Chapter 532: Career Stunt [Holy Shooting]
[Holy Spear Execution] (Stunt): An active skill that can only be learned by the owner of the [Dragon Lance Saint] class, after learning, you can awaken the [Rigid Body], [Death Awakening] and [Broken Sky] skills, and at the same time collect the final enhanced skill [Guiyuan].
[Holy Lance: Revelation - Rigid Body]: Passive skill, awaken the [Rigid Body] skill, change it to permanently gain 20% of all damage reduction effects, every time your HP decreases by 1%, you can get an additional 1% damage reduction effect, up to an additional 60% damage reduction effect, and can get a total of 80% damage reduction effect; The effect provided by this skill does not stack with any same effect from other equipment and skills, and the highest value is taken when it exists together; This effect cannot be amplified by any positive effects and increased to a fixed value.
[Holy Lance Advancement - Death Awakening]: Passive skill, awaken the [Death Awakening] skill, so that it can be changed to permanently gain 70% of all damage increases; The effect provided by this skill does not stack with any same effect from other equipment and skills, and the highest value is taken when it exists together; This effect cannot be amplified by any positive effects and increased to a fixed value.
[Holy Lance Record - Sublimation - Broken Sky]: Passive skill, awaken the [Broken Sky] skill, change it to a passive skill, the target that has been attacked by yourself will take 30% additional damage from any side of the damage in the next 5 seconds, and the additional damage will be fixed and will not be increased by the damage buff effect; This damage pierces defense and cannot be negated by any damage reductions; This effect cannot be amplified by any positive effects and increased to a fixed value.
[Holy Shoot: Finality - Returning to the Element]: Passive skill, every time you successfully block and defend against an upcoming attack or skill, the damage of that attack or skill will be completely negated; Permanently gain 30% of all class skills cooldown reduction, and make all class skills unconsumed; The effect provided by this skill does not stack with any same effect from other equipment and skills, and the highest value is taken when it exists together; This effect cannot be amplified by any positive effects and increased to a fixed value.
There's nothing happier than seeing a whole bunch of ruthlessly strong skills in your skill slot, and if anything, it's just a wholesale artifact.
The old man next to me was still leading the way in front, but I couldn't help but laugh out loud as I walked along the road.
"Hahahaha......!!!!"
If he wasn't an NPC but a normal player, I'd probably have called the psychiatric hospital to report my symptoms by now.
The huge damage reduction can make me extremely difficult to kill when I have residual blood, and the terrible damage increase has further expanded my existing damage, and the extra boost effect directly makes up for the increase in the power lost by [Broken Sky], and the improved Broken Sky has also changed from an active skill to a passive skill, allowing me to have a daunting team damage buff effect when fighting in a team.
It's not an exaggeration to say that the buff that a good Guardian can provide may not be able to increase the damage by 30% in the end, not to mention that my extra damage is still a complete whole damage and will not be reduced by any traits.
The huge boost made me a little fluttery, but after calming down, I actually thought about it, although the bonus was enough to make me stand out from the crowd, but the setting of "only the highest value for the same effect" directly negated all my other similar effects; And the number of boosts for these skills is fixed, and I can't help but feel a little disappointed that I don't have any bonuses related to "effect buffs".
In other words, all the passive or active skills of the same type that come with all the equipment on my body now have become nothing more than a literal entry, unless I can get a boost beyond this statistic.
Seemingly...... The equipment needs to be replaced......
However, now the no-cost setting of all class skills is the most practical, which means that all the potions in my backpack to replenish MP can be resold, and I don't have to worry about running out of MP in the future.
That's a big savings!
After people reach the full level, they have completely lost the benefits of level up, and the way to have a huge sublimation is nothing more than the acquisition of skills or equipment. Now that the battle on the continent is on the horizon, I'm looking forward to fighting the Demon Slayer and Hades again.
This time, they must pay for their arrogance.
……
Name: Xingyu
Class: [Dragon Lance Envoy]
Subclass: [Miner]
Race: Terran
Hidden Profession: [Xiangyi Heavenly Master]
Level: 100
HP:52102
MP:25275
Physical Attack: 61550
Magic Attack: 0
Physical Defense: 21753
Defense Against Magic: 18822
Speed: 2475 (Base Speed*247.5%)
Hidden Attributes:
Power: 6505
Endurance: 732
Constitution: 457
Intelligence: 0
Dexterity: 523
Realization: 295+500
Hit Rate: 100%
Physical Critical Strike Chance: 100%
Magic Critical Strike Chance: 5%
Psy: 188/1000.
……
Skill:
[Holy Shoot: Ascension - Death Awakening]: Passive skill, permanently gain 70% of all damage increases; The effect provided by this skill does not stack with any same effect from other equipment and skills, and the highest value is taken when it exists together; This effect cannot be amplified by any positive effects and increased to a fixed value.
[Holy Lance: Revelation - Rigid Body]: Passive skill, permanently gain 20% of all damage reduction effects, every time HP is reduced by 1%, you can get an additional 1% damage reduction effect, up to an additional 60% damage reduction effect, and a maximum of 80% damage reduction effect can be obtained; The effect provided by this skill does not stack with any same effect from other equipment and skills, and the highest value is taken when it exists together; This effect cannot be amplified by any positive effects and increased to a fixed value.
[Broken Army]: Ultimate, perform a group slash on the enemy within 3 yards in front, damage value (physical attack * (300+150)%), no consumption, cooldown (10-3) seconds.
[Slash]: Ultimate, perform a slash attack on an enemy in a straight line of 5 yards in front of you, damage value (physical attack * (300+150)%), no cost, cooldown time (10-3) seconds.
