Chapter 288. methodology

The villain's proportions are not much different from those of real life, but he looks more slender, he has a male face, wears a green hat, wears clothes of the same color, has blonde hair, and has long pointed ears like elves, judging from the dress, it looks like an adventurer in a traditional RPG.

"Ah, Mr. Guo, Mr. Huo, good afternoon."

Lin Shuyi simply said hello and leaned over to take a look.

"What is this?"

She asked, pointing to the little figure on the paper.

Unlike young original artists like Lin Shuyi, Kwok Wai-jen prefers to paint on paper, at least in the design stage, Kwok still uses solid paper.

This villain is depicted on paper, compared to the neatness of the pen tablet, there is a little more uninhibited feeling, just look at it, it is enough to appreciate the strong painting skills.

"This? This is the main character of the new game. ā€

Huo Luofei naturally knew Lin Shuyi, he smiled and explained.

"I was about to look for Mr. Xu to read the draft, but I didn't expect him to go out."

"New Game ???"

Lin Shuyi's eyes widened, she had heard before that in addition to the three games that were being operated, Hatsune Games was also preparing to develop a new game, but she didn't expect that it had already started preliminary preparations.

"That's right, Xiaolin, how about you take a look at this character?"

Although Guo Weiren is old, he doesn't have the frame of his predecessors at all, he pulled out the chair on the side and motioned for Lin Shuyi to sit down.

Lin Shuyi put down the cup, picked up the original, and observed it carefully.

There are two originals, one of which is more grim and realistic, like the art style of Bloodborne: Cursed, and the other is a little more sunny, but both have a delicate oil painting texture that is closer to that of The Last of Us.

"The final rendering of this game will be close to 2D animation, and I think the overall impression of the second plan is okay, as long as you modify it, you can use it."

Holofe explained.

"2D rendering?"

Lin Shuyi felt a little strange, 3D games are not popular precisely because of realism, why are they all made in 3D, and they still need to be rendered in 2D?

Some animation studios specializing in 3D in the industry have used 3D modeling, 2D rendering to produce animation, from a single still picture, the level of the picture is not inferior to 2D, but once it moves, it will appear very stiff, therefore, in traditional animation companies, most of the 3D is used to replace hand-drawn in some difficult to depict, or require a lot of manpower and material resources to depict the scene, such as explosions, or a large number of pedestrians on the street.

"Well, you may not know so you will be confused, but this new game, in the words of Mr. Xu, is a game that can make people feel relaxed and happy from the heart, and after discussion, we think that the realistic style is not suitable for this game, so we use 2D rendering."

Huo Luofei saw Lin Shuyi's doubts, in the game industry, 2D rendering is not uncommon, but it is generally used in the adaptation of animated comic works, such as the console game of "One Piece", which uses a fighting mode, and the characters in it use 2D rendering in order to keep it consistent with the animation.

"Then if you say so, the second one is indeed better, giving people a hearty feeling, but looking at it this way, the details of these two characters are very plump."

Lin Shuyi looked at the original manuscript carefully, although it was a draft, every detail of the character was expressed, which made her think of the work she was doing, and the gap made her a little lost.

"What's wrong?"

Guo Weiren saw Lin Shuyi's stunned expression and asked.

"I didn't ...... It's just that I've been working on a character design recently, and I feel a little overwhelmed. ā€

Lin Shuyi sighed, although she took over the job, without the guidance of her seniors, it was still a little difficult to explore by herself.

"It's okay to have a simple character image, but if you want to perfect the details, it becomes very difficult, there is no inspiration at all, either it feels too deliberate, or it looks mediocre, and even the difference between the male and female protagonists is only the hairstyle that I just thought of."

Guo Weiren heard about Xu Rui's new work, he thought for a moment, and then said.

"This is normal, Kobayashi, because the original painting is more like a reproduction, which is a reproduction of the content in the performance script after adding details, and the work of character design is more like creation."

Guo Weiren, who has many character design experience in "Bloodborne: Cursed", naturally has a deep understanding of this area.

"I don't know what school education is like now, but in our time, everyone started from their own independent creation, only then did they become original paintings, and finally returned to creation, and for everyone, depicting the world in their hearts is the biggest dream."

More than 20 years ago, the animation industry was not yet perfect, and universities did not offer corresponding courses, and the vast majority of concept artists entered the industry with a love for animation, and before becoming concept artists, they were first and foremost creators.

But now, Lin Shuyi thinks about it, from the art exam in high school to the four years of study in college, in fact, they have only been learning how to paint, and there is very little teaching about creation.

She thought again, maybe it was because Xu Rui's "Voice of the Stars" was a real "creation" that it was loved by so many people.

"I'll teach you a way."

Guo Weiren continued.

"You imagine that you are the character in the story, what kind of clothes you wear, what kind of actions you do, what kind of things you like, use your imagination and let the characters come to life on their own, so that the details of the characters are not deliberately piled up, but naturally revealed."

Hearing Guo Weiren's words, even Huo Luofei bowed slightly.

"When I was creating a story, I also liked the theory that I tried my best to create a living character, put it on the chessboard of the story, and let them live freely, so that the story would be flesh and blood, real and not mediocre."

The words of the two made Lin Shuyi realize.

She thought of her junior high school days, when she was a girl who had not yet decided to become an animator and actress, she would play imaginary characters with her friends, and she would meticulously set detailed backgrounds, preferences, past, present, and future for that character.

"I—I seem to have some ideas!"

Lin Shuyi hurriedly stood up and was about to run to the office.

"Your cup."

Huo Luofei reminded her, and Lin Shuyi staggered back, picked up the cup and left.

If you want to create a character, you must first become that character.

Lin Shuyi thought silently in her heart and returned to the tablet.

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