Chapter 588, the Four Horsemen of the Apocalypse

The playing style and tactics of 4DK are more complicated for players in 06, and it is difficult for everyone to understand just by saying it. In order to make it easier for the members to understand the style of play, Li Tianze deliberately drew a picture of the 4DK room.

Looking at the picture and talking about the text will become much simpler, Li Tianze asked everyone to look at the strategy map, and then listen to him explain the way of playing.

"High Lord Mograini, the skill is the fire of justice, which adds about 5000 dots to the damage of 3000 points in front, and the fire resistance equipment can reduce the damage, about 25% of the melee attack chance to trigger, similar to the elemental fire of the big screw."

"Lord Kurtaz, his skill is a meteorite, similar to the skill of the 5 dogs in front of the TAQ Twins, and the damage is evenly shared among all the people who are hit, and every 10 seconds after 30 seconds of fighting."

"Ser Serrijk, his skill is Divine Wrath, which can eject, a bit like Cthun's green light, with double damage per ejection and no upper limit on the number of bounces."

"Duchess Braumus, her skill is the Void Zone, summoning a 5-yard AOE area every 2 seconds, and the people inside cause 4000 one-jump shadow damage, basically lying down if you don't dodge."

4DK is difficult to play, mainly due to their common skills, which is also the key to 4DK play.

It was because the running position was too complicated and difficult to explain, that Li Tianze deliberately made a picture for everyone to see the picture and explain the text.

"Each of the 4DKs has an aura, a 65-yard range, and they don't interfere with each other, and it's okay for the first time. The second time is 300 damage, the third time is 1100, the fourth time is 3300, and the fifth time is the basic group annihilation. ”

"So that is to say, you have to keep running around in the middle of the 4 DKs, and you can only stop for 20-30 seconds in each DK aura, and the debuff that you hit at the earliest time will be gone after a lap, and then loop indefinitely."

"Everybody has to run, including tanks and healers, and that's the core of 4DK play, and almost the whole fight, everybody keeps changing positions."

At the same time, Li Tianze asked everyone to look at the picture and explain in detail: "Each 4DK will open the shield wall at 50% and 20% HP for 20 seconds. Every time 4DK dies, it will exist as a soul and will not move, but the aura will still be there, and it will attack anyone who comes close. ”

The skills of 4DK are not the most difficult, but the most complicated is how to run.

There is no picture, Li Tianze feels that it is too difficult to explain, after all, these years are not like the nostalgic clothes of later generations, there are a bunch of strategy videos to watch.

In order to let everyone understand the running position, Li Tianze made more than ten pictures instead of one picture.

First of all, 8 MTs are required, divided into 8 groups, of which 4 groups are 1MT+2 healing + melee dps, and 4 groups are 1MT+1 healing.

Remote DPS, no arrangements will be made for the time being, and other arrangements will be made.

Li Tianze arranged the 1/2/5/6 groups as the double treatment group, and the 3/4/7/8 groups as the single treatment group.

"After pulling the 4DK to the 4 corners, there is a safe area under the 4DK table, where you won't eat the halo, and the 5/6/7/8 groups will wait there first."

Li Tianze then arranged the group that pulled the boss: "Group 1 pulls Mograini to the lower right corner, Group 2 brings Kurtaz to the bottom left corner, Group 3 pulls the Duchess to the upper left corner, and Group 4 pulls Seriella to the upper right corner." ”

Li Tianze began to arrange long-range DPS: "Long-range DPS, always follow 1 group, you first follow 1 group to output Mograini." ”

"After the 3 layers of aura imprints, the safe zone group will take over, 5 groups will take over 1 group, 6 groups will follow 2 groups, 7 groups will follow 3 groups, and 8 groups will receive 4 groups."

"Due to the long time for the mark to disappear, when the 5/6/7/8 group receives the boss, the mark reaches 3 layers, and the mark of the 1/2/3/4 group must not disappear, so you can't change the group according to the inherent thinking."

"At this time, the group in the middle safe zone is 1/2/3/4 groups, because the aura imprint of each great lord is not interconnected, then 1 group will go to pick up 6 groups, 2 groups will connect to 5 groups, 3 groups will connect to 8 groups, and 4 groups will receive 7 groups."

