888 Custom plan 2 (PS in this chapter contains spoilers, the number of chapters is so festive)

It seems that Yun Xiaohan's action plan has been done very carefully, but in fact, it can be done in much detail if it is replaced by death and bites you to make a plan. Pen ~ fun ~ pavilion www.biquge.info

For example, it can be better to rob the public warehouse in the city, Yun Xiaohan is now completely one-size-fits-all, but in fact, there are some materials that he can directly deal with to the local nobles or merchants, and then just take the money away, it will save a lot of things, and even sell them at a high price, but Yun Xiaohan runs too little and has no understanding of the price of trade goods, so he can't make a plan in this regard at all.

Another example is the ransom, Yun Xiaohan's approach is to let the noble viscount pay, but there are always misers and no lower limit among the nobles, and it is possible to collude with each other, in fact, it should be judged according to the nobleman's family crest, the size of the mansion, and the location of the city where the mansion is located, to judge its approximate worth, and then set a bottom line for the ransom, but Yun Xiaohan pays more attention to the game background when he reads the book, and he just has a general understanding of the family crest of the aristocratic family, at most, he can remember a few important families, or the family he is interested in. Only when the brain is crippled will he memorize the family crest of those small families, not to mention the significance of the size or location of the mansion, Yun Xiaohan has not paid attention to it at all, and naturally there is no way.

There is also the ratio of workload and remuneration, Yun Xiaohan is also vague, and he does not provide any data at all, because he does not know the consumption and salary level of ordinary people, so it is naturally impossible to quantify this ratio.

And if these are replaced by death and bite you, he will definitely know these things, because he is a super heavy paranoid, and he will take the initiative to learn everything he can know about the game, even if it doesn't help him and has nothing to do with the character he plays.

Death bites you record a lot of data for this, then analyze it, and dig deeper. And death also bites you and has a specialty.,His memory is particularly good.,Especially the data memory is particularly twisted.,As long as he's interested in the data.,After analyzing and researching, you can basically memorize it.,It's terrifying.。

Although normal people will think that biting you even if they die is doing useless work, he himself never feels that he has done useless work.

Death also bites you to do this at the beginning because he often does the general scheduling, so although some things are useless to himself, for the sake of the whole team, he will spend time to study, such as the mage he obviously plays, but he will go to the warrior and priest to study how to equip, add points, and wash talents, so that he can guide others, and for example, if a certain copy does not have his equipment at all, he will still study the way to play, and even run the business route, the task overall planning map, etc.

In the daily online game, death also bites you spontaneously study and study various affairs little by little, as long as it is something that he finds useful, he will subconsciously memorize it.

At the beginning, this practice was only done for others, and death also bit you through small things, one by one, to quickly win people's hearts, but later even to bite yourself to admit that he has turned this "obsessive-compulsive disorder" and "memorizing data" into a "habit", and even a "mental illness".

Although he will feel as if there is something wrong with him when he occasionally dies and bites you, he can't get rid of this problem, so he can only let it go.

It's like playing a stand-alone game, many people play it in seven or eight days, and death bites you but you have to play seriously for 2 months, eat all kinds of places thoroughly, and can't wait to push out all kinds of growth formulas, and finally challenge the highest difficulty, and clear the lowest level, the worst equipment, and the shortest time, compress the clearance standard to the limit that ordinary people can't even think of, even if you give a detailed graphic tutorial afterwards, other players can't imitate it.

So, people are sometimes incomparable, and there are always a handful of perverted guys in the world.

All in all, although Yun Xiaohan has a good brain and a very high level of play, he obviously has a great lack of knowledge reserves. Of course, this is more so than the pervert of death biting you, and the knowledge reserve of Yun Xiaohan is still much stronger than that of the vast majority of players.

Don't look at Yun Xiaohan's current management of guilds and territory management, but that is all in the general direction and overall rules, and Yun Xiaohan is not too worried about the details of management.

