Chapter 3 Server Opening Preparation 1 Server Selection

Ding Sa, 1.80 meters tall, slightly thin figure, a handful of vertical and bent hair that can allow birds to nest, slightly yellowed pajamas can be seen obvious oil stains, although a face can be called beautiful, but a pair of glasses stained with dandruff and dust is enough to dominate.

Ding Sa, who is 25 years old this year, can be said to be uneducated, unemployed, and unemployed.

His parents went abroad to work hard when he was 3 years old, leaving him to his grandparents to raise, and when his parents had a little success in their careers 4 years later, they wanted to take him abroad, but his grandparents were reluctant.

It didn't take long for the mother to get pregnant again, and the matter dragged on, and after October, a pair of dragon and phoenix fetuses were born, and the parents were busy with work and had to take 2 children, and no one mentioned this stubble again.

When Ding Sa was in his second year of junior high school, his grandmother's health began to deteriorate again, and the parents who had not been able to fulfill their child responsibilities were even more embarrassed to mention it again, and then 2 years later, his grandmother died, and within a few years, he helped his grandfather to the end, and Ding Sa was no longer controlled.

Because I don't have a deep relationship with my parents, I can't speak English well, and I feel quite comfortable by myself, and I happen to be admitted to a fairly good university, so I completely gave up the idea of going abroad.

Economically, the parents gave a school district house of more than 80 square meters, and the grandparents left a set of quite good stores in the market and a 120-square-meter house.

The 120-square-meter house is where my grandparents and myself have been living since junior high school, so I didn't rent it out, I lived by myself, and the rest of the façade and the school district room can be more than 10,000 yuan a week's rent, and there are more than 500,000 savings, which is more than enough to maintain his life and tuition fees.

What's more, his parents have been sending money to Ding Sa, because the exchange rate is more than the rent income.

After graduating from college, Ding Sa asked his parents not to send him money, and then tried to find a few jobs because of social inertia, but they didn't last long, and the longest was less than 2 months.

Because there is really no pressure on life and family, I simply do it as a charter company.

After all, Ding Sa is a person who has gone to college, although the whole university basically plays online games, but he is a college student and has a certain investment philosophy, so he used more than 800,000 deposits at this time to pay another set of down payments for the façade that he is optimistic about, and then used the rent of this façade to pay the follow-up installment loan, and he stayed at home to play games, and played until he was 25 years old.

Ding Sa's game level is very high, especially good at RPG type online games, plus the economy is relatively rich, so playing games has always been the first to go to the server.

Unlike competitive online games, which start at the age of 17 and begin to decline after the age of 23, RPG online games pay more attention to the accumulation of comprehensive resources, interpersonal communication is more important, and there are many more factors that distract players, so the peak period comes later, and the period of state decline is relatively late.

At this time, Ding Sa is at the peak of his state, and in several games in recent years, as long as it is not a big problem caused by irresistible factors caused by bad luck (such as career, team, etc.), Ding Sa has never let the strongest position of the server fall aside.

As soon as the news of the upcoming public beta of "Choice" was released ("Choice" does not conduct closed beta and direct public beta testing), Ding Sa took a fancy to it and made a lot of preparations for it.

He first spent 4 days reading all the materials on the official website and related forums, including the official historical background and related introductions to the game.

Due to the direct open beta, the official website provides a map of the Novice Village and descriptions of all the regular missions and common monsters in the Novice Village.

According to the task description, Ding Sa made a pre-plan overall list, and then analyzed and calculated it, first planned the task column that can be carried out at the same time and the path of movement is planned, and then the tasks that consume a long time and have a low rate of return are listed, and then refer to the experience gained by fighting monsters to decide whether to give up these people's tasks.

After the overall planning, use the drawing tool to mark the travel path, task details and related data on the downloaded novice village map.

Then Ding Sa went to the printing room and enlarged the finished map several times and printed it out so that he could view it at any time.

Although there must be many problems with this table and map, and it must be inconsistent with the actual situation after the game is launched, as a reference, it allows Ding Sa to have a psychological expectation and data comparison of efficiency at the first time, and can quickly adjust it.

Then there's the optional uniform.

Here I have to mention Ding Sa's master, Ding Sa has only worshipped one master when playing games, and this master is naturally also a gamer.

Ding Sa met him in his junior year, and since his apprenticeship, Ding Sa's level can be said to be a world of difference compared to before, in his own words, the master led him into the real door of online games and helped him open his mind.

Although he has only been learning from the master for a little more than a year, the master is the one who changed his entire gaming career.

Ding Sa's master is 8 years older than Ding Sa, and his personal level has already begun to decline when he is apprenticed, and his talent in game operation is not as good as Ding Sa's, and his personal strength has been slowly surpassed by Ding Sa in the second half of his apprenticeship.

Master Dan Ding Sa is an extremely rare theoretical player, and it is not the kind of talk on paper, its theory, data, and practice are extremely good, and playing games is completely played with the brain.

As early as the age of 24, he began to transform into a managed player when he found it difficult to spend a lot of time on games due to work and life problems, and the early purpose was to get more resources through the team, but later he really liked the game genre and began to consider group development as the first consideration.

