Chapter 212: A Wolf Roar!
In the regular lineup, without TP heroes leading the line on the side, it will be difficult to resist the advance on the frontal battlefield.
The resurrection stream is different, though.
Time monomer resurrection, Qianjue's range immunity to death, unless the captain even the barrel explodes, with the ultimate directly explode the residual blood, otherwise, the tower will not be crossed.
Thousands of people are dumped, time bombs are coordinated, and the ability to clear troops is also quite good.
Several low-intensity battles, two rounds of small dragon competition, although the red side that is not strong enough can have an advantage, but it can't keep the residual blood, Kai Yin is even more wrong to be brought into the crowd, losing his life.
"A dog's life is exchanged for a wind dragon, and there is no loss." Su Hang's skills were kept in his hands, and he and his teammates first collected the elemental dragon, and returned to the city to synthesize the green armor.
With the advent of the Adaptive Helmet and the Abyss Mask revision, the number of times tank heroes produce exciting armor is getting lower and lower, but the current one is a good fit.
In auxiliary time, the output only relies on a Q, the hit probability is not high, and the AP damage is negligible.
Ike, as a time assassin, will not go all out to fight the front row, single magic resistance equipment, and at the same time increase health recovery, which is completely sufficient.
“???”
"Dog life?"
"You're a dog!"
"The anchor can say B words, pay attention!"
"Cain: MMP ......"
The chat was very cheerful, in fact, Su Hang was a little worried.
- Plzeň is not easy to deal with.
The mid-laner AP Ike method is strong enough, and the clearing speed is extremely fast, although the summoner's skill is ignited, but it is constantly involved, and no flaws are exposed.
The gap between professional players and passers-by players is very obvious here.
The passerby king, whose personal strength has reached the peak, may be able to suppress the captain even more miserably, but the processing of the troop line will not be so fine, and the existing resources on the map and the resources that are about to be refreshed will not have such an accurate control of the time point.
As the top French king in Europe, the United States, and even the world, Plzen is very perfect in the transition between the line, retreat, and huddle, dragging down the development and avoiding the battle during the weak period of the lineup.
It's like a fighting team encountering an operation team, obviously relying on its own combat ability to gain an advantage in the early and middle stages, but it doesn't have the ability to advance and expand.
Drag until the equipment is formed, and it is not easy to fight.
Many people think that the captain is a very strong late-game hero, not afraid of drag at all, and the six gods outfit the whole family to destroy the world.
Actually, this view is wrong.
It's so strong, why can't you see it in high segments?
The long development time and the lack of combat effectiveness in the early stage are not the key reasons, and the full-map ultimate support can completely make up for the problem of not being able to swim in the early stage.
Although the confrontation in the wild area is not as good as heroes such as Sindra, Rock Sparrow, and Snake Girl, it is not much weaker than Cassadine and Clockwork before it was formed.
The debut rate is low, and the reason is that the late stage is really not strong!
To make a horizontal analogy, the captain and the narr are actually of the same type.
In a head-on team battle, Nal's R is not good, he must lose, and R is good, he may not necessarily win.
In the same way for the captain, if the barrel is fried, it may not win, and if it is not fried well, it is equal to a mid-laner edge OB, and the result naturally does not need to be said.
If Suzhou and Hangzhou don't look for opportunities, it is equivalent to pinning the crucial positioning game on the performance of passers-by teammates with obvious average operation skills......
Apparently not!
If you win five or six games, a win or loss is less important because as the number of games increases, the proportion of a single game becomes smaller and smaller, and a high winning streak is mainly a matter of strength rather than luck.
7 wins in a row and 6 wins and 1 loss, and they will still match together, so it doesn't matter.
But if you lose in the third game, 2-1, you basically can't meet a player who has won two consecutive wins, but team up with one win and one loss, whether it is teammates' awareness, strength, or the hidden points added after winning, there will be a discount, and you will lose a lot.
Shaking his head, Su Hang glanced at the minimap and made sure that something was exposed.
Tap the D button to start the sprint, move the pointer to the opponent's jungle area to insert a new True Eye that has not been drained, and press Teleport!
The camera shifts, capturing the two Drama Master Ember and Time Keeper of the Qing Soldiers in the middle lane, marking the burst.
Su, K: "MID, R. ”
“MID,R!”
“MID,R!!”
4.5 seconds to read the strip is enough to command his teammates, although the captain expressed twelve points of doubt, but under Su Hang's continuous request, he still shot out his most critical things.
R, cannon screen!
Daughter of Death, Random Fire, Morale-boosting Cannon Screen!!
Buckshot is smashed down in batches, dealing 300% true damage in the center, and even though Ember has secondary acceleration protection, it is still smashed with a small half of health.
Later in the game, the captain throws a very crucial ultimate, and there must be something wrong.
Ember is not a fool, and of course he will not move closer to the wild area above his house, which is pitch black and could kill something inexplicable at any time, and chooses to retreat to the lower right, back to the range of the tower.
The Time Keeper is standing on the edge of the captain's move, unable to move with AD, but that's okay.
F6 has a good eye in the grass, and it is impossible to drill a Cain out of the wall.
"Whew-"
A wolf roar came from the wild area!
The reconnaissance guards monitoring the 1,300-yard range only saw a shadow of black and green mixed with a red ribbon flashing by, and instantly appeared next to Ember of the Drama Master.
Werewolf Ultimate, Endless Bondage!!
Using the shadow energy to suppress the target, the two claws opened the bow left and right, constantly tearing apart the thin and fragile body of the ember, and blood splattered!
The fan attack effect flashes continuously, and the giant hydra effect is stacked!
Purple AP damage jumps, along with the percentage physical value of the Ruined King's Blade!
The Time Guardian's ultimate has a range of 900 yards, and the flash is still a little bit short of a CD, so it can't be displaced, although it refreshes the 'Time Clockwork' with 'Shuttle to the Future' and increases its movement speed by 70%, which is still a step slower.
1.5 seconds of suppression, the last claw was swung, and the actor Ember didn't even have a chance to use the summoner skill, and was dropped by a set of seconds!
"?!!"
"The werewolf trick can fly so far??"
"Oh my God, is this a werewolf or a nightmare?!"
"Half a map??"
"Didn't I watch a fake LOL!"
The audience was filled with disbelief.
The new version of Werewolf is very difficult to operate, and in the case of low operation, the improvement is very small or even inferior to the old version.
As a result, many people are not clear about the mechanics of the Endless Restraint rework.
Not to mention ordinary players, these masters on the world server also don't know about it!
- The werewolf move distance is movement speed *2, and no matter how far away it is, the time taken from the starting point to the landing point is exactly the same, and the farther you pounce, the faster the speed.
Su Hang stacked plate armor in the spring, started sprinting, and coupled with the effects of the wind dragon and the home guard, the movement speed had reached 860 points when he landed, and the range of endless restraint was more than 2100 yards, which was equivalent to the Eternal Nightmare Level 1 ultimate!
40 minutes, blue AD is seconds!!
With one hand, the situation suddenly entered the ultimate moment.