1165 BOSS's HELPLESSNESS
Faced with this situation, Yun Xiaohan was both happy and depressed.
Joy is that he can fish in troubled waters, players are so lively, it is difficult to find players with full blood, the healer wants to help people add blood but can't find anyone, can only add blood to people through the list of teammates, but use the skill to find that the teammate's is no longer within the scope of the healing skill. In addition, the player's position is also denser than before, after all, there are too many people from the three camps mixed together.
Therefore, Yun Xiaohan is now much easier to kill people than before, he can get a lot of heads with just one [Bloodthirsty Retrospective Target], and he can generally kill half more people than before when he smashes down with a range skill.
The depressed ones are also a lot of people, there are people everywhere, and those players who can't squeeze around the boss are all around the boss, circle after circle, and a large number of skills fly over wherever they run.
And there are too many players, there is no unified command, and they don't know how to control hatred, no one will tell them what skills to use as much as possible, players are throwing whatever skills they have, a large number of deceleration skills are thrown over, and Yun Xiaohan will inevitably be hit, fortunately, the control resistance of the BOSS is high, and the deceleration is very small, at most it is reduced by 25%, and the duration is very short, basically no more than three seconds, but even so, the occasional deceleration is still quite annoying, and Yun Xiaohan sometimes can't break through the encirclement, and he can't run for a while before he is surrounded again.
Yun Xiaohan is also very helpless about this, most of the players are now too late to rush the output, no one will pay attention to the style of play and reduce losses at all, the T position no longer needs to provoke skills, does not pull hatred, and the healers do not add blood, they have all turned to remote output, what else is there to say?
Acting skills have to be appreciated to be valuable. When the enemy doesn't talk about the rules, Yun Xiaohan's acting skills are completely ornamental.
Seeing that he could get a large number of heads with just one skill, but his blood volume was falling down, Yun Xiaohan didn't know whether he should be happy or sad, but he knew very well that he would definitely not be able to last long if he continued like this.
But Yun Xiaohan really has no choice, he has used all the moves that can be used, in the face of the player's brainless tactics, he is as helpless as a real boss, the player kills one by one, and he can't kill it all.
Fortunately, players are also afraid of death, and if they die, they can't continue to fight bosses to get combat contributions.
There are so many people besieging the BOSS, and the BOSS takes the initiative to find it, that is, the player's face is black, and he is unlucky. But it's one thing to die if you're unlucky, it's another thing to take the initiative to rush to the boss to find death, and it's still extremely rare for players who dare to rush up and attack the boss closely, but the T positions don't dare to do it, because the scene is too chaotic, there are too many stray bullets, don't kill the boss, it's too wrongful to kill the stray bullets, and it's difficult to add blood to the healers in time.
It is precisely because players will take the initiative to distance themselves from the boss that Yun Xiaohan's blood loss speed is not particularly fast.
But even so, after only about twelve minutes, Yun Xiaohan's HP dropped to 31%, a full 21% drop (deducting the blood returned by Yun Xiaohan's blood recovery skill, and fighting so much), and when he only faced the Imperial player before, the player fought for more than half an hour to defeat 40% of Yun Xiaohan's HP.
That's when things suddenly changed.
The large player teams of the Elven Kingdom and the Arcane Council saw that it only took twelve minutes to defeat 21% of the blood, and felt confident that they could take down the boss in the remaining time, so they wanted to clear all the Imperial players with the highest combat contribution in order to get more drop shares, so they brazenly attacked the Imperial players after a simple tandem.
The Arcane Council and the Empire had already fought around the boss before, and although they arrived a little late, they were later defeated, and they had limited information, but they didn't give up scouting, so they still knew a certain situation. They knew that the highest contribution to the battle among the Imperial players was the joint team formed by the eight Solupe guilds, so the attack of the large player teams of the Elven Kingdom and the Arcane