[Holy Lance Record: Sublimation - Broken Sky]: Passive skill, the target that has been attacked by yourself will take 30% additional damage from any aspect of damage in the next 5 seconds, and the additional damage borne is a fixed value, and will not be increased by the damage buff; This damage pierces defense and cannot be negated by any damage reductions; This effect cannot be amplified by any positive effects and increased to a fixed value.
[Tempest Break]: Terminal, performs a spinning strike on enemies within 10 yards of the surrounding area, dealing damage (Physical Attack * (300+150)%), and granting the caster a (45+22.5)% movement speed bonus for 20 seconds, and an additional (Speed * (0.01+0.005)) % movement speed, no cost, cooldown (20-7) seconds.
[Dragon Soul Gathering]: Ultimate, for 20 seconds, greatly reduce the cooldown time of other professional special skills by 40%, during the duration of the enhancement, you can accumulate your own state by attacking hostile targets, each attack can accumulate (5+2.5) energy points, when the energy value reaches 100, you can release 5 yards of range damage, damage value (physical attack * (650+325)%), no consumption, cooldown time (30-10) seconds.
[Unarmoured]: Ultimate, active skill, any skill or attack will deal (Physical Attack *(100+50)%) additional damage next time, and make the target unable to receive defensive buffs from any aspect for 10 seconds, no consumption, cooldown (20-7) seconds.
[Breaking the Nine Skies]: Ultimate, condense a Phantom Spear, launch a long-range throwing attack on a single target within 50 yards, damage value (Physical Attack Power * (450 + 225) % + Strength * (2 + 1)), and make it enter a binding state that lasts for 3 seconds, no consumption, and a cooldown of (45-15) seconds.
[Dragon Shadow Indestructible]: An active skill, place an unattackable and involuntarily controllable phantom anywhere within 10 yards, the phantom lasts for 5 seconds, and the phantom can imitate all the skills of the main body and attack the same target with the main body, if the target is outside the skill range of the phantom, the phantom will automatically choose the nearest target to attack; The damage dealt by the phantom is (30+15)% of the main body, and the phantom will not move with the movement of the main body, but it can be displaced by the displacement skill, and the main body can choose to swap positions with the phantom, and the phantom disappears after swapping positions, with no consumption, and the cooldown is (400-133) seconds.
[Comprehension: Juetian Proud Cold Kill]: Active skill, compress the power in the body to make itself enter an invincible state that lasts for 3 seconds, unable to move and attack during the invincible time, and then launch a large-scale charge with a maximum distance of 100 yards, causing 50 physical damage to all enemies in the charging path, each damage value (physical attack power * (100 + 50) % + number of attacks in the invincibility time * strength * 1.5), no consumption, cooldown time (3-1) hours.
[Cripple]: An active skill, the next normal attack can launch a weakness strike on a single target, causing it to enter a stun state that lasts for 2 seconds, consumes 100 MP, and has a cooldown of 20 seconds.
[Suppress Domineering]: Passive skill, all attacks or skills of the skill owner will carry [Domineering], when attacking the target, [Domineering] will dispel the special effects carried by the target that can resist damage, and cannot take effect on damage reduction; If the dispel effect is successfully activated, the damage is increased by 20%.
[Curtain Lock]: A passive skill that deals lethal damage to the target, destroying the resurrection effect it currently carries or has.
[Spell of Silence] (Stunt): Active skill, which opens the user's arcane peep power, so that the user can explore the core of the magic pattern and destroy the spell from the root, the skill holder can perceive the skill at any place within 500 yards around, and can make one of the skills forcibly interrupted, the skill cannot escape the law of interruption before the effect is generated, and then cause the user of the skill to "silent" effect; Cannot perceive nearby skills during the skill cooldown, and the "silence" effect caused by it lasts for 5 seconds, and the cooldown time is 1 hour, and there is no consumption.
[Gathering Skill]: Level 10 (300000/300000), Passive Skill: Increase the chance of gathering, increase the chance of collecting additional items, obtain the ability to collect spiritual power, and can convert spiritual power into its own attributes.
[Holy Spear Execution] (Stunt): An active skill that can only be learned by the owner of the [Dragon Lance Saint] class, after learning, you can awaken the [Rigid Body], [Death Awakening] and [Broken Sky] skills, and at the same time collect the final enhanced skill [Guiyuan].
[Holy Lance: Revelation - Rigid Body]: Passive skill, awaken the [Rigid Body] skill, change it to permanently gain 20% of all damage reduction effects, every time your HP decreases by 1%, you can get an additional 1% damage reduction effect, up to an additional 60% damage reduction effect, and can get a total of 80% damage reduction effect; The effect provided by this skill does not stack with any same effect from other equipment and skills, and the highest value is taken when it exists together; This effect cannot be amplified by any positive effects and increased to a fixed value.
[Holy Lance Advancement - Death Awakening]: Passive skill, awaken the [Death Awakening] skill, so that it can be changed to permanently gain 70% of all damage increases; The effect provided by this skill does not stack with any same effect from other equipment and skills, and the highest value is taken when it exists together; This effect cannot be amplified by any positive effects and increased to a fixed value.
[Holy Lance Record: Sublimation - Broken Sky]: Passive skill, awaken the [Broken Sky] skill, so that the target attacked by yourself will take 30% additional damage from any side in the next 5 seconds, and the additional damage cannot be offset by any damage reduction effect; This effect cannot be amplified by any positive effects and increased to a fixed value.
[Holy Shoot: Finality - Returning to the Element]: Passive skill, every time you successfully block and defend against an upcoming attack or skill, the damage of that attack or skill will be completely negated; Permanently gain 30% of all class skills cooldown reduction, and make all class skills unconsumed; The effect provided by this skill does not stack with any same effect from other equipment and skills, and the highest value is taken when it exists together; This effect cannot be amplified by any positive effects and increased to a fixed value.