Chapter 882: Existence II

The first thing Eric needed to do in order to do this was to return safely to Bracada. It's just that Rod is not optimistic about whether Eric can do this.

With a clear understanding of Eric's deeds, Rhodes knew that this incomparably powerful legendary mage had eventually died at the hands of Sandru.

For Sandru, the protagonist of the second expansion, Eric is not only a mentor in his learning of magic, but also an obstacle that must be overcome.

In Rod's sight, Eric at this time, although he suppressed Sandru's words and made his will temporarily firm, but his slightly trembling body still revealed the true thoughts in his heart.

Relying on his own perception, Rhodes was able to detect traces of the presence of strong magical elements from Eric's body.

Rhodes realized that Eric was able to stay in the air for a long time, instead of using spells such as the Hercules Aegis to create a physical air barrier for his feet in the air, and he did not use any treasures to achieve this, what he cast was a real fifth-order spell, flying thaumaturgy.

The existence of flying thaumaturgy grants the caster the ability to fly at will, as well as the ability to fight in the air, regardless of the caster's size.

The only drawback of this spell is that the only object of this spell is the caster himself, and the caster cannot cast flying thaumaturgy on other creatures.

Once this restriction is lost, the caster will be able to cast this spell on all creatures, and even the mountain-sized Beamon Behemoth will be able to fight in the air under the effect of flying thaumaturgy, and the advantages of flying creatures will be severely reduced.

In Rod's impression, the limitations in spells can be applied to most mages, but there are also some mages who are not affected by such restrictions.

Rowling, who has a unique talent, and Eric in front of her, and even Sandru, undoubtedly belong to this special kind of mage.

Relying on their own spell-casting skills, these mages are able to make changes to established spells, so that the spells become their desired effects, even if they are flying thaumaturgy, with the help of these mages, they can bypass the restrictions of the spell itself and apply it to other creatures.

The strength of the close to the legendary mage, coupled with the rich knowledge of spells, allows the mage to break through the limitations of the original rules in the process of casting spells, and cast various spells according to his own needs.

Not only flying thaumaturgy, but almost all spells can be transformed in the hands of these powerful mages.

Some powerful mages with this ability can even teleport and act on others, causing creatures other than themselves to change their positions.

Looking at Eric who was in mid-air under the effect of flying thaumaturgy, in Rod's eyes, the tremor of Eric's body was extremely obvious, and Rod almost didn't need to deliberately observe to notice this.

In Rhodes' impression, the best way to deal with flying thaumaturgy is to cast the most unique exorcism among the third-order spells.

The existence of exorcism can dispel all spell effects on the target, whether it is buff or debuff, will be dispelled by the exorcism without discrimination.

The effect of exorcism is limited to the state attached to the body by the mage. The effects of the equipment, as well as the spells solidified on the equipment, are not part of the scope of exorcism.

Once the exorcism has successfully applied to a mage who is performing flying thaumaturgy, it will immediately force the mage to return to the ground and not dare to stop in the air at the risk of falling.

It's just that it's not a simple matter to want to work on the flying thaumaturgy cast by legendary mages.

In Rhodes's opinion, if you want to dispel Eric's flying thaumaturgy by exorcism, you may need Lv20's exorcism to do it.

There are very few mages who put too much effort into exorcism, let alone practice it to the level of Lv20. Using exorcism to force Eric to the top of the tower is destined to be difficult to achieve.

Looking at Eric in mid-air, from the expression of this legendary mage, Rhodes could feel the anger on his body, but the feeling that Eric gave Rod was more of a stubble.

It is not easy to completely change the concept of a legendary mage, and even if he puts a lot of evidence in front of him, he will not necessarily change his opinion.

The situation in front of him made Rod clearly understand the attitude that Eric had at this time. Even though he realized that there was probably something wrong with the mage god, Eric still suppressed it, and no matter what Sandru said, he was not prepared to be affected in any way.

For the information in Sandru's words, Rod, who has many experiences in his previous life, naturally has a deeper understanding.

In Rod's impression, in the late game of his previous life, there was indeed such a statement, trying to prove that the name of the mage god did not match the truth.

Rod recalls that the emergence of this statement should wait until the arrival of the fourth expansion piece.

At that time, players who had gone through three expansion packs in the game already had a sufficient understanding of the background history of the game, including the mage god of Bracada.

The deeds in the first three expansions are more or less related to the existence of Bracada, and among them, the first and third expansions are the most involved.

In the first expansion, Bracada faces the revenge of the hero Tanan and his men.

In this battle, as savage creatures come only for revenge, Bracadane has destroyed a large number of civilization-carrying things, including countless historic magic academies and even the former home of the mage god.

In the third expansion, in the face of the attacking creatures of hell, Bracada and Erathia are the two most affected forces in the entire surface world, and if it is not for the all-out action of a large number of players, there will even be a risk of extinction.

The two expansion battles have one thing in common, which is the spiritual symbol of Bracada, and the god of mages never appears.

No matter what kind of loss Bracada suffered, the god of mages, who was revered by all the mages, showed no sign of making a move, and let all this catastrophe happen in the land of Bracada.

It was precisely the emergence of this situation that led players at that time to doubt whether the strength of the mage god was really as strong as recorded in the classics in the game, otherwise how could the entire Bracada bear the risk of extinction.