1287 Video of the Battle of the Reconquest of Strasbourg

1287 Video of the Recapture of Strasbourg (Page 1/1)

In the process of rushing, these imperial players discovered that there was an urn city built in Strasbourg, and they entered the city through the south gate of Strasbourg, and entered this urn city after entering the city.

The rectangular urn city is surrounded by four walls, long from north to south, narrow from east to west, there is a gate on each side of the north and south, the south gate of Strasbourg is also the south gate of the urn city, the south gate is open, and the situation of the north gate is not clear. (At first, it was too far away to see the situation on the north side of the gate, but when you got closer, you could see a rough outline from a distance.) )

At this time, the Imperial players had two choices, one option was to continue to rush, rush into the city from the north gate of the Urn City, forcibly destroy the Interior Office, and win the battle; The other option is to exit the Urn City.

In fact, normally it is a more reasonable choice to exit the urn city, because the north gate of the urn city does not know what the situation is, and it is very likely to be closed, but who makes the choice to face the player.

There is not much to lose when a player dies, so death is not enough to scare players, they care about whether they can win the battle.

Since the [Strasbourg Recapture Battle] has dragged on for a long time, and the progress of a higher completion level is extremely rare, the strength of this group of imperial players is actually very strong.

With great strength comes self-confidence, and despite the lack of certainty, this group of Imperial players is still willing to take the risk and try it. And they know that if they escape from the city, they will wait for death, the Rhine is fast, and you have to have a high swimming skill to swim through, and the vast majority of players do not have this condition, so they can only wait for the enemy to come to their door.

In this case, it is a failure of the battle anyway, so it is better to take a gamble and forcibly take the north gate.

And here the video publisher also gave a narration, introducing that at this time the progress owner said something, he said that it doesn't matter if the north gate of the urn city is closed, he has achieved 61% completion of this progress, and persuaded a small family in Slatsburg to act as an internal response, and there will be internal response to help open the door at that time.

Hearing what the progress owner said, the other Imperial players dared to give it a go, and they continued to rush towards the north gate of the Urn City without hesitation.

The northern side doesn't have to worry about it, they are strategically located and can stand on the walls on both sides and shoot the Imperial players from a long range in a condescending manner. (In order to trick the Imperial players into entering the city, there were no people standing on the south gate wall at the beginning, otherwise they would be seen, and the opening plot of the battle would not make sense)

Neither the NPCs nor the players in the North will take the initiative to come down from the walls of the Urn City to fight the Imperial players in hand-to-hand combat at this time.

Although it is safe for players in the north to attack remotely on the city wall, after all, they are hitting moving targets, and there are shield players to cover, so it is difficult to guarantee the hit rate.

What's more, the players in the northern kingdom who participated in this campaign are not all ranged classes, although some melee class players also take out spare ranged weapons to shoot, or use their spell skills to fight a few times.

But on the one hand, it is usually used less, and the calculation in advance is not familiar, the hand is unstable, and the shooting is not accurate; On the other hand, ranged skills are both cultivated after all, and their power is limited, so it is difficult to hit the damage.

The situation of players in the ranged profession is definitely stronger than that of melee players, but the strength is also limited, mainly because of the prevention of the enemy from jumping up, the walls of the urn city are relatively high, so that the distance between the players on both sides is stretched, and many of the player's powerful skills of walking in a straight line can not be used because the range is not enough, so you can only use some skills with a long range of straight tracks, or curve tracks, or falling track skills.

But these types of skills are relatively rare, and the skill damage is often low, and the cooldown time is generally long, so players of the ranged profession are not very smooth to play, and they often have to play CD such as stop-and-stop, and the damage is not high.

This situation is especially prominent among mage players, and I have to admit that in this kind of long-range shooting in siege warfare, compared to the French players, the archers actually have more advantages (excluding the use of crossbows and magic guns, but such players generally practice some bow skills, or simply turn from the bow, especially the magic guide gun, which cannot be touched at the beginning of the game, and are all turned later), after all, there are more curved shooting skills in bow skills, and the range of bow skills is often better than spell skills. And even if the skills are waiting for the CD, archer players can also use normal attacks to throw them, so they don't look dry.

Compared with players, the class configuration of NPCs in the North is obviously more targeted, and more than sixty percent of NPCs are archers. This is not surprising, the urn city has been built, just waiting for the imperial side to take the bait and ambush, without bringing archers with anything.

The configuration is reasonable, the number of NPC archers is also a lot more than that of the player, and there is more discipline to carry out covering shooting, and the performance is naturally much better than the player, and nearly 80% of the battle damage of the Imperial player is caused by the NPC archers of the Northern Kingdom.

Although the performance of the Northern NPC Archers is good, the NPC Archers are ordinary NPCs after all, and their lethality is still inferior to that of the player, but the Northern Continent players are too restricted to play.

Therefore, it is completely unrealistic to inflict huge casualties on Imperial players in a short period of time when Imperial players are prepared, not to mention that the system gives Imperial players a campaign buff with double HP in order to take care of the too weak Imperial side.

Moreover, the level of this group of imperial players is very high, and they have prepared a little recovery material for this battle, and the recovery skills are still there at the beginning of the campaign, which is not so easy to kill.

As can be seen in the video, the Imperial players rushed to a distance of about 120 yards from the north gate of the Urn City with only about 60 casualties.

At this distance, the situation at the north gate of the urn city has been seen very clearly. (The visual range of a normal physique is 120 yards, and the visual range is increased by 10 yards for each larger physique, and it is not clear beyond the visual range.) )

The north gate of the Urn City is closed, as expected by Imperial players. Not only that, but there is also a team of 150 NPC heavy infantry standing in front of the door.

You must know that the warrior professional star rating of the northern country is the first in the seven countries, up to five stars, the heavy infantry is naturally very strong, the skin is rough and the flesh is very durable, don't look at only 150 people, the imperial players have to fight for a long time, and they have to pay a lot of losses.

However, there are still a large number of NPC archers and northern players on the walls, and some of the more impulsive melee players are already actively going to the city, how can they give the Imperial players so much time to deal with these heavy infantry.

The next process is a bit cruel for the Imperial players, although there are Neiying who open the door on the other side of the north gate of the Urn City, but these Neiying are not fools, they will only do it after seeing the Imperial players with their own eyes, and if they do it in advance, no one will cooperate and distract them, and they will be destroyed first.

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