Li Tianze said, let everyone mark themselves against the strategy map and change how to run: "Then, there are 3 layers of imprints, and we have to continue to change." At this time, 5 groups will pick up 1 group, 6 groups will pick up 2 groups, 8 groups will pick up 4 groups, and 7 groups will pick up 3 groups. ”

All kinds of pick-ups, make everyone dizzy.

David said, "President, I'm dumbfounded. ”

Preserved egg and lean porridge: "What the hell is this design, I feel that I have been in compulsory education for nine years and have been greatly humiliated." ”

Da Vinci: "I think we should catch the designers of the glass slag and see if they will change the group." ”

Lao Qiqi: "It's better for me to be unreadable, I don't understand at all, and I'm not afraid of being humiliated." ”

Mihao: "I made a roadmap of what the president said, and I seem to understand something. ”

Li Tianze said: "Mi Hao, start your performance." ”

As a genius who made the first script in World of Warcraft, Michau has always had a strong thinking ability.

Mi Hao sent the roadmap he drew to the buckle group: "Actually, it's not that complicated, we can pull out the running position of each DK separately, so that it will be clear." ”

"We change groups every 3 layers of sigils, and the order of Mograini should be 1←5←2←6."

"Kurtaz's order should be 2←6←1←5."

"The order of the duchesses is 3←7← 4←8."

"The order of Serijek is 4←8← 3←7."

Mi Hao said: "This is in the order that the president said, and I also found a rule, that is, the president asked the long-range DPS to follow 1 group, then the first to be killed should be Mograini, and then Kurtaz." ”

Li Tianze was very satisfied with Mi Hao's analysis: "The analysis is very thorough, but there is one thing missing, that is, the group of the Duchess and Serijek is all a single treatment group, and there is no melee DPS. ”

"I didn't arrange for melee DPS to go to the 3/4/7/8 groups, I just didn't want you to export the Duchess and Seriyak. Only after killing Mograini and Kurtaz can you kill these two bosses. ”

"The duchess is full of black water, and she is more leisurely when she goes up in melee combat. Serijek's Holy Wrath melee is a pit, and melee is forbidden. ”

Li Tianze said: "In the order of killing, Mograini, Kurtaz, Duchess, and Surjek, the running position will be according to the infinite loop just assigned. ”

"Of course, there are a lot of situations when it comes to fighting, and the biggest problem is mockery and resistance."

"Playing 4dk, taunting resistance is very deadly, and resistance once may wipe out the group."

Li Tianze had already asked a group of MTs to prepare the ornaments from Zuge's fishing boss, which could increase the taunt hit rate.

Li Tianze MT said: "If the fighters taunt the resistance, don't immediately use the punishment to hit, although the punishment can make the boss force to look at you for 6 seconds, but the taunt CD is 8 seconds, and there will be a 2-second vacuum period." These 2 seconds are very deadly, and the boss will chase an MT, so the Punishment Strike is used after 2 seconds of taunt resistance. ”

"The 4dk taunt will replicate the current target's aggro, so after the punishment strike is over, make sure that the current target switches back to the previous MT to taunt. Otherwise, it's your own hatred that is copied, and your hatred is low, and the boss will still go to find an MT. ”

Li Tianze said solemnly: "When everyone can run, the real test is MT, if MT makes a mistake once, it will be destroyed, 8 MT, none of them can make a mistake." ”

In the 60s, the reason why there were more card 4dk teams than card electric men was that it was difficult to find 8 powerful MT for non-top guilds.

Ordinary salted fish MT plays 4dk, which is particularly prone to errors, and mistakes are to destroy the group.

Li Tianze said: "Let's play a few training runs in the evening, and after killing Mograini, we will arrange how to run for you in the future." ”

Li Tianze didn't expect to lose 4dk in one night, after all, there are 4 MT cameos, and it is difficult to guarantee that there will be no mistakes.

Pushing out 4 DK in two CDs is an acceptable range for Li Tianze, because there are two more difficult bosses to tackle later. If you want to compete for the first kill, you have to race against time, and killing the boss in a day is victory.