Chapter 20: Desert Traveler
Darkness enveloped the entire desert of death. At night, a starlit crescent moon dots the clear night sky and illuminates the cascading sand dunes on the ground.
With no vegetation and no water, the temperature of the dry desert drops rapidly at night. Without the scorching sun, the breath of death emanated from every gravel, and soon formed a gray mist attached to the desert, and the wind became like a cold piercing the bone marrow.
This is the environment of the once dead realm. In the shroud of death, the undead monsters buried under the yellow sand slowly woke up, they dug out of the hole and staggered out, their tattered vocal cords emitting a low-frequency hissing sound, like the sound of the wind but more angry than the sound of the wind.
Skeletons and zombies are the most common undead monsters in the Desert of Death, wandering without any purpose and then congregating in clusters to patrol a specific area.
In addition to these low-level undead monsters, there are often some large undead in the Desert of Death, making this desert a forbidden area for life for a long time.
Even now...... Magic and firearms were widely used, and it was difficult for a single creature to survive the next day's sunrise in the Desert of Death.
But no matter how dangerous the night in the Death Desert is, there are still people who stay in this death-shrouded area with various purposes.
The Tossan Railway was an important lifeline of the Frominque Empire, and trains were always running on it, day or night. During the day, most of the undead are afraid of the scorching sun and heat, and lie dormant beneath the yellow sand; And when the dead air rises at night, the number of undead begins to threaten the safety of the railway.
Airships were an important piece of equipment in the Flominck Empire to protect the Tossan Railway. At night, at least four guerrilla airships patrol the 800-kilometre-long Tossan Railway.
The balloon at the upper end of the guerrilla airship is 110 meters long and shaped like a slender torpedo. The inside of the balloon is a steel skeleton, and the outer skin is made of composite materials, which is resistant to high temperatures and abrasion. At the lower end of the airship is a cabin nearly thirty meters long, which contains four twin rapid-fire guns that can carry out ground-to-air attacks; High-explosive and incendiary bombs were stored in the bombing bay.
In addition, on the front, rear, left and right sides of the airship and on the roof, there is a small anti-aircraft machine gun compartment, which acts as air defense firepower.
In addition to these airship-attached weapons, each guerrilla airship has two to four air combat mages on duty, equipped with steam wings that allow them to fight in the air with alchemy-enhanced guns.
Like most airships, the Flamenck's guerrilla airships relied on steam for lift and power, and the roar of the huge propeller at the tail was particularly clear in the quiet of the night.
The guerrilla airships patrolling the Tossan Railway remain at an altitude of 200 meters and travel at a speed of 200 kilometers per hour, while several searchlights powered by a mixture of magic and electricity constantly scan both sides of the railway, carefully screening for every undead who may threaten the safety of the railway.
For the few low-level undead, the guerrilla airship simply ignored it. The locomotive of the Tossan Railway has been specially reinforced, and the front face is also equipped with plow-shaped ramming armor near the rails, and one or two undead dare to stay on the rails, and the end is to be smashed to pieces. However, if there are too many undead and too many limbs are wrapped around the wheels and transmission rods, the train will not be able to move forward.
It is also possible that some powerful undead will cause the train to derail.
Therefore, in order to ensure the smooth operation of the Tossan Railway, the railway line was included in the key patrol area of the Imperial Air Force.
Airships patrolling at night, as soon as they spot a large group of undead approaching the railway, they will immediately shell the group of undead, and if there are more, they will throw high-explosive and incendiary bombs, which will be destroyed if they can, and led away if they can't.
The sound of cannons and explosions accompanied the passengers on the Tosan Railway to sleep peacefully.
In addition to the Tocsan Railway, there is also human activity at night in the hinterland of the Desert of Death.
Forty kilometres southwest of the Great Tomb is a makeshift camp. More than twenty people rested around four campfires, dressed in thick clothes to ward off the desert cold at night, using flames to dispel the invading dead air. Their dinner was cooked in an iron pot set up on a campfire, and the faint smell of meat wafted through the air.
The guns were placed in the most accessible places for them, and while the camp was well prepared to defend against the undead, in the Desert of Death, no caution could be overstated.
These people are mercenaries, a special group who gamble their lives for wealth.
This time they were hired deep into the Desert of Death was Sir Charles, a world-renowned explorer, archaeologist, and inventor. For his significant contributions to the field of archaeology and technology, Sir Charles has been made an honorary nobleman by several countries and has been appointed honorary professor by many prestigious schools of magic.
Sir Charles can be said to be the man of the hour and is admired by countless people.
Sir Charles, who is 56 years old, is still very strong, with a thin face, a mustache under a hooked nose, and a monocle stuck in his eye sockets. In the silence of the desert of death, he did not have the same fear of the undead as those mercenaries, but remained immersed in his work. Dressed in a modest gentleman's attire and draped over a dark gray cloak to protect him from the wind and sand, he sat on a foldable bench and wrote down the discoveries of his day's explorations with a pen in a notebook by the light of a campfire.
Spread out at his feet was a map of the Tocsan Desert, a cane with a golden hoop pressed against the map to prevent the wind from messing with it. At the top of the map, there are lines and circles marked with notes, indicating that Sir Charles has been exploring the Desert of Death for a long time.
"Sir, it's time to get something to eat."
A girl of about twenty years of age walked up to Sir Charles with a bowl of hot soup and a piece of dry bread. The girl wore a canvas denim outfit with a triangular scarf around her neck, chestnut hair combed into a ponytail, a cowboy hat on her head, and a pair of spur boots on her feet. A leather bullet belt was wrapped around his waist, and yellow round-tipped bullets were inserted into it. A silver revolver is attached to the outer thigh of the right crotch, and a slender leather pouch is pinned to the left belt, revealing the handle of a magic wand.
The bare skin on the girl's face has some red spots formed by sun exposure, but the skin on the neck and wrists is extremely delicate and fair.
With the hot soup in hand, the girl sat on the sand next to Sir Charles, and watched Sir continue to write without raising his head, and the girl persuaded, "Sir, when are we leaving the Desert of Death...... I'd rather go with you to the glaciers of the far north than be roasted by the sun here.
Look at my face...... If it continues to be exposed to the sun, I am afraid that even magic will not be able to save it.
There will never be a boy at the bar paying for me again. ”