Chapter 1165 - Racing Games! (Supplement)
Although MMORPG games have been hit by MOBA games, the skinny camel is bigger than the horse, and there are still many loyal players at this stage.
Compared with single-player games, online games are more in line with the tastes of mainstream players, and once the number of players increases, it is easy to uncontrollably become a long-term cash cow.
The sales of single-player games will decline after a few months at most, and everyone will get tired of playing for a while, and those who pay for single-player games will have no follow-up expenses except for buying some DLC.
But online games are different, even if it is a relatively conscientious time charge, there will be a steady stream of card money coming in, in case it is popular, it will be difficult to clean up in the future.
Games like GOG and Sea Fortress are bloody lessons.
Therefore, unless there is an idea that is specifically certain that he can lose money, Pei Qian is reluctant to do online games.
It's still a little easier to lose money in a single-player game.
The crowd, who had been gossiping and completely unable to reach an agreement, lowered their heads and thought carefully.
Indeed, Mr. Pei has a point!
It seems that everyone can do the direction, but if the discussion continues like this, it will be difficult to reach an agreement.
It's better to follow Mr. Pei's ideas.
In the field of stand-alone games, what game type Tengda has done less?
That's really not a good question to answer.
So far, Tengda has done a lot of stand-alone games, some relatively popular themes, and many niche themes.
"Turn Back is the Shore" is an action game, "Struggle" is an interactive movie game, "Mission and Choice" is an outdated real-time strategy game, and there are games like "Game Maker" and "Animal Island" that are not easy to define specific genres.
What other game genre is Tengda that Tengda does relatively little?
Everyone bowed their heads and calculated.
Action Games, Shooters, Simulation Games, RPGs, Interactive Adventure Games, Strategy Games, Casual Games......
Most of the game genres seem to have been touched upon.
This is mainly because Mr. Pei never eats his old book, and after a certain game type is successful, he does not touch it for a long time, but immediately develops another type of game.
Therefore, it is a little difficult to find out what Tengda has not set foot in.
But after all, there is a lot of strength in numbers, and there are still people who have figured out the type of game that has not been done so far.
"Fighting games?"
"Music games?"
"We've never done sandbox games either."
"There are also racing games, although there is "Lonely Desert Road", but this one is obviously very different from serious racing games......"
Pei Qian couldn't help but praise these people.
Yes, this brainstorming session was not in vain!
Everyone really thought of things that I couldn't think of.
Pei Qian silently wrote down these game types.
Music games are not considered for the time being, mainly because they cost too little money and are not interesting to do.
And it's hard to mess this thing up, so you can't make an out-of-tune music game, right?
All things considered, it is unlikely that you will lose money, and even if you lose, you won't lose much, because it is difficult to invest more money.
Fighting games are a good choice, but it's still the same problem, not enough money to burn.
If there is no better idea, it can be an alternative.
Sandbox games are too risky. A successful sandbox game has an outrageously long lifespan, and Pei Qian doesn't really want to take that risk.
Racing games?
Well, that sounds like a pretty good choice!
Among these undone game genres, racing games are the most expensive and difficult to make.
If you're going to make a racing game, you have to have a good view, right? Surely the map is much more, right?
Just making these beautiful scenes is a lot of money in terms of art.
And, the vehicle has to do more, right? If you use a real car, you have to negotiate cooperation with the manufacturer of the vehicle and buy the copyright, right?
You have to have a radio station to drive, and you have to listen to songs, right? It also costs money to buy the copyright of a song.
Moreover, the difficulty of making racing games is also relatively high.
Because players have high requirements for the feel of racing games, if the adjustment of the driving feeling is not in place, it will definitely be scolded by players.
While many players themselves can't tell what is wrong with the driving of a particular in-game vehicle, they can clearly tell whether the car is good or bad to drive.
If it's not easy to open, it must be the manufacturer's pot.
It is not easy to achieve the word "good opening", which requires a long and meticulous adjustment process.
Because most gamers use a keyboard or controller to play racing games, and the two input devices are very different from the steering wheel of a real car.
Take the keyboard as an example, using the WASD four keys to control the accelerator, brake and direction can actually only simulate four states: pressing the accelerator to the end, pressing the brake to the end, and the steering wheel to the left or right.
There is no way to simulate the linear operation of a steering wheel with a keyboard of "turning 30 degrees left and slightly refueling".
In this case, in order to give players a better gaming experience, manufacturers have to achieve a certain assisted driving effect through complex tuning, so that players can use a few keys to cope with various complex curves without linear operation when driving on the keyboard.
