Chapter 677: Eight Immortals Cross the Sea, Each Showing Their Magical Powers (Ask for a Monthly Pass!) )
On Sunday, October 9th, I went to work normally.
On the side of Feihuang Studio, Huang Sibo was in a hurry.
Hu Xianbin is also in Feihuang Studio, and he is as anxious as he is.
I can't think of it!
Yesterday, Mr. Pei finished arranging the task of the new game and left, and the two of them thought of it from yesterday to now, and they didn't come up with any eyebrows.
There are some ideas, but I can't be sure if this is what Mr. Pei wants.
I have to say that Mr. Pei's task this time is too difficult, higher than any previous time, and it is completely difficult to rely on the strength of one or two people.
And the reason why Hu Xianbin is also here is because although the two are responsible for the game plot and the movie plot respectively, they are actually one thing and must be produced together.
If you are in charge of the game and the movie at the same time, but you don't have good communication and do your own thing, you will definitely not succeed in the end.
Huang Sibo looked at his watch: "It's almost time to arrive." ”
As soon as the words fell, I heard many people outside Feihuang's studio chatting and laughing while walking towards the office area.
Huang Sibo's eyes lit up, the rescuers are coming!
This time, the lineup is extremely luxurious.
In addition to the original Huang Sibo, Hu Xianbin, and Zhu Xiaoce, Bao Xu, Lu Mingliang, Li Yada, Lin Wan, and Ma Group are also here!
This lineup can be said to be the most luxurious lineup of the game department of Tengda Group.
Among them, there are not only the four generations of Tengda Games' main planners, but also Zhu Xiaoce, Bao Xu, Lin Wan, Ma Yiyi and other professionals in the fields of film, games, and so on.
These eight people can be said to represent the highest level of the entire Tengda cultural industry, and they are all good at answering the spirit of Mr. Pei.
If you can't fight alone, you can only call people to go together!
Huang Sibo had already arranged the conference room, beckoned everyone to enter, and then arranged for someone to pour tea.
"Sit down, everyone, today is a tight schedule, and we have to finalize the rough plan for the new game and the new movie in one day! Let's strive to carry forward the spirit of Tengda and complete the work without working overtime. ”
Huang Sibo motioned for everyone to sit casually at the conference table.
He is the head of Feihuang Studio, and the original chief planner of Tengda Games, with the highest seniority among everyone, and he spans the two industries of games and movies, so it is most appropriate for him to take the lead in this project.
These people knew each other well, so they didn't have any inhibitions, and sat down around the conference table, drinking tea, with different expressions on their faces.
Lu Mingming's expression was the most inexplicable of all, he looked at today's lineup, a little confused: "Brother Huang, today's matter seems to have nothing to do with headwind logistics?" So what are you looking for me for? ”
Huang Sibo said: "You used to be the chief planner of Tengda's game department, of course you are coming!" ”
"This time Mr. Pei is going to do the game, the information given is too little, I really can't guess Mr. Pei's true intentions, so I can only ask everyone for help."
"Each of us may have only been in charge of some of Mr. Pei's projects, whether it is a game or a movie, we have only understood part of Mr. Pei's spirit, and our knowledge is complementary."
"So, this game, you have to work together!"
"I've sorted out Mr. Pei's requirements, let's take a closer look first, and we'll start brainstorming in ten minutes."
Huang Sibo sent everyone a piece of paper, which clearly stated Mr. Pei's requirements for the game "Fate and Choice".
Everyone looked at Mr. Pei's request seriously, and they all frowned.
Incomprehensible!
All of these people have more or less solved the puzzles assigned by Mr. Pei, but it is undeniable that this puzzle is the most difficult.
Because this time, Mr. Pei not only put forward many design requirements that seem completely unreasonable, but also these contents are interlocking, which affects the whole body.
If it's just one or two unreasonable requests, it's easy to answer;
But if it is seven or eight or even more seemingly unreasonable requirements, it is necessary to find a solution that meets all the requirements.
If you don't do a good job at any point, you may miss it in the slightest!
Ten minutes later, Huang Sibo raised his head: "Okay, time is pressing, let's brainstorm for an hour first, give each other some inspiration, and then continue to think." ”
"I'll start with my opinion."
"According to the standard analysis procedure, the first step must be to find the unreasonableness in these requirements and analyze the underlying design concept behind it."
"There may be multiple solutions to each of these irrationalities, and we need to combine this information to find the only correct solution."
"First of all, I think this must be a story-winning game, and you shouldn't object to this. The investment in the film is more than the investment in the game itself, and the requirement must reach more than an hour and a half, which shows that the weight of the plot is completely equal to the game itself, and even surpassed. ”
"So, I think about whether it can be used as a breakthrough in the plot."
"Do you guys have any good ideas for the plot?" Huang Sibo looked at Zhu Xiaoce and Ma Yiqun.
