Chapter 461. Newland

Molten Mountain Dragon.

The subtitles that appear on the screen tell Da Soft that this is the name of this giant monster.

The protagonist made a quick decision, jumped out of the ship directly, and clinged to the body of the molten mountain dragon by relying on the hook lock in his hand.

CG directly switched to operation, Da Soft looked at the prompts on the screen, and the operation character shuttled between rocks and magma, which has the feeling of playing that kind of action-adventure game.

After a plot, the molten mountain dragon dived into the sea and left, and the protagonist and others also came safely to other ships, and in front, in the morning light, a huge island appeared in front of Da Soft's eyes.

This is the New World.

The next plot is relatively simple, the big soft controls the protagonist to explore the island, and soon encounters a pink dragon that looks like an ancient Tyrannosaurus rex, the brute-jawed dragon, without fighting it, under the cover of the seniors, the people of the fifth phase of the investigation team came to the front line base [Xingchen].

It is a huge base built on the seashore, divided into several layers, which looks quite complicated.

Later, as is customary, the protagonist is taken to introduce the entire base one by one, with the lowest commercial area, including some researchers, merchants, etc., and the second floor is the workshop area, where blacksmiths help forge weapons and equipment.

The third floor is the dining area of the cat chef, where you can sit and enjoy a meal with friends.

The top floor is the guild area, which is the area where you can communicate with your teammates online, according to the instructions.

Da Soft didn't have an Internet connection, so naturally he didn't go to the fourth floor, he returned to his hut, received a set of initial equipment, and after thinking about it, he chose the bow and arrow used in the trial version as his wasteland opening weapon.

The game adopts the mode of plot introduction and task differentiation, and the plot is responsible for letting players recognize a monster with different ecology and characteristics, and the task is the node of the plot.

Big soft thinks it's good to play games.,There's not much of a monster stuck along the way.,Soon,I played the task of hunting the barbarian jawed dragon.ใ€‚

The dragon was larger and had a stronger desire to attack, and Da Soft didn't make equipment, and was soon sent back to camp by a mouthful of fire.

Try again, this time, the big soft was taken away by the tail flick.

With one chance left, he dodged and waited for an opportunity, and finally beat the brute-jawed dragon to a limp and returned to his hometown to sleep.

Seeing this, Da Soft hurriedly took the big explosion bucket and put it in front of the head of the brute-jawed dragon, and then opened his bow and arrows, and shot out one of the dragon's arrows.

A series of numbers lit up, and the brute-jawed dragon woke up, its eyes red, and roared angrily.

Da Soft wanted to go around in a roundabout way, but what he didn't expect was that the place where the barbarian jaw dragon slept was not flat ground.

It's an area made up of vines, and it's okay to walk up on it, but moving on it with a size like a brute-jawed dragon will cause it to shake, and when the shaking is transmitted to a person, it's easy to stand unsteadily.

"That's too true, isn't it?"

Da Soft saw his character stumble and fell to his knees.

Then, the brute-jawed dragon rushed over with a ground-gnawing dragon cart.

The task failed.

"Damn!"

Da Soft almost dropped the handle, and at this time, he came back to his senses, and a day had been used by him to play "Monster Hunter", and the people in the office began to get off work one after another.

After thinking about it, Da Soft called his family and said that he was going to work overtime, so he continued to study the game.

Due to the loss of low defense, he began to study equipment, only to find that the equipment system of this game is also very complicated.

First of all, there are many branches of weapons, which can generally be derived from ore weapons made of ore and bone weapons made of bones, and the materials used are monsters and props collected in the map.

Weapons made from the materials of the corresponding monsters also have different characteristics.

For example, the weapons made of the materials of the Flying Thunder Dragon have the thunder attribute, and the weapons made by the poisonous demon bird have the poison attribute.

At the same time, the shape of the weapon also has different variations, and the style is very different.

And the equipment is even more varied.,There are two sets of equipment corresponding to each kind of monster.,The first set of equipment has more skills.,There are more holes on the second set.,And the holes can be inserted with jewelry.,Corresponding to skills.ใ€‚

In other words, if the player has more beads and better skills, then the second set is obviously more satisfying to the need, and when the wasteland is cleared, the first set is more advantageous.

The skills on each piece of equipment are also different, but some rules can be seen in general, for example, the equipment of the earth sand dragon focuses on defense, which improves the defense performance and defense, and the equipment of the flying thunder dragon strengthens the thunder attribute attack and the like.

Moreover, the appearance of the equipment is also different, such as the suit of the bird, which is the image of an exotic dancer.

At the same time, these materials can also be used to equip cats, and Da Soft even thinks that the equipment worn by cats is much better than the ones on his body.

After studying for a long time, Da Soft found that his materials were not enough to make a set of equipment, either lacking this or that, so he could only go back and bully the monsters he had fought before.

At about nine o'clock in the evening, Da Ruan finally made a set of equipment that he thought was not bad, and decided to challenge the Brute Jaw Dragon again.

This time, with the previous experience and the better equipment, it took Da Soft almost forty minutes to finally take out the Barbarian Jaw.

When the brute-jawed dragon fell, Da Soft found that his hand holding the handle trembled slightly, and the whole person was in extreme excitement, this kind of game experience has not been passed for many years!

If "Breath of the Wild" brings Da Soft the freedom to travel the world and do whatever you want, then "Monster Hunter" is undoubtedly the fierce and heroic battle with nature, the fight between blood and blood, and the collision of sweat and sweat, which is really the romance of men!

And,When I was doing equipment and brushing monsters at night,Da Soft was aware,I'm really getting used to this game.,Obviously the first time I saw it, I was still in a hurry.,Tired monsters,In the second time,When I saw it for the third time,,It's already able to remember some of its moves.,So as to circumvent it.,This memory comes from muscles.,Feedback to the big soft.,He does have a feeling that he's getting stronger.ใ€‚

It's a very different feel from an equipment-driven, level-driven game.

Big soft knows,The general game will have a feedback curve design,Simply put, it is the interval between the player's pay and the harvest,Short such as card drawing mobile games,Players can draw cards by charging money,Short-term feedback is very strong,But it is also easy to lead to boring sage time after drawingใ€‚

For example, in "Breath of the Wild", the player's exploration and harvest is obvious feedback, and the interval is shorter than that of the mobile game, but it is also obvious.

And the feedback curve for Monster Hunter is obviously much longer and less obvious.

Maybe the player has finished fighting a monster, and he doesn't feel that he has become stronger, and he can't see his changes in level and equipment, but this feedback is subtle.

Especially when Da Soft encounters a monster like the Brute Jaw Dragon, which makes it difficult to fight, this kind of depression will be more obvious, and it will even make Da Soft feel desperate for a while.

But once he defeated the enemy, the thrill was incomparable, like a real hunt, a long squat, a chase, just for the fatal thrill of the last shot.

This is something that many games can't do now, or don't dare to try, because many games want to quickly stimulate players, speed up the pace of the game, and can't wait to show their full potential in ten minutes, of course, behind this is also the barrenness of the content of the game itself.

And "Monster Hunter", Da Soft feels that the production team really wants to show players this world, this new continent.