Chapter 1092 - Plan a new combat system for "Turn Back to the Shore"! (Add)
According to the unspoken rules of developing DLC, the basic gameplay and combat system of the game must not be overhauled, at most, on the basis of the original content, some new maps, new bosses, new weapons, and new skills.
But this obviously could not meet Pei Qian's needs.
Because the DLC developed in this way, players will definitely buy it without brains!
It doesn't have the effect of reducing game sales at all.
Pei Qian's first goal is to let players buy less of the ontology of "Turning Back to the Shore", so that after the income drops, he can logically make the ontology of "Turning Back to the Shore" free and will not be warned by the system.
Therefore, it is necessary to put the DLC before the content of the base game, forcing players to experience the DLC first and then the base body, and the DLC is more difficult than the base game.
In this way, those players who haven't bought the main game of "Back to the Shore" can't get through the DLC, can't get a 7% discount, and are reluctant to buy the original price, won't the sales drop?
Coincidentally, the plot content of "Eternal Reincarnation" happens to be a story that takes place before the main plot, and the protagonist of the DLC is set to be the first prisoner.
This provides theoretical support for Pei Qian's commotion operation.
You look at the system.,DLC content in the frontγIt's not like I'm deliberately making things happen.,The plot setting of the author is like this.,I'm following the timeline by changing it like this!
This brings us to the second question, how to make the DLC more difficult than the ontology.
The pure numerical difficulty is no longer addable, after all, Pei Qian has to ensure that he can clear the level.
If you want to continue to increase the difficulty, you can only work on the gameplay.
This meant that the basic combat system of Back to the Shore had to be changed as well.
Fortunately, the story of "Eternal Reincarnation" also has some minutiae in this regard, which can be utilized.
Of course, the so-called exploitation is just far-fetched, and it is just a matter of relying on it.
On the surface, it is to use the identity of the protagonist "Martial God", but in fact, it is simply to increase the difficulty and dissuade the player.
Pei Qian quickly had a general idea, coughed lightly and said, "There is nothing wrong with your original idea. But the problem is that it's too conservative to feel like it's a whole new story. β
"The DLC must bring a different feeling to the players, if it is just a small repair on the basis of the original battle, then how can it live up to the expectations of the players? I'm also sorry for the hard work of the original author in conceiving the plot! β
These words made Yu Fei, the author of "Eternal Reincarnation", a little embarrassed.
In fact, he didn't think much about it when he wrote this story, but he just felt that the identity of the prisoner was more special, and he could dig deeper, so he made up such a slightly clichΓ© story.
Pei is always the producer of "Turning Back to the Shore", and obviously has the highest right to interpret the plot related to "Turning Back to the Shore".
It's already very good to be recognized by Mr. Pei for this casually written plot, and I don't expect the production team to make it completely according to my own plot.
But Mr. Pei's statement made him feel a strong sense of respect.
Pei Qian continued: "In my opinion, it should be changed like this. β
"First of all, the content of the DLC takes place before the main story. In that case, it's clear that players should experience the content of the DLC first, and then the content of the ontology. β
"So, set it to DLC can be purchased and experienced separately from the ontology? Players who have already purchased the base game of Back to the Shore before the release of the DLC will not be affected. β
"Do you have to get through the previous chapters? to pay for DLC; And through the DLC, there will be a 70% discount when you pay to buy the ontology of "Turn Back to the Shore". β
"So that leads new players to play the DLC first? Then play the game itself. β
"This order must be clarified? In this way, the player's game experience can be consistent with the timeline of the story! β
"While that's just the pretty detailed part, the more detailed? The more you can't ignore it! β
Hu Xianbin and others hurriedly recorded.
This rule sounds a bit strange, how can there be DLC that can be purchased separately from the original body? Why encourage players to play DLC first?
I've never heard of doing this.
But after all, all of you here are old employees? After seeing the sassy operation played by Mr. Pei for other games, especially "BE QUIET", this kind of operation is no longer strange.
Since Mr. Pei arranged it this way, there must be some truth to it!
Seeing that no one is raising objections? Pei Qian was very satisfied.
He thought about it a little? continued: "Secondly, the gameplay of the DLC of "Eternal Reincarnation" must be distinguished from the previous game! β
"Back to the Shore is a two-year-old game, and its combat system is a bit outdated. And in the past two years, the tolerance threshold of players has been rising? The veteran players are getting more and more proficient, and they can pass the level with their eyes closed? New players can also search for a large number of strategy videos on the Internet, and the difficulty of this game is no longer comparable to when they first met. β
"So? We're revamping the combat system of Back to the Shore and bringing some new challenges to players! β
"And this can start with the details in "Eternal Reincarnation"."
"According to the setting in "Eternal Reincarnation"? Is the protagonist a martial god in the world? Is it a super master at the level of Dugu seeking defeat? Even black and white impermanence can be tortured and killed. β
"This is obviously not in line with the setting in the ontology plot of "Turning Back to the Shore": the protagonist is an ordinary person, which is completely inconsistent."
"We should allow the Valkyrie protagonist in the Eternal Reincarnation DLC to master more martial arts, perform more fancy operations, and have a unique set of combat mechanics!"
When depicting battles, he often describes the aura of the main character. When two masters face off, the side with a disordered breath tends to quickly fall into a decline, while the side with a smooth breath will gradually gain the upper hand. β
"So, on the basis of the original physical strength, add another 'breath value'."