And whether this is done properly determines the player's driving feeling and determines whether the car in the game is "easy to drive" or "hard to drive".
The situation is slightly better with the joystick than with the keyboard, the trigger can be used to simulate the linearity of the brake and throttle, and the joystick can fine-tune the angle of the turn, but the lever is pulled left or right, and again, there is only a maximum 90-degree variation.
If you want to use a 90-degree directional change to simulate a 900-degree or 540-degree directional change of the steering wheel, it is obviously impossible to do it so finely.
What's more, in order to be realistic, racing games also need to calculate the grip of the tires and a series of parameters to ensure that players can complete difficult actions such as drifting and cornering with similar operations in the game, otherwise the racing game will be reduced to a casual kart game.
In short, the difficulty is relatively high, and it is easy to mess up.
Although some racing game templates are sold on the official game platform, these templates are often not too good to be tuned, and most of the work still has to be done yourself.
Moreover, the employee who proposed the racing category was right, Lonely Desert Road is not actually a racing game at all, it is a standalone game at best.
In the development of this kind of professional racing game, Tengda can be said to have no experience.
Pei Qian even thought of an even more frantic idea at this moment.
After developing a racing game, it makes sense to make a steering wheel or even a driving simulator that includes a stand, monitor, and seats, right?
Wouldn't that cost more money?
Thinking of this, Pei Qian said: "I think racing games seem to be pretty good. ”
Everyone nodded.
Indeed, among these options, racing games are a relatively reliable choice.
Fighting games are outdated, and like audio games, they are niche, sandbox games are good, the key is that if you want to make sandbox games, you must first have a good idea.
Thinking about it this way, racing games are indeed a better choice.
At this point, although the motives of Mr. Pei and everyone else are completely different, they magically agree on the final result.
After determining the general direction of racing games, everyone began to think outside the box again.
"Racing games must be highly realistic! Why don't we link up with some real-life races and do a rally or regular track mode? ”
"Can you buy the rights to F1?"
"I don't think it's necessary to be highly realistic, let's focus on coolness! Just lower the threshold for operation a little bit, add a few more luxury cars, and let players experience the joy of land aircraft inside. ”
"You can add a plot! Isn't there a lot of drag racing movies? We can also do more plots in the game and give full play to our usual advantages. ”
"Or make a futuristic racing game?"
Pei Qian listened silently and shook his head slightly.
Doesn't sound like a good idea!
The first thing to do is to buy the copyright of the event, and you can consider buying a part of the copyright of the car to spend more money; But if you buy the copyright of the event, the game will definitely have natural popularity and traffic, absolutely not.
Lower the operation standard, focus on coolness, and join the plot...... These ideas sound a bit familiar.
Isn't this how Sea Fortress operated at the time?
It turns out that it doesn't seem to work, and it can easily become a mass game that gets out of control.
As for the future theme...... inexplicably thought of "Mission and Choice", I'm afraid that this group of people has been waiting for the linkage with "Mission and Choice" for a long time.
Pei Qian thought for a while and asked, "What can you think of, what is the most hardcore racing game at the moment?" ”
Ye Zhizhou thought for a while: "That should be a rally, right?" Everything in this game is very realistic, and even many drivers practice in the game. ”
"But it's also because it's real that a lot of the settings are quite unfriendly to newbies. For example, the grip of different tires in the game is different, and you need to choose different tires according to different venues, adjust the vehicle, and damage the car, and repair it if you crash. ”
"The worst situation is that the previous picture crashed and broke the headlights, and the latter picture happened to be a night road, and the whole process was smeared, which was quite suffocating."
"And other racing games can be turned off car damage, this game can't be closed, it just allows novices to repair the car for free, which is also very hardcore."
Pei Qian nodded slightly.
Well, can't you turn off the car damage? Sounds like a good idea.
Many players play racing games, simply to release the wildness in their hearts that have nowhere to put in their hearts, and it is common to crash into flowers and plants on the side of the road.
So the first thing many people do when they enter the game is to turn off the car damage and crash it casually.
You can't turn off the car damage, and the player has to always think about repairing the car, which is obviously a good way to dissuade the player.
"But...... Rally is a successful game, right? Pei Qian asked.
Ye Zhizhou nodded: "Yes, quite successful." ”
"Because it's very realistic, it restores the original appearance of rally racing so well, and even a lot of professional rally drivers use it for training, so it's very popular with hardcore players."
"Running a rally is very expensive, and it is not uncommon for the average rally driver to burn millions a year. It's almost impossible for the average person to get this kind of experience, so it's a good choice to get into the game. ”