.

The combination of these factors made Breath of the Wild the king of sales as soon as it was released.

In the first week of its release, the game sold more than 10 million copies, and by the end of June, Breath of the Wild had sold more than 15 million copies, a number that has almost locked in the top of this year's sales list in advance, and even has a chance to enter the top position of the game sales list of the whole era.

In the first half month of the live broadcast area of the first sound video network, almost all of them broadcast "Breath of the Wild".

Although they all broadcast the same game, the focus of each streamer is different.

Some anchors are known as the "God of Wild Food", specializing in collecting all kinds of strange ingredients on the Hailar continent, cooking them in a variety of different proportions, and even cooking "indescribable food", a dish that even small icons are mosaics.

Some streamers have completed the game with a skateboard simulator, all because when the shield is equipped, the shield can be stepped on the ground through a key combination, and if you are on a high slope at this time, then you can slide down the slope.

As a result, finding the high slope has become the supreme pursuit of the anchor, and he tried to slide down the high slope from various angles and various tracks, and he has the title of "skateboarding king".

There are also anchors who delve into the mysteries of various temples.

After trying to solve the puzzle of dozens of temples, in order to complete the collection, most of them will go online to find some strategies and fill in the gaps, and the video strategy of Hatsune Video Network is the most popular, after all, the puzzle solving method in the game needs to be operated, and it is difficult to describe it clearly with simple words, and the video strategy is simple and easy to understand.

After seeing other people's video walkthroughs, many players suddenly realized, "Hey, why is the way I unlock this temple different from the video?" ”

Then, many people found that most temples had more than one solution, and through the combination of four abilities and mechanisms, they could use various operations to pass the level.

As a result, some anchors simply tried to solve puzzles with different routines, and many viewers exclaimed in the live broadcast room, ", there is this kind of operation"?

In fact, as an absolute stand-alone game, the social attributes of "Breath of the Wild" are very weak, and a player can completely clear the main story without communicating with anyone, and the closure is over.

Even if such a game is excellent, the popularity will only last for a while, and the discussion will gradually calm down.

It's like if "The Last of Us" didn't have the blessing of multiplayer mode, it is estimated that it would only be popular for a while, and finally become a player's memory like other excellent game titles, instead of continuing to sell around the world like it is now.

In this regard, Xu Rui was naturally aware of it and took many measures.

In addition to the normal live broadcast, there are many mini-games in the game itself, so there are also competitions for mini-games such as gliding competitions, snowball competitions, etc., to maintain the freshness of players.

Secondly, the complex and diverse content of Breath of the Wild itself has been implemented in the community of Hatsune.com, which has generated a long and continuous discussion, various ways to clear the level, and various hidden elements, which are enough to make people spend hundreds or thousands of hours of gameplay in it without realizing it.

In the end, the previous means were only external, and if the game was not continuously updated and the content was constantly iterating, there would eventually be a day when it was tired of playing.

Therefore, after the release of the game, the development department of Hatsune Games did not slacken and stepped up its efforts to develop DLC.

Among them, the plot DLC, about the four heroes who controlled the four mythical beasts before the expansion film "Poetry of the Heroes" The main plot of Xu Rong has already been completed, and the development department is working on the production, in addition to the plot, this DLC adds a new temple and boss challenges, which is a DLC of the nature of completion.

The other DLC, Trial of the Sword, is a gameplay DLC that opens up a more difficult Master Mode, and adds a proving ground for players to challenge, and if you pass it, you can strengthen your weapons.

In addition to the two DLCs in development, Xu Rui has also prepared a third DLC.

In the office building of Hatsune Games, the development department, Hollow is checking the screen on a computer.

This screen is somewhat similar to the interface of a 3D software, but it is relatively simpler, and on the right side of the screen, there are several different constructs to choose from.

In addition to simple stairs, doors, guardrails, waterfalls, ropes, huge stone balls, etc., it is like the various mechanisms in "Breath of the Wild".

By clicking, dragging and dropping, Holofe quickly completed one of the most basic levels.

It looks like a Breath of the Wild level editor.

But the real level editor is not that simple, the interface that Holofe is using is actually a level editor that has been encapsulated and simplified, and Xu Rui calls it the temple editor, which can only build the level of the temple.

This temple editor was previously created by the development department to collect temple inspiration from within Hatsune Games, and anyone can use this editor to create temples in Breath of the Wild as long as they learn the simple basic operations.

As for Hollow, it's certainly not a matter of working on a new level for Breath of the Wild, but rather confirming the operation and actual use of this editor.

Because according to Xu Rui's idea, this temple editor will be open to players.

This is the third DLC of Breath of the Wild, which Xu Rui named "Made in the Wild".

Once you have this DLC, you can go directly to the edit mode in the game, design the temple level, and upload it to the server.

Other players can enter a new area of the map to enter a temple called "Unknown Temple", where they can browse and challenge temples created by other players, and after the challenge, they can also like and rate them, and the temples with the most likes will be given a certain amount of priority.

Unlike the previous two DLCs, the Made in the Wild DLC will be completely free!

As a purely single-player game, the social elements of Breath of the Wild flow through social platforms and game communities, but "Made in the Wild" can create player interaction within the game, and at the same time, it can also draw on the creativity of players, after all, the 120 temples of Breath of the Wild are just the brains of Hatsune Games' designers, and the brains of millions of players are truly infinite.

Players who like a challenge can continue to challenge other players with new temples after unlocking all the temples, and those who like design can turn their imaginations into reality through this editor, and the interaction between the two players will form a virtuous circle and drive the continuous popularity of Breath of the Wild.