"The breath value icon is somewhat similar to the shape of the lungs, and there are three states: green, white, yellow, and red. At the same time, the icon will have a breathing effect, which will continue to expand and shrink like a person's breathing, and the internal filling degree represents the amount of gas in the lungs. β
"The breath value icon expands and the amount of gas in the lungs increases, representing inhalation; The breath value icon is zoomed out, and the amount of air in the lungs decreases, representing exhalation. β
The four colors of the icon, green, white, yellow, and red, represent the state of the protagonist's breath. Green represents smooth breathing, white represents ordinary, yellow represents rapidity, and red represents disorder. β
"Along with the breath value icon, the system will also play the sound effect of exhalation and inhalation, so that the player is more aware of the current breath state of the protagonist."
"Whether it's attacking or parrying, it's best to exhale. Of course, if the situation is urgent, it is not a big deal to exert force in the state of inhalation, but the protagonist will automatically accelerate and adjust his breath, from inhaling to exhaling quickly. β
"But this situation can't be too much, if you frequently exert force against the breath, the breath will gradually become disordered, and you need to calm down and adjust slowly."
"On the other hand, if you can exert power at the right time every time, your breathing will become very smooth, and your attack power and damage will increase."
"The enemy will also have a breath value setting.,When the enemy's breath value is in a state of disorder.,The protagonist can find the flaws in the enemy's moves.,No matter how much blood he has.,Kill with a direct hit.,Execute the action!"
"In addition, the setting of stamina is also different from before."
"The previous stamina was consumed quickly and recovered quickly, which is inconsistent with our understanding of 'stamina' in the traditional sense."
"After the introduction of 'Breath', the setting of the stamina value will also be changed. The total amount of stamina is large, and although actions such as attacking, parrying, and dodging will consume stamina, the consumption is very slow, and the recovery is also slow. β
"The breath value will affect the consumption of the physical value, the breath is smooth, the physical strength consumption is slow, and the return is fast; The breath is disturbed, and the consumption of stamina is greatly increased. β
"After the stamina is reduced to a certain threshold, it means that there is a difference in stamina between the two sides. When the weaker side parries the opponent's attack, the judgment conditions will become more harsh. Once your physical strength is on the verge of exhaustion, it is easy for the opponent to hit flaws, disrupt your breath, and make an execution action. β
"In addition, specific combat techniques must also be adjusted."
"The original battle was too boring, it was nothing more than rolling and dodging, not greedy for knives, and slowly grinding the boss to death through the backboard. This mode can be used on ordinary people, but since the identity of the protagonist of the DLC is a martial god, it must not be fought like this, the sense of disobedience is too strong! β
"In the new combat system, in addition to the original attack move, the main modification is the 'dismantling move' action."
"The enemy's attacks will be divided into upper, middle, and lower attacks, and there will be left and right attacks."
"The upper attack uses a cushion dodge to lower your head to dodge, the middle attack is defended by parrying, and the lower attack jumps up to dodge."
"This is a basic operation, and the identity of the protagonist is the Martial God, so in addition to these conventional handling methods, you can also use the Martial God's 'Seeing Moves' to deal with it."
"Seeing the move is also a parry, but it is more demanding. Not only does it need to be very precise in timing, but it also needs to use the right stick and a direction to judge. β
"After the player locks on the target, if the opponent's attack is from the player's upper left, then the player needs to push the right stick to the upper left first, and then press the parry button at the moment when the attack arrives, so that you can form a perfect parry of 'seeing the move and dismantling the move', and at the same time you will not be harmed by anything, disrupt the opponent's breath value, and let the opponent appear for a short period of hard stun."
"The same is true for attacks from other directions, such as directly above, on the lower right, and on the right. If you don't push the joystick or push the direction is not accurate, you can only trigger the ordinary parry, although you can also prevent it, but you may be injured or cause your breath disorder. β
"Individual bosses have super charged attacks, and this attack is best dodged. But there is also the possibility of breaking it with 'seeing and dismantling moves', but the conditions are very harsh. β
Hu Xianbin showed a shocked expression as he recorded.
The changes to this combat system are inevitably too big, and they are quite bold!
Not only does it subdivide the enemy's attacks into attacks in six directions (upper, middle, lower + left and right) to make it more complicated for players to deal with, but it also adds the setting of breath value.
For the great god, if you want to play a perfect boss battle, you need to constantly see the moves, see the direction of the attack to parry, and in addition, you also need to pay attention to your breath value at all times, and it is best to keep it in a state of "smooth breath" all the time.
This way, the combat experience becomes a bit like a fighting game, where you need to control the directional buttons to adjust the direction of the block. If you really fight, it will definitely become extremely fancy.
If the great god player can master this set of fighting skills and quickly beat the boss to the point of disorder, then the quick kill may be much faster than before.
But for the average handicapped player, maybe the gaming experience is another matter. It's likely that you're playing with your breath to be disordered, and then you're easily executed by the boss.
Suffice it to say, this is a very bold change, but also quite risky!
Hu Xianbin said: "Mr. Pei, the combat system has changed so much, which means that the difficulty of the entire game has to be readjusted, right?" β
Pei Qian nodded: "Of course." β
It's not for the sake of the player to adjust the difficulty, but mainly to clear the level by yourself.
After all, Pei Qian is very self-aware, he designed such a perverted combat system, and he had to adjust the breath value, and he had to push the right stick to parry like a fighting game, and he would definitely not be able to do it in terms of his handicap.
Therefore, you have to find a way to open a back door so that you can pass the customs smoothly.