Chapter 492. In a frenzy
Xu Rui knows that from a legal point of view, the gameplay is indeed not protected.
This aspect of the gameplay is very broad, such as the suddenness of a shooter, to the various levels of a platformer.
On the one hand, it's because it's hard to identify such a thing as gameplay, and your game can kill people with one shot, and I need to shoot two shots.
On the other hand, in order to maintain the development of the industry, if a game genre is fully protected after it is developed, and the latecomers need to pay royalties or ask for licensing, then it is not conducive to the innovation and development of the entire industry.
In fact, many game companies have applied for some patents in order to protect themselves in the process of research and development, and most of these patents will be open to other companies, all in order to enable the game industry to continue to innovate.
Therefore, Xu Rui did not intend to hold "Soul Hunting Road" accountable from the aspect of gameplay.
He had another way.
Although the protection of intellectual property rights in this world is very strict, Xu Rui has experienced the world of rampant piracy and copycats.
When he was making games, he always had an eye for it.
Xu Rui's lawsuit against the exile game is neither in publicity nor in gameplay, but in the use of materials and some operations.
For example, there is a weapon called the shield axe in "Monster Hunter", which is usually in the form of a one-handed sword and a large shield, and can be transformed into an axe attack in battle.
In this set of action code, Xu Rui asked the designer to design a unique implementation, and applied for a patent for this implementation and its code.
To put it simply, other game companies can design shield-like weapons, or they can design shapeshifting animations, but they have to do so in other ways, or they can just ask Hatsune Games for permission.
And the shield axe in "The Road of Soul Hunting", Xu Rui took a look, although the other actions have changed, but the deformed action is exactly the same as "Monster Hunter", after finding the programmer to unpack, I found that these two codes are the code of "Monster Hunter", and not a single symbol has been changed.
It is estimated that Exile Games obtained some of the code for the action mod for testing when making the outsourced scene, and used it directly for "Soul Hunt".
At this point, Xu Rui can be used to sue "The Road of Soul Hunting".
Of course, this method is not uncommon in the game industry, and many companies will work on their core code, and if someone plagiarizes or applies it, they will know immediately.
But this kind of prevention is not so useful when it comes to defending rights.
There was a similar lawsuit, the plaintiff raised a little similarity, the defendant immediately changed it, the lawsuit dragged on for several years, and finally even if the plaintiff won the lawsuit, the infringer had already earned enough income in the past few years, which was very disgusting.
The reason why there are still many people who will do such things even if they know that the infringement will be pursued is that there is a great stake.
It can be seen from the method of exile that they probably want to use this method, and even if Hatsune Games sues, they can drag it out for a long time
However, no one may have thought that Xu Rui was even more frustrated.
He added special animations to all twelve weapon action mods, and patented how to implement them.
In other words, if you want to avoid it, you must modify all your weapon actions immediately, and many of them are key actions, and once modified, the gameplay of the entire weapon will change, such as the transformation of the shield axe, the cutting of the sword, etc.
In addition, Xu Rui also added many easter egg tags to the game's materials and textures.
For example, on the inside of the ground part of a rock, which is invisible to players and easy for developers to ignore, is specially marked.
These marks do not affect normal use, and many people will not even notice if they are not deliberately explained.
No one knows how the lawyers of the exile games would feel when they saw Hatsune Games' developers skillfully pull up the internal model of Soul Hunt and show the words "Hatsune Games" marked inside.
I don't know if they lament that Hatsune Games really did something in this kind of place, or if they lament that the exile game is really all copied and pasted.
This can't even be considered plagiarism.
In the face of this level of misappropriation, coupled with the influence of phantom electricity in Ningjiang, the verdict was issued quickly, and the result was issued less than a month after the release of "The Road of Soul Hunting".
The court demanded that the creator of "Soul Hunt" Exile Games immediately cease the infringement and compensate Hatsune Games for the corresponding losses.
In November, just as the "Soul Hunting Road" was offline on all platforms, "Monster Hunter" also updated the linkage with "Bloodborne: Curse", and the monsters in "Bloodborne: Cursed" will be high-definition 3D for the first time, log in to "Monster Hunter", originally when the update was announced, there was only one monster of Thirsty Blood, but after the actual update of the patch, players found out that there were two other large monsters.
One is the Rotten Spider, a monster in the shape of a spider that summons many small spiders to interfere with the hunters' movements during battle.
The other is the Daughter of the Universe, who is also a very popular monster in "Bloodborne: Cursed".
After mastering these monsters, players can unlock the corresponding suits and transmogrifications to make themselves look like the hunters in the game.
Some digressions are that Qin Shanshan's live broadcast of "The Road to Soul Hunting" was edited out by some players and put on the Chuyin Video Network, which caused a frenzy of complaints, and she herself became very popular.
Although Qin Shanshan does live broadcasts, in fact, for her, live broadcasts are just playing games incidentally, and she will only play games and not live broadcasts many times, so she is not like many anchors, making some miscellaneous videos, doing some promotions, participating in activities, etc.
The live broadcast video is basically not cut, and it is uploaded directly, and it will not be edited like many anchors to highlight the effect of the program.
Even now, no fan has seen Qin Shanshan's photos.
She's just such a gamer.
After playing the linkage for a while, Qin Shanshan also temporarily stopped the live broadcast, and she was about to take her final exam.
This year's Chinese New Year is relatively late, and it is completely too late to start reviewing in December.
The winter in Suzhou and Hangzhou is not cold, but Qin Shanshan turned on the heating early, and usually wore blankets and shrunk in the sofa when she was at home.
At the end of November, she buttoned up her mobile phone and casually opened it on the Hatsune Video Network, only to see a new video.
It is a new trailer for Phantom Animation.
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