1308 Analysis of the Six Skills

PS: The pre-requirements of the previous chapter [Shadow Golem Flash] have been modified, and the skill description is a bit vague, and it has also been changed.

To tell the truth, the choice Yun Xiaohan made this time was really blood-earned, the equipment can only be used for a while, but the skills can be used for a lifetime, and the gap between them is too big.

Not to mention that these six skills are all non-rank skills, and they are all quite strong, among which the two skills dropped by the shield battle NPC are particularly powerful.

Speaking of the rare professional skills that both the Swordsman NPC and the Mage NPC drop, but the Shield Warrior NPC drops the legendary professional skills, it feels a bit unfair, but in fact this is normal.

Although these three NPCs are all leading NPCs, the shield warrior NPC is the leader of these three people, which means that he is the leading big brother of this operation, and the other two NPCs are all under his command, and the combat effectiveness of the shield warrior NPC is obviously much higher than that of the other two NPCs, but he and Yun Xiaohan restrained each other and restrained each other, resulting in no wonderful performance for both of them.

Just think about it, what would happen without this shield warrior NPC?

With so many NPCs blocked in the village, it really allowed Yun Xiaohan to find a good opportunity to use [Lonely Charge], which was definitely a center for NPCs to blossom.

Think about it again, what would happen if there was no cloud owl?

In fact, it is very simple, you must know that from the beginning to the end of the village attack station, the HP of the shield warrior NPC has never fallen below 95% (he has a health regeneration skill, and the health recovery speed is also high), and under the protection of the shield warrior NPC, the blood volume of the swordsman NPC and the mage NPC has always been very healthy.

What is this concept?

In other words, if the shield warrior NPC does not commit suicide, the player alone will not be able to kill him, and the swordsman NPC and mage NPC will also be difficult to kill because of his protection, and only when the important NPCs of other empires arrive can they have a chance to deal with them.

Think about the [Energy Flying Shield] again, this skill can be renamed again, called "Bowling Flying Shield", that is, Yun Xiao Han is here, the physique attribute is high enough, and the plate armor and skills also provide a lot of knockback resistance, otherwise a "Bowling Flying Shield" comes down, even if the shield warrior NPC only uses a large shield, the player's side will be repelled or knocked down a group of people.

Moreover, Yun Xiaohan is the leader and biggest contributor to the capture mission, and it is reasonable that he will be inclined to him according to his personal needs in terms of mission rewards.

Take a closer look at these six skills.

Although [Remnant Step] is a displacement skill, its role in attack is even greater than the displacement effect.

Take a look at its ability description: "Teleport behind a target mob and your next attack will always critical, increasing movement speed by 50% and attack speed by 50% for 3 seconds." ”

The first is that you can teleport behind a target creature, which doesn't say it has to be an enemy, so your own allies are okay, but not items. And the next attack doesn't say that it must be a normal attack, and the skill will also be a critical hit.

You must know that appearing behind the enemy in an instant can be regarded as an attack enhancement, because players with agility attributes as the main attribute will basically learn passive skills that increase the damage behind them, and with [Backstab] and other active attack skills from behind, you can instantly hit extremely high damage, and now with a certain critical hit, the damage can be even higher.

The 50% movement speed and 50% attack speed for 3 seconds will ensure the pursuit efficiency, making it difficult for the target to escape.

In addition, [Remnant Step] has a 25% chance to reset the cooldown, which makes it more suitable as an attack starter.

Although the [Afterimage Step] is good, it is not very suitable for Yun Xiaohan, he does not have the skill of adding back damage, and he does not want to waste the skill slot to learn, and with his fighting style, he is more inclined to face to face, it is difficult for a single enemy to fight against him, and the [Afterimage Step] is not very useful if there are many people. The most important thing is that the learning pre-requirement of [Remnant Step] is more than 80% of the permanent increase in agility attributes, and he can't meet the learning requirements.

Compared to [Afterimage Step], Yun Xiaohan is actually more greedy for [Cloak Slash], which is a high-explosive attack skill, if you can successfully kill the target, it will become a 360-degree range skill, the output is quite powerful, and the cooldown time is not too long.

But similar to the problem of [Afterimage Step], learning this skill also requires a higher permanent increase in agility attributes as a precursor, and the calculation of skill damage is also related to agility attributes {physical damage that instantly causes 4 consecutive times (0.5 * strength + 0.5 * agility + 0.5 * physical attack) to the target}, and Yun Xiaohan's agility attribute is too low, and the damage caused by agility attribute is minimal, and he didn't think about deliberately making up for the agility attribute increase, although this skill can also hit high damage in his hand, but it is somewhat wasteful.