To this end, he taught himself psychology, linguistic logic, and then summarized a large number of theories on online game management based on his own game experience and put them into writing.

Master Ding Sa once said to Ding Sa: "I have been playing games for many years, and my apprentices have received a lot, and you are the best one, but I am not willing to calm down and learn what I think is the most essence."

Of course, there are very few apprentices I am willing to learn, and those who are willing to learn are either not enough to understand, or their own conditions are insufficient, it is difficult to learn the essence, as I get older, the pressure of my family increases, and I don't know how many years the game can be played, and it is estimated that it will not be taught.

It's no wonder that today's young people like to compete for the first place, like the bright position at the front desk, who would want to learn from me about online game management. After that, Ding Sa and his master occasionally collaborated on 1 or 2 games, but most of the time they didn't have much contact.

Two years later, Master Ding Sa got married, and then gave up online games and returned to reality and family. And it was in this year that Ding Sa really entered his personal peak.

The topic is far away, Ding Sa remembers that the master once analyzed ten common mentalities of choosing servers for him, and said at that time: There is no inevitable relationship between the selection mentality and the game level, but the game level in turn affects the selection mentality, and the selection mentality affects the player's long-term personal development, and understanding the player's selection mentality has a certain reference value for his personal preliminary psychological modeling.

1. Take your pick.

Regardless of the difference between servers, you can click and enter at will, which often occurs in novice players who have just come into contact with online games or pure recreational players.

They basically don't have any game pursuits, playing games is just to pass the time, and they are not addicted to games, and they can give up games at any time, and most young players belong to this category. This type of player is the least valuable for the team. Personal development is also minimal.

2. Take the quality of the server network environment as the absolute priority.

This option is most likely to arise with players who play in their dorms or at home. The network environment is generally difficult to improve in the short term, and players who make this choice have a higher probability of having a mediocre machine configuration, so they will choose a server with a faster network speed and fewer server numbers.

This type of player, while usually only playing below the passing mark in large-scale battles, is also a medium-to-high team value because of this reason and will not easily change servers and games (other servers with higher network latency or other better games simply can't bring it up).

In terms of personal development, it is difficult to produce top players, especially high-level players in PVP, due to the limitations of hardware level.

3. Try to choose a new server on the premise of considering the network environment.

This choice is basically made by players who have a certain personal game pursuit, and it is also the most common selection criterion for casual servers, which is the largest category of all kinds of choices.

However, such players often have weak psychological tolerance, and if the development does not go well or does not meet their psychological expectations, it is easy to give up the current server and choose a new server or a new game to start over.

Although they occupy the majority of the team, only a few can become the backbone of the team, and the value of the team is medium to low.

In terms of personal development, because there are not too many constraints and are utilitarian, it is quite easy to have high-level players (high-level players here do not refer to the overall game level of the player, but only the good performance of a certain game).

4. Follow a few friends to choose clothes.

Because a friend chooses a certain server, he goes to a certain server, because it often involves real emotions, and the level of such players is difficult to define.

However, generally speaking, players with high game ability are more assertive and will not easily choose an environment that is completely unsuitable for their own play, so the probability of high-level players among such players is still low.

In terms of team value, because friends can cooperate with each other, there is a certain convenience in team cooperation, etc., and the more people there are, the less easy it is to change servers and games, but it will also disintegrate completely because of the departure of 1 or 2 people, so the team value is medium.

In terms of personal development, it greatly depends on the ability level of the leader of this small circle of friends, and strong ability can greatly drive this type of player, and even if the leader is not strong, even if the player is strong, he will be pulled back.

(This leader includes the opposite sex, friends with higher real-life status or stronger personalities, such as bosses and stammers, and refers more to the one of 2 or more people who makes the main decision, rather than pure gaming ability)

5. Pre-select a guild to join before the server is opened, and it will not be fixed in a guild for a long time, and then select a server according to this guild.

This kind of player has a certain sense of teamwork, attaches importance to and knows how to use team resources, most of them are more experienced veteran players, although they only use each other with the team, but usually do not unilaterally ask for and make trouble unreasonably from the team.

As long as such players are online for a long time and the team itself develops well, it is easy to transform into the backbone of the team, but unfortunately, usually more than 60% of such players are mostly online for no more than 10 hours, and the team value is medium to high.

In terms of personal development, players who are more focused on the team and need to use the team more often mean that they have to be involved more by the team, and the personal ambition is relatively low, so it is not difficult to have high-level players, but it is difficult to have top-level players.

6. Fixed in a guild for a long time, with guild selection as the choice.

This type of player also has a huge range of levels, from casual players to top players.

However, because it has been fixed in a guild for a long time, it basically does not change guilds, and the group loyalty is extremely high, and the members are also very familiar with each other, so the team value is high.

In terms of personal development, it is greatly affected by the development of the team, and it is natural for the elite players in the team to become the top few people in the server, and it is even more common for the team to be dragged behind if the team is not good.

7. Comprehensive selection.

Most of them are the choice of team leaders, taking into account their own development needs, the network environment of most players in the team, the direction of team development, the team's own competitiveness, avoiding strong competitors and other factors.

