Chapter 220: Third-level Township
With the smooth closure of the two sections of the wall, the wooden wall was completed. Pen & Fun & Pavilion www.biquge.info
The national system bulletin sounded.
"Ding-dong. After unremitting efforts, the lord of Zhulu Lord, DJ County, Ba County, Yizhou, has finally upgraded Zhulu Leader to the third third-level township, congratulations to Yu Buzhi player! ”
Zhulu Ling was promoted to a third-level township, ranking third.
Just a few minutes ago, when Yu Buzhi and the others were waiting for the completion of the wooden wall, one of the player's territories was the first to ascend and upgrade the territory to a third-level township before Yu Buzhi.
The second to advance is the commander of the soldiers of Yuyang County, Youzhou.
The military leaders have always been low-key, and the deepest impression of this territory by the outside world is the vigorous development of the shipbuilding industry, which looks inconspicuous. When the impact of the first-level township, the cloth soldier led unexpectedly ranked the top three, at that time there were many people who thought that the cloth soldier leader was just lucky, ranking in the top three is a bit unworthy of the name, this time the cloth soldier leader is the second to promote the territory of the third-level township, I believe that since then, no one will question its strength.
"The military leader is working so hard to develop the shipbuilding industry, shouldn't he really want to go to Wajima to see the queen?"
Yu Buzhi smiled and opened the lord's manual.
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Territory: Deer Hunt
Grade: Level 3 township
Specialty: cloth, Ba Xiangqing
Territorial title: The power of the tiger and wolf, Muren Yuyi, the first town in the world
Territorial area: 100 square kilometers
Current Population/Maximum Population: 4000/8000
Existing Building/Largest Building: 37/45
Current/Max Army: 500/1000
Resource index: 68
Economic index: 70
Resident satisfaction: 82
Territorial popularity: Famous everywhere
Number of dependent provinces: 8/10
Guardian Beast: Civet
There are 17 production buildings in the territory: primary general store, senior blacksmith shop, senior carpentry workshop, primary kiln, clay pit, mining farm, farm, intermediate martial arts hall, primary tailor shop, intermediate post station, fish pond, warehouse, barn, vegetable garden, lumber yard, primary livestock farm, and primary medicine garden.
There are 7 military buildings in the territory: Barracks, Strategy Mansion, School Field, Primary Equipment Center, Wooden Wall, Wooden Gate, and Primary Arrow Tower.
There are 4 cultural buildings in the territory: private school, junior school, ancestral temple, and Taoist temple.
There are 6 public buildings in the territory: residential houses, intermediate taverns, intermediate medical halls, primary teahouses, primary inns, and pharmacies.
There are 2 administrative buildings in the territory: Duzhi Mansion and Yamen.
There is 1 special type building in the territory: the Easy Containment Room.
Buildings that can be constructed:
Hunter's Cabin: A hunter-only workplace that works in a hunter's cabin to speed up prey handling and reduce wear and tear during handling. Required Class: Hunter; Construction funds: 800 gold.
Mulberry Garden: Mulberry trees can be planted. Construction funds: 1000 gold.
Primary sericulture farm: Raising silkworms to get cocoons, silkworm cocoons are an indispensable raw material for the production of weaving mills. Required Occupation: Silkworm Farmer; Construction funds: 2000 gold.
Primary weaving workshop: Processed silkworm cocoons to weave gorgeous silk. Occupations Required: Weaver; Construction funds: 2500 gold.
Primary dyeing workshop: Dyeing cloth to meet the preferences of local villagers for different colors of cloth. Required Occupation: Dyeer; Construction funds: 2000 gold.
Primary Mill: Processes grain to increase the variety of food in the territory and improve the quality of food. Construction funds: 1200 gold.
Prison: A place where captives or criminals are held, NPCs or players in prisons cannot escape on their own. Required Occupations: Official; Construction funds: 10,000 gold.
Righteous House: A mansion that provides free food and lodging to accommodate homeless displaced people, each of which can accommodate 2,000 displaced people, and the displaced people in the righteous house will continue to consume territorial materials; The territory decides whether to continue to accept the displaced people, and once the supply of supplies is interrupted, the displaced people in the righteous house will leave on their own; The house can be rebuilt. Construction funds: 5000 gold.
Randomly upgrade buildings:
Intermediate Arrow Tower: Upgraded from the primary Arrow Tower, the Intermediate Arrow Tower provides better protection for the garrison soldiers, and the range of the Arrow Tower is increased by 20 steps from the original base. Construction funds: 4000 gold.
Intermediate Academy: Upgraded from the Junior Academy, it imparts knowledge to the Territory Youth, and after the upgrade, the Academy can teach more students at the same time and open more subjects. Required Occupations: Intermediate Xiucai; Construction funds: 5000 gold.
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The above is the basic information of the third-level townships.
Compared with the previous upgrade cycle, the resource index remained unchanged, and the economic index and household satisfaction declined slightly. This is to be expected, the territory has been attacked one after another in the previous period, and several times it has been invaded by strong enemies, causing heavy losses to buildings, residents and troops, and it is inevitable that the economic index and the satisfaction of residents will decline. Despite this, these two indices remain extremely high enough to put many territories to shame.
In this upgrade, six of the eight new buildings belong to the production category, namely: the pig man's hut, the mulberry garden, the primary silkworm farm, the primary weaving workshop, the primary dyeing workshop and the primary mill. The concentration of so many production buildings is a situation that has not been seen in previous upgrades.
The fish is unwise and understands why.
The third-level township is the last stop before the territory enters the city level.
The city level is a new stage, and the city level will open up more functions, and the territorial strength will be greatly improved compared with the township level. In the previous life, there was a saying that only by entering a city-level territory can you truly feel the power of the lord.
In the game "Three Kingdoms", the city must reach the corresponding strength in the economic, cultural, military and other territorial fundamentals. For the vast majority of territories, the growth of military power is mainly determined by the troop ceiling, and the increase of cultural influence is a gradual process, but the economic strength of the territory can be seen immediately. The appearance of multiple production buildings in the third-level township stage can be regarded as a surprise reinforcement before the impact on the city.
The hunter's hut, with a large number of hunters in the deer collar and two subordinate territories for full-time hunting, is undoubtedly a much-needed building for the territory to speed up the processing of prey and reduce attrition. The Hunter's Hut was presided over by a Hunter, which was obviously difficult for the Deer Leader, and several Hunter's Huts were soon built in the territory.
Mulberry gardens, primary sericulture farms and primary weaving mills provide a complete industrial chain for the territory, with mulberry gardens supporting the operation of primary sericulture farms and silkworm cocoons providing raw materials for the production of silk for the weaving mills. The value of gorgeous silk is not bad, and the textile industry is expected to become a new economic point. It's just that there is a lack of necessary silkworm farmers and weavers in Zhululing, and the textile industry can only exist in the plan and cannot be implemented for the time being.
The emergence of the primary dyeing workshop is to process the cloth, and the relatively monotonous cloth can meet the villagers' preferences for different colors of clothing after dyeing, and the added value of the dyed cloth is higher. But the dyeing mill faced the same problem as the textile industry, and there were no dyers, so it had to be put on hold for the time being.
The emergence of the primary mill can improve the variety and quality of food in the territory, and the wealthy villagers have strong purchasing power and need more, better and more refined food. There was no requirement for skilled personnel for the junior mill, and construction began soon.
(Continue to make up for the change, it should be late, don't wait.) (To be continued.) )