Ma is also from the game industry and knows a little about the game and the story, so he also participated in this discussion.
He thought for a moment and said: "The plot does take up a lot of weight, but the plot also has to serve the gameplay. ”
"If it's just the theme of 'resisting the Zerg and defending the homeland', it would be too broad, and the possibility that we guessed Mr. Pei's true thoughts is basically zero."
"I still have to find a breakthrough in the gameplay."
"It can be seen from the game "Struggle" that although Mr. Pei has worked the plot, what he pursues is not a simple plot, he pursues the unity of plot and gameplay, that is, the practice of 'breaking the dimensional wall', so that the plot is not only an extension of the gameplay, but also integrated at a higher level."
Huang Sibo thought for a while: "Well, that's right. ”
Li Yada spoke: "From the player's point of view, I think Mr. Pei's two requirements are very interesting: the game is very unbalanced, and some units will not listen to the command. This should serve as an entry point for gameplay. ”
"Brother Bao, you are also a veteran player of RTS games, what do you think?"
Bao Xu touched his chin and thought thoughtfully: "These two points are obviously fatal flaws for regular RTS games. There are too many unbalances and uncertainties, and the competitive nature of the game is completely dissolved. ”
"What does it bring about dissolving competitiveness......
Lin Wan: "Bring better entertainment? …… It doesn't seem right, either, because for most RTS players, the competitive nature of RTS games equals entertainment. ”
Bao Xu thought about it seriously and said, "I think it should be authentic." ”
"The Terran and the Zerg are inherently unbalanced. In most film and television works, the Zerg have an overwhelming advantage in the face of humans. ”
"The Zerg reproduce very quickly, completely obey the commands, and if you don't pay attention to it, it will resurge, which is obviously a nightmare for humans."
"Combined with the point of 'little soldiers have their own ideas', Mr. Pei obviously hopes that we will make the Terran weaker and the Zerg stronger, so as to highlight a kind of authenticity!"
"It's unfair for players to use humans against Zerg, which has more realism than an absolutely balanced RTS game."
"For the sake of this authenticity, Mr. Pei would rather give up the competitiveness and balance of RTS games, which should be a very key point."
Lin Wan suddenly said: "Understood!" In other words, the game mechanics make the gap between Terran and Zerg more clear. This should be related to the plot! ”
Huang Sibo nodded: "Well, this is a very critical point. So, Mr. Pei specifically asked that this game must be simple to operate, does it have anything to do with this? ”
Bao Xu frowned slightly: "It seems to be ...... It's okay. No matter how easy or difficult the game is, it can make the two races unbalanced. ”
There was a brief silence.
Because "it seems to be okay" often does not mean "it really doesn't matter", but "it is related but I don't see it".
Lu Mingliang thought for a while and said, "I think this should be related to the 'focus' that Mr. Pei considered." ”
"That's how I felt when I was working on Game Producer."
For what Mr. Pei wants to express, he will be willing to spend a lot of money and express it in the most exaggerated way. Just like "Game Producer" can obviously be made into a text adventure game, Mr. Pei made every choice into a 3D scene; "Struggle" also went to great lengths to make an interactive movie game. ”
"If these two games are to take word risks, the investment can be reduced by ten times or more, but Mr. Pei still spares a huge amount of money, just to make the key content he wants to express prominent enough."
"For some less important content, Pei can always delete and simplify it, so as to avoid these factors from interfering with players to the greatest extent."
"Now that "Destiny and Choice" has made up its mind not to be competitive, but to reflect authenticity and highlight the plot, is it still important to operate? It doesn't matter anymore. ”
"Operation, for competitiveness."
"The point of simplifying operations and weakening in-battle strategy is that players can have more time to think and prepare pre-battle strategies."
"This should be the point that Mr. Pei wants to express."
Huang Sibo hurriedly wrote it down: "It makes sense! ”
"A balanced RTS game needs to be spelled, and an unbalanced RTS game needs to be spelled? After the player doesn't need to do much, the free time can be used for more pre-battle strategy. ”
"But ......"
"In the 'gather-build-fight' mode of traditional RTS games, combat accounts for at least 60% of the game's fun. If you cut down on the combat experience, I'm afraid it will be a huge weakening of the game experience. ”
Bao Xu thought for a while and said: "Therefore, the collection and construction system should be made more complex, so that players can spend most of their time and energy on these two links." ”
"Especially with the pre-battle strategy, players have to think carefully about every choice they make."
Li Yada agreed: "Yes, it's like a game of elimination. The original elimination games were all about speed and card time, and later elimination games became time limits, card steps, and continuous elimination scores. ”
"The latter requires more thought, is more fun, and is more in line with the gaming habits of today's players."
"Obviously, Mr. Pei does not want to simply replicate the success of "Star Sea", but is exploring a new RTS game mode!"
"It's still a real-time system, it's still a strategy game, but it allows most players who can't play well to experience the fun of the game."
The whole book