This choice is generally made by high-level veteran players, as only veteran players have the need to understand the entry of various guilds and avoid strong competitors to increase their probability of success.

Due to the very small number of players who make such choices, and most of them are team leaders, whether they are guild leaders or small team organizers, they are the core of the team, and even if they are scattered, their strong strength is enough to ensure that their team role is at a high point, and their team value must be at the highest level.

In terms of personal development, most team leaders are still influenced by the team, but the few casual types in this category are necessarily high-end players on the server.

(For example, the most common type of player in this genre, who did not get the opportunity to open a closed beta or beta, will choose a relatively new server to join, and after accumulating a certain amount of experience in this server, they will form a faction in this server and wait for the new server to be opened and then collectively transfer, and the more capable players will consider when choosing a server, such as server opening time, avoiding competitors and gathering manpower, and many other factors, which is usually the case when the studio chooses servers)

8. Regional server selection, because a server concentrates a large number of players in the region (the same province, the same city or the same dialect, and even a few games directly divide the server by province), or enter a large regional guild.

Although the same region can bring high loyalty, the requirements for guild management have been greatly increased, so it is basically even, and the team value is medium.

In terms of personal development, there are more goosebumps due to reality, and online dating and meeting are even more energy-intensive, even if one party is strong but can't push the favor and need to bring someone or accompany MM, the probability of appearing a top player is extremely low.

9. On the premise that the network environment permits, choose the first server as much as possible (the first server of Telecom or Netcom, even if the first server has been open for a long time).

Such players basically have a good psychological tolerance, will not change servers or games easily, have strong self-confidence, and prefer to participate in competition.

A small number of such players even hold the idea that the first server is better known and easier to intersect with top guilds, considering not only the gains and losses of a game, but also a more long-term perspective, although there will occasionally be more selfish problems because of greater ambition, and it will intensify the competition within the team to a certain extent, but the team value is still high.

In terms of personal development, it may not be as good as a comprehensive choice in the short term, but it is better in the long term.

10. Special purpose service.

There are all kinds of such options, BT, paranoia, and love saints are haunted here. Revenge, pickling girls are often the main theme of such players.

A very small number of guilds will also deliberately choose the same server because they want to play against rival guilds. Some BTs will make these choices for some strange reasons.

(For example, a loose person made a feud with a certain guild during the test, and then followed the selection of the server all the way with the idea of revenge from morning to night, or BT with strong self-confidence that was distorted to deliberately challenge the difficulty of hell, and then there was a guy who saw a beautiful photo posted on the official website and deliberately chose to serve a pickled girl, and a big RMB player chose a server that he felt suitable to show off his wealth, etc.).

It is impossible to judge the value of the team and the personal development of such players, but the paranoid and crazy people are the kind of people who have better not provoke them, no matter what their strength is, and if they can't beat you, they can disgust you to death.

Having a goal may not necessarily lead to success, but having a goal and firmly moving towards it has a higher probability of success.

Although the accumulation of resources in online RPGs is more important and more affected by non-competitive factors, it is without strong competitors and with a huge amount of real money invested.

Not to mention that money can't completely offset the effect of competitive factors, and not to say that you don't have that much money, and the success of pure money is not what you want.

Ding Sa knows very well what his goal is, to become famous, and to leave his footprints in the already insignificant history of online games as much as possible while he is still at his peak, maybe in the eyes of others, he is not doing his job, but at least he has to prove that he has been here, and it is not meaningless to play online games all these years.

What are the most basic qualities of a top player in online games? It's about knowing yourself.

In the case of not being able to understand the opponent (RPG online games rarely have a professional team to collect opponent information for you, and it is impossible to have enough video data), knowing your own ability limits and shortcomings is the most basic requirement.

Most players may not understand this, but in fact, the more top players have a clear understanding of their abilities, and even a certain amount of data.

Because when it comes to the top level, it is the difference between the line, once the level fluctuates slightly, it will lead to a fundamental change in the results of the competition, that is to say, the top players will be very sensitive to the improvement and decline of their level, and will try to avoid competing with opponents of the same level in areas that they are not good at.

This is also where online game competition is more brutal than sports competition, because the update here is more rapid, the decline in subtle quality is more obvious, and many practical game experiences may be completely outdated after just a few months without touching the game, and the reaction speed and hand speed will not be able to keep up with the rhythm if they drop slightly.

Coupled with the maintenance of one's own competitive state by physical training itself, it is difficult to return to the top in sports competition or maintain top competitiveness for a long time after the peak period has passed.

However, in online RPG games, due to more other factors, it is more common for the maturity of interpersonal communication methods to appear in a second spring with the increase of game experience. However, this is only the top players, and the few who really stand at the top will almost never return to the top once their level of competition has slipped.

Ding Sa is confident, he believes that he is a peak player, but self-confidence alone is not enough, he needs a big enough stage, not to dominate in a server with only 10,000 people online.

He hopes to leave enough marks and prove himself in his limited peak, so Ding Sa has taken a fancy to the stage of "Choice", and with such a goal, his server choice is naturally the first server (the servers of "Choice" are all dual-line servers).