992 Multi-Rule "Competitive De-Incentive Team Tasks"
What's more, driven by Yun Xiaohan, the average level of the first server in China is second to none among all servers in the world, since the first server in China can't make up a second team, the possibility of other servers making up such a team is even smaller, and it is necessary to apply for matching within these 15 minutes to collide with Yun Xiaohan's team. Pen "Fun" Pavilion www.biquge.info
It is precisely because of the fear that there will be insufficient teams to participate in the matchmaking that the official puts teams from all over the world together to match, so that the matching is much easier. With enough matchmaking, you can pick out and match teams with similar strengths, similar competition records and hidden scores.
While they were still matching, Yun Xiaohan continued to do his daily life in the territory.
Just as Yun Xiaohan guessed, the 15-minute countdown was over, and the match didn't have to be successful, and not even a matching opponent appeared.
"Since there is no teamfight match, your team is automatically qualified for the dungeon."
After such a system prompt appeared, Yun Xiaohan's team directly entered the second stage of the world dungeon without playing a team battle.
As soon as you enter the dungeon, an NPC will come up with several guards, and then there will be a short quest story.
This NPC is named Barry Oak and is a large businessman.
Barry Oak's twin children (a boy and a girl) were captured by a wyvern, and he was unable to move forward after chasing him all the way here with his guards, so he asked Yun Xiaohan and the others to save his children for him, as long as he could save his children safely, Barry Oak was willing to pay enough as a thanks.
In his quest to save lives, Barry Oak repeatedly stressed the need to hurry, or his children would be at risk of losing their lives.
After Barry Oak finished speaking, the whole group received a quest, which is a fixed quest that will be automatically accepted when you enter the quest, and the player has no way to refuse.
More important is the nature of the quest, which is a competitive team quest (worldwide, contribution competition, core contribution, exclusivity).
The so-called "competitive incentive team task" is a new concept in "Choice", the difficulty and completion standard of this task will generally be very high, not only to complete the task, but also to meet some detailed requirements in the task, once a team takes the lead in completing the task, then the reward of the task will gradually decrease, until it is reduced to the lowest level and will not decline.
This type of quest is more beneficial to the lead player, and it can be regarded as a leader perk.
As for the four annotations in parentheses after this task, they represent four different rules.
The "Worldwide Rules" means that this is a task that competes on a global scale, rather than only competing on a certain server, which is the proper meaning, and it is a world replica and a team battle is also conducted worldwide, so it is reasonable for the task to compete on a global scale.
The "Contribution Competition Rule" means that there is competition among team members, and the player who contributes more will receive better rewards after completing the task.
The "Core Contribution Rule" is an extremely strict rule, and the so-called core contribution means that there must be one person in the team who contributes more than a certain percentage of the total contribution of the task, and that person can receive additional personal rewards or start the subsequent story.
The proportion of this core contribution is uncertain, and the minimum requirements for the proportion of core contributions for different "core contribution" tasks are also different, but they are generally very high, with the lowest being more than 1/3, and even more than half of the total contribution.
The existence of "Contribution Competition Rules" and "Core Contribution Rules" also means that this task can be done repeatedly, but the regular reward and core contribution reward can only be received once.
Of course, players can choose a session with a high proportion of their own contribution to submit a task, and if they feel that the contribution proportion is not high, they can not submit it and leave the dungeon space directly, and then the dungeon task will be canceled, and the next time they enter the dungeon, they will automatically receive the task, and then do it again.
It's just that this task is a "competitive incentive team task", the longer it drags on, the lower the level of the task's regular rewards, and blindly procrastination in pursuit of a high contribution ratio is not necessarily beneficial, and the specific situation depends on the player's own choice.
The "exclusivity rule" is closely related to the core contribution, and the appearance of the "exclusivity rule" means that the first player to meet the core contribution criteria will inevitably start the subsequent story, instead of receiving additional personal rewards.
In other words, once a player's core contribution ratio meets the requirements, the core contribution proportion of other players will not be able to open the follow-up plot again, and they can only get additional personal rewards as compensation. (It can only be completed once per player, and it will not be completed after the level exceeds the limit)
This "rule of exclusivity" seems to be more advantageous to the leading players, but it is actually relatively fair because the level is limited there.
It's too difficult to complete the core contribution, it's useless just for a certain player to perform well, and there is a huge gap between other players and his performance, a team of 24 people, one person has to overwhelm 8 people or even 12 people, and other teammates can't deliberately paddle, this kind of task generally has a time limit or other special restrictions, and if the boss is not killed within the time limit, or a certain requirement is not met, the task will fail directly, and it is useless to have a high proportion of personal contributions.
Although the leading players have the advantage of being the first mover, once they are completed, they will be excluded, but the players in front need to explore the playing style of the dungeon, and they do not have an advantage in the preparation of equipment and consumables, and the competition for the qualification of the dungeon is also greater.
Players who are lagging behind can directly look at the ready-made strategy, and then they can buy good equipment and skills from the dungeon, and the related consumables have a stable supply when they want to enter the book (players will not let go once they find a way to make money), and the most important thing is that the "dungeon entry qualification" competition pressure of latecomers is much smaller, and you can brush more copies, and the chances will become greater.
All in all, the first mover has the advantage of being the first mover, and the last mover has the advantage of being the first mover, which cannot be said to be absolutely fair, and there is no absolute fairness in the world, but at least it is not too much of a loss.
What's more, this exclusivity is only for the opening of the follow-up plot, although other players who have completed the core contribution cannot open the follow-up plot, but they can also get additional rewards as compensation (you can't get additional rewards when you open the follow-up plot), and the follow-up plot is only a possibility, if the follow-up plot is not completed well, it is likely to be as good as the extra reward.
PS: This is yesterday, it's too tiring to improve the rules, I've changed it many times, and this rule will be used later. I've been running outside for the past two days, I'm too busy, I don't have enough time to sleep, try to keep it updated, and I'll have to go out to eat with someone later, and I'm going to drag it out until the early hours of the morning.