Chapter 406. Pricing

This martial arts RPG game called "Tianshan Shenjian Lu" comes from an independent game studio called Vena, and their previous works are also named in a similar style, walking in the world background of martial arts rivers and lakes, in the same vein, for players who like this piece, the reputation is good.

Of course, some people feel that these RPGs are not highly game-oriented, the combat system is single, and the various elements are also changed without changing the medicine, and each serious carving is only the plot.

In short, Xiao Xiao heard that the work "Tianshan Shenjian Lu" had been in development for more than a year, and now it is just in time for the Independent Game Awards, and it seems that the studio wants to be one step ahead of others by relying on the accumulated advantages.

In just a few days, this "Tianshan Divine Sword Record" has sold 1,000 copies, you know, Vena Studio's previous works, each of which can only sell less than 2,000 copies in total, worthy of the name of generating electricity with love.

Due to the first-mover advantage, combined with the growing user base of the Steam platform itself, the sales of "Tianshan Shenjian Lu" quickly reached an all-time high.

Xiao Xiao browsed for a while, and the evaluation of "Tianshan Divine Sword Record" was mostly positive, and the opinions summarized by the players were similar to before.

He sent this screenshot to the indie game production group.

[Passionate Egg Fried Rice]: [Picture] This game of Vena is selling quite well.

[Blue Tempest]: It's only been a few days, and a thousand copies have been sold? This sales are fake, right?

[Air-dried toilet paper]: I also think it's fake, maybe it's like a live broadcast platform in the background multiplier, and now the number of registered people on the steam platform is only a few people.

[Golden Moon]: Wake up, the number of registered users on the steam platform has long exceeded 20 million, who doesn't have an account on the Chuyin Video Network, it's just a binding thing, even if you don't mention these, just the players of the mobile game and the web game bind the account, it is tens of millions of users, it is better to say tens of millions of users, and the game of Vena has only sold a thousand copies.

[Vena-Bricklayer]: [Picture] This is a screenshot of our backstage, it is indeed sold in 1,000 copies, and we will receive the money from the platform on the 10th of next month.

[Passionate Egg Fried Rice]: Uncle Moving Bricks hasn't seen you for a long time, why didn't you put the previous works together, so you can sell them.

[Vena-Bricklayer]: I'm already working on it, and I have to wait for the review of the steam platform, so I guess it will be next month.

[Beef Ramen]:, it's so cool, it seems that this steam platform seems to be a bit profitable, should I upload it too.

Soon, the voices in the group questioning the steam platform were drowned out by the slap in the face of screenshots, and the makers had a little more confidence in the steam platform, after all, everyone has a dream of winning the lottery, if their work suddenly became popular on the steam platform, wouldn't it be beautiful.

Originally, in the beginning, in fact, many people thought that the sales on the steam platform should be just an addition, and the prize money and some promotion of the award were the most important, but now it seems that as long as the work can sell thousands of copies, it will be enough at all.

Last year, the highest sales of games on PC were less than a million copies, mainly due to the diversion of consoles, but there is no console version of indie games, and if the quality is good enough, then not to mention thousands of copies, tens of thousands, 100,000 copies, you can also expect it!

Xiao Xiao thought of this, and couldn't help but have a trace of anticipation, he was originally going to work overtime today to complete the setting of the new game, but after thinking about it, he found a few games he had created before and uploaded them to the steam platform one by one.

The upload interface is more like the interface of Xiao Xiao's work, he needs to upload a complete set of files, source code, user documents, producer contact information, copyright certification materials, etc., and also needs to write an introduction, upload game screenshots, and finally the pricing.

Xiao Xiao also noticed a hint that the uploader's pricing is not necessarily the final selling price of the game, and when it is approved, the Steam platform personnel will contact Xiao Xiao to determine the final pricing.

It's like if Xiao Xiao marks 999 yuan, this must be too high a price, whether it is as a gimmick to attract people, or a simple hand mistake, the steam platform will not be approved.

In addition, regarding the pricing of the game, there is also a clause in the cooperation clause that if there is a promotion in the future, the platform will also do it with the consent of the creator.

"Promotion?"

This article caught Xiao Xiao's attention, which means that the promotion on the steam platform is not necessarily determined by the producer, but the platform will also carry out regular promotions, which is more like a large supermarket than an online shopping platform.

In addition, in terms of pricing, the Steam platform also gives a certain reference range, such as according to the size of the game, production cost, game duration, etc.

The prices of several of Xiao Xiao's games are not high, they are almost the same as when they were sold online, they are all at the level of twenty to thirty, and the prices of independent games are mostly hovering below 100 yuan, after all, you can buy a masterpiece carefully made by a large manufacturer for 300 yuan, if the price of an independent game is also at this price, no one will buy it at all.

After uploading them one by one, it was already late at night, Xiao Xiao was a little tired, but full of anticipation.

This is also the case with many indie game producers.

......

A week later, Xiao Xiao spent this time thinking hard about the design of the game, and was working on it, and finally he chose what he is best at, platform jumping, which is acceptable to players even if it uses the simplest materials, as long as it has a delicate design, even if it is a simple line composition.

In the design, the game will have four levels, two hidden levels, which are not huge in terms of scale and six months are enough time to complete.

By this time, Xiao Xiao didn't have much to think about the indie game awards, he just wanted to make interesting games, because the Steam platform showed these indie game makers that as long as the game is interesting, then it can be sold on this platform, and the income earned far exceeds the various bonuses.

Xiao Xiao stopped what he was doing and opened the creator background of the steam platform, here, you can show the sales of his current games that have passed the review, evaluation, etc., Xiao Xiao has currently passed five games, with a total of less than 1,000 copies, and the evaluation has also hovered between mixed reviews and most positive reviews, among which the most sold is a platform jumping game, which has sold a total of 200 copies, which is the highest sales of these five games, and it is also the reason why Xiao Xiao decided to make a platform jumping game.

After these games are shared, Xiao Xiao can get more than 10,000 income, which is a lot more than the previous online sales, and more importantly, Xiao Xiao can directly see the feedback of players and know his own shortcomings and advantages, and when he promotes on Weibo, he can't tell which people are real players and which are cloud players who follow the trend.

For makers, this kind of feedback is even more important.

vertex