Of course, as long as the requirements are not too high, it is good enough for Yun Xiaohan to do this, just rely on this fairly detailed plan to transport a large amount of materials, and get a high score is completely fine, in fact, he has already met the highest requirements of the game designer. But there is no harm if there is no comparison, Yun Xiaohan's is so good that it depends on who he compares with, and people like you who die are specialized in challenging the limit, and they can often do things that the game designers themselves have never thought of.

People like death bite you are actually not all the pleasure brought by the game.,It's the fun of challenging your own limits.,It's just that death also bites you, even in this kind of person, it's a particularly perverted kind.,And the interest is also more bizarre.,Actually trying to challenge yourself in online games to challenge the ultimate of virtual social management of personnel.,There's no one left.。

However, this strange interest in death bites you can give him a huge advantage in online games. Different from the real enterprise, the real enterprise does not particularly need a manager who does everything, a lot of work can be handed over to professional managers to do, and the following people take the salary to hold your job, even if they are not convinced, they dare not blatantly do it.

However, due to the lack of sufficient binding force, the lack of management talents, and the unreasonable and transparent relationship of the selection mechanism, the online game guild or group needs a serious and responsible manager who understands most of the affairs and cares about everything. Therefore, the leader of the online game group is very important, and the situation of a nest of bears is extremely prominent and common.

After Yun Xiaohan wrote the plan and confirmed it, the 6,000 NPC soldiers began to implement it according to the plan, forcing people to go out to carry supplies door to door, and they didn't even need NPC officials to command, but it was also possible that the battle scene was simplified, but no matter what, there was no need for Yun Xiaohan to bother his mind anyway, and it saved him a lot of trouble.

After all, this is just a game.,It's not a reality.,It's still relatively simple in the implementation stage.,Ordinary NPCs won't have their own ideas like real people.,Privately, they won't play a ** kidnapping or something.,And NPC civilians as long as they don't force them.,Don't force them to a critical point.,The probability of resistance is also very low.,Even if there is sporadic resistance, it will be suppressed immediately.,Basically, there won't be any moths.,It's very worry-free.。

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PS: This chapter is so difficult to write, I wrote it for more than 6 hours, either Kavin, or thinking about how to choose words and make sentences, and write what I want to say in my heart, but I guess it will still be said by everyone, but there is no way.

In addition, when it comes to the fact that death also bites your character, there are a lot of people who ask, so I will spoil it a little.

This character was the initial protagonist when I first conceived the book, and he was a faction leader-type character, mainly for management and intellectual crushing, but I later considered that such an atypical protagonist was not suitable for online game novels, because this character didn't need to level up much, and he didn't need to PK with players, and he always had a plot after he appeared.

And there is a huge problem with such a protagonist, that is, I can't follow the dark line of my textbook step by step, and it is not suitable for slowly revealing the gameplay of the game, so there is a new protagonist of Yun Xiaohan later.

These two characters are based on my own experience, Yun Xiaohan is 22 or 23 years old when I am still in my personal peak, and death bites you when I am 25-28 years old. They represent the pinnacle of the two types of players, and go straight to the theme of the novel.

Because the character of death bites you too much, it will be noisy, and he will not appear until the later stage, when the protagonist encounters setbacks in camp competition, the design purpose of the character of Liya is mainly to be used as an introduction to the plot, otherwise there is no heroine in the original first version of the outline.

In fact, the main theoretical content and the essence of the climax of this book will mainly appear after the death also bites you after the debut, but it was estimated that it would be at least 5 million words, but according to my current writing progress, there may be a significant excess, think about it a little scared, I only wanted to write 5 million words, this will not be written to tens of millions, I haven't written much of the content of the outline, I feel like it's going to explode, I want to speed up the pace!! But often inexplicably the rhythm is supported, obsessive-compulsive disorder, data control can't afford to hurt.

Finally, this month's full attendance is gone, so I don't have to keep full attendance this month, and there will be no more first-in-the-first and then corrected.