Chapter 152. Face to face
At three o'clock in the afternoon, after New Frontier Media ended their press conference, a company that had never attended a press conference before took the stage.
That's Hatsune Video Network.
Xu Rui tidied up his clothes against his mobile phone, then put on headphones and microphones and walked onto the stage.
There were many audiences under the stage, Xu Rui saw that there were many people wearing the cultural shirts of Hatsune Video Network, some of them were printed with the silhouettes of two Kanban Niang, some were the mascot of Hatsune Video Network, and some were wearing green Hatsune Miku clothes, obviously, these are fans of Hatsune Video Network.
In addition, there are more passers-by, some are wearing cos clothes, and some are simply looking for a place to sit, in short, this press conference is not so enthusiastic, but Xu Rui still needs to take it seriously.
"Everyone, good afternoon, I'm Xu Rui from Hatsune Video Network."
He was the only one on the stage, Xu Rui opened his mouth and said, and there was a fair round of applause from the audience, at least everyone gave him a face.
"In the past year, Chuyin Video Network has grown from scratch, from an obscure small station, to a large station with tens of millions of users, which is inseparable from everyone's support, it can be said that it is because of the efforts of all video producers and audiences that Chuyin Video Network can make such a different voice."
After the usual opening, Xu Rui paused.
"Of course, I know you don't want to see me here, so let's be direct, I'm going to be here, on this stage, to announce the exclusive information about Hatsune Games' first title, Bloodborne: Cursed."
Hearing Xu Rui's words, people finally had a different reaction and began to turn their eyes from their mobile phones to the main stage.
Xu Rui pressed the remote control in his hand, and the PPT projected to the main stage immediately changed to the next page.
This is the promotional poster for Bloodborne: Cursed, which has been seen countless times, but before that, all the information about the game was this poster, a little information on the official website, and a manga version serialized in Monthly Shonen Frontline.
"Our game takes place in a different world, where there is more than one god, people have different beliefs, and diverse races live in different areas of the landscape......"
With Xu Rui's introduction, pictures appeared, and a different world that was very different from the real world slowly unfolded to people, although Xu Rui brought most of the settings in one sentence, but the time to introduce the entire game background was still five minutes.
Some people seem to realize that there seems to be something in this page tour.
Then, Xu Rui showed everyone the game body of "Bloodborne: Cursed" through a video.
Starting from the main interface, battle screens, character development, etc., the video introduces all aspects of the game in a simple and clear way.
Someone else gasped when Hollowe's name was revealed in the video, but the trepidation was quickly replaced by excitement and excitement.
Because the quality of the game shown is quite high!
When they saw the performance of a nun's character using ultimates in the video, the audience even exclaimed.
Is this really a page tour???
How can it be so cool???
People are confused.
The game's combat graphics are closer to classic turn-based RPGs, but the skill performances and character drawings are extremely exquisite, and in the 2D graphics, it shows three-dimensional courage.
And each of these characters has its own characteristics, some are gorgeous and elegant, some are hard-core and handsome, and the personality is distinct, and the card face of the standing painting alone is enough to make people have the urge to collect.
Coupled with the complex system and character development mechanism, after watching the video, most people have only one idea.
That's how the hell did Hatsune Games cram so many mechanics into one browser game?
In the public's impression, web games are simple and crude, and they can become stronger as long as they are charged, and they don't need any system at all, nor do they need any performances, as long as the number is more than ten.
And "Bloodborne: Cursed" looks more like a traditional handheld game, with hardcore gameplay, and to be honest, it seems a bit too much to make a page game.
Subsequently, Xu Rui invited a few lucky audience members to the side of the stage for a trial of multiplayer battles.
The demo boss is a massive monster called the Priesthood Beast, a monster with demonic rugged horns, a long head, a thick body of hair stained with blood, a bloody skeleton on its chest, and a monster with claws and fangs that exude a shuddering power in the moonlight.
Despite being a flat image, this boss still gives people a strong sense of oppression, and the audience looked at the big screen and some did not dare to pant loudly.
A few lucky viewers got six demo accounts, and the character configurations, weapon plates, and summons of these accounts are fixed, and as soon as you log in, you will be on the battle page.
After getting a little familiar with the battles, the six spectators began the strategy battle.
Just after the words "READY", the battle begins, and the piano weaves a stirring melody as a prelude, which is moving.
The projection screen chooses a viewer as the main perspective, only to see that he chooses a knight wearing a funny armor like an onion and uses his skills.
Bang Dong –
The long sword in the knight's hand slashes the monster with a slight breeze, and the sound effects and animations create a strong sense of blow, making it feel less like a turn-based game and more like an action game.
The battle began quickly, and it was only at this time that the audience realized that the battle seemed to be a bit complicated.
In the traditional concept, the combat of turn-based games is not just one knife and one sword, taking turns attacking, but the combat in Bloodborne: Cursed is not like this, take this priesthood beast, it will directly trigger a sweeping attack when it reaches 90% health, causing damage to all of our personnel, and when it reaches 75% health, there is another claw strike, dealing high damage to one of us.
The music gradually deepens as the battle progresses, and various orchestral instruments join in to form a symphony!
In the end, with the efforts of the six people, the priesthood beast finally fell, and the last remaining people of several people were also bloodless, which was a difficult victory.
This victory even made the audience present, and the passers-by who gradually gathered during the battle applauded, and several spectators who tried the game breathed a sigh of relief, and even sweat remained in their palms when their hands left the mouse.
In just ten minutes of battle demonstration, this stage suddenly became the focus of the entire convention and exhibition center!
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