And the attack range of this skill after the second man is still too small, and it can only hit a circle at close range (a circle determined according to the attack range of the weapon), if Yun Xiaohan rushes into the pile, he will often face dozens or hundreds of enemies, and [Cloak Slash] is a little insufficient.

Let's put it this way, the thin skin and residual blood [Cloak Slash] are far less effective than the [Thunder Prison], the [Thunder Prison] is a magic injury, the range is super large, the duration is long, and it also has a paralyzing effect. And against enemies with high physical defense, the single damage of [Cloak Slash] is on the low side.

For example, if you take [Cloak Slash] to hit the shield warrior NPC before, you can hit it four times in an instant, yes, but a single damage can't break the defense of the shield warrior NPC, and you can hit him for less than 10 points of blood, which is not as good as a high-damage skill with a single attack.

So this skill looks very good, but it's a bit bullying and afraid of hard, and it's still a bit chicken for Yun Xiaohan.

Next up are the [Shadow Golem Flashback] and [Mana Coordination] dropped by NPC Mages.

He couldn't have achieved the pre-learning of [Shadow Golem Flashback], but he learned [Void Illusion Magic], and learning spatial skills is exempt from learning pre-requisites, so he can learn them.

Although the pre-learning is exempted, because [Shadow Golem Flashback] is based on [Flash], you must learn [Flash] first, otherwise even if you can forcibly learn [Shadow Golem Flashback], you can't use it.

[Flash] Yun Xiaohan has already hit one before, so he doesn't need to accept it again.

Although [Shadow Golem Flashback] can also be seen as a displacement skill, it is not very suitable for attacking because it can only return the user to a fixed position, plus the amount of HP below 50 can trigger a controllable shadow golem, this skill is more oriented towards survival.

If you can also take advantage of its ability to reset the [Flash] cooldown, the user can completely turn the enemy around.

The pre-learning requirements for the skill [Mana Coordination] cannot be considered very high, but Yun Xiaohan is still a little worse, his spiritual attributes have been permanently increased enough, and the two mana recovery skills are also available ([Dragon Vein Meditation] and [Sub (Class) Giant Atavistic Magic Affinity]), but there is no [Meditation].

[Meditation] This skill is only a second-order professional skill, generally speaking, players don't need to learn it themselves, and it will come with it as soon as it turns to a law-related profession, and there is only one effect of increasing the mana recovery speed by 20%, which is a very weak skill, so if Yun Xiaohan deliberately spends a skill slot to make up for [Meditation] for the sake of [Mana Coordination], he is unwilling.

But fortunately, [Sub (Class) Giant Atavistic Magic Affinity] can slightly lower the pre-learning requirements when learning spells or spell-like skills, and [Meditation] is the one with the lowest pre-learning requirements, so it is exempted, and Yun Xiaohan can directly learn [Mana Coordination].

[Mana Coordination] and [Dragon Vein Meditation] are somewhat similar, both add 50% mana recovery speed, increase the casting success rate by 10%, and the increase in the permanent increase of spiritual attributes is also similar, the former is 10%, and the latter is 15%.

The only big difference is the special effect of the skill, [Dragon Vein Meditation] is a dragon language skill after all, which will increase the use effect of the dragon language skill or dragon roar skill by 20%, while [Mana Coordination] can be used as an active skill, which can restore 100% of mana in 6 seconds.

This reminds Yun Xiaohan of another skill [Mana Awakening], [Mana Awakening] has a skill introduction on the official website, which is a seventh-order rare skill, which can be learned by NPC skill mentors, but the requirements are higher, in addition to game currency and merit, you also need to pay some camp contributions to learn, and the camp title also needs to reach the viscount (palace title).

Compared to [Mana Coordination], [Mana Awakening] has advantages and disadvantages.

The advantage is that it is more efficient at regeneration, recovering 100% of mana in 4 seconds (33.3% when activated, then 33.3% every 2 seconds), and increasing mana regeneration speed by 100% for 90 seconds after use.

The disadvantage is that [Mana Awakening] is an active skill, which does not provide other passive attribute bonuses, and the skill needs to be guided, that is, you can't move or use the skill for those 4 seconds.

Therefore, [Mana Awakening] is still a lot worse than [Mana Coordination].

Let's take a look at the [Energy Flying Shield] and [Extreme Support] dropped by the Shield Warrior.

[Energy Flying Shield] is a multi-functional skill that has damage, defense, and control.

But it can only be considered decent in terms of damage, after all, only the strength attribute is involved in the calculation of skill damage, although the power product coefficient is relatively high, but after all, it is not counted as a physical attack, and the damage can't be too high. It's just that Yun Xiaohan's strength attribute is extremely high, and his performance in damage will be better with this skill.

In terms of defense, you can block flight skills, the bigger the shield, the cheaper it is, and it eats the user's operation, you must know that the energy flying shield can walk the curve, so the flight trajectory of the energy flying shield must be appropriate, and you have to pay attention to whether it is vertical or horizontal.

The flight trajectory can be thrown farther if it is set higher, but it is not good to block the flight skill if it is too high, and the same is true for the vertical, you can block yourself more tightly, and if you are horizontally, as long as the flight trajectory is adjusted higher, most of the body will be exposed, and it is not so good to block the skill, but the advantage of the horizontal is that you can hit more enemies.

Compared with damage and defense, the most important function of [Energy Flying Shield] is control, and it is group control, not to mention the control time is super long, and it can also continue to hit. Yun Xiaohan uses a giant shield, the shield area is large, it is easier to hit multiple targets, and his strength attribute is super high, he can sweep a large number of people at once like bowling.

In addition, [Energy Flying Shield] is a legendary-level professional skill, its skill priority is very high, and it is a super strong control skill, looking at the results of Yun Xiaohan's previous use of [Overlord], you can know that the player's conventional control-free skill cannot be exempted from control against [Energy Flying Shield], at most, it will slightly shorten the dizziness time.

Not only for players, [Energy Flying Shield] will be useful in the face of some bosses with extremely high control resistance, even if it can only stiffen the boss, but that is enough, it can interrupt the boss's key skills.

The only drawback of [Energy Flying Shield] may be that the cooldown time is a bit long, up to 30 seconds, if only it could be as short as the cooldown time of [Shield Strike], but Yun Xiaohan also knows that this is his YY, considering the huge control power of this skill, 30 seconds is that reasonable number.

[Extreme Support] is also a legendary-level professional skill, but the skill description is much shorter than [Energy Flying Shield], but his actual combat value is even higher than that of [Energy Flying Shield].

The role of [Extreme Protection] is very simple, displacement and provide double defense bonuses, but its displacement range is large, a full 50 yards, and there are many double defenses, and both the user and the object of support add 50% double defense.

The most important thing is that its CD time is super short, and it only takes 10 seconds for the aid to fail, and it only takes 5 seconds for the aid to be cooled down.

Yun Xiaohan didn't know if the cooldown of [Extreme Support] was calculated from the moment the skill was used, or after the success or failure of the aid was determined. This gap is still quite large, the former only needs another 3 seconds to cool down after the success of the aid, and the latter needs to wait another 5 seconds for the success of the aid.

He still prefers the latter, because after 3 seconds, this skill is a bit too IMBA (Breaking the Balance), and the skill designer should not do this, and the skill description says that it is necessary to determine whether this aid is successful or not, so Yun Xiaohan thinks that it should be determined whether it is successful or not, and the [Extreme Support] will be considered to be used.

Even if it's 5 seconds, the cooldown time of this skill is still very, very short, and it's clear from the comparison, [Flash] is considered to be a very short cooldown in the displacement skill, and it also has a cooldown of 20 seconds, and the displacement distance is only 30 yards. Before the upgrade, [Flash] had a cooldown of 30 seconds and a displacement distance of only 25 yards.

Looking at [Extreme Support] again, the 50-yard displacement skill can definitely be regarded as a long-distance displacement among the many displacement skills, or it arrives instantly, unlike the charging skill, which has a charging process. Such a good skill is put once in 5 seconds, what else do you want? No matter how short it is, do you want to go to heaven?

However, this skill also has its limitations, first of all, it can only be used on a single target of allies, and the location of displacement is relatively limited.

Secondly, the conditions for shortening the cooldown are more harsh, and the self must take damage within 2 seconds, and the target cannot take any damage (no health loss). This is not easy to achieve, and there are high requirements for the user's foresight, judgment and reaction speed, after all, it is only 2 seconds, the user's reaction is slow, and the aid target has been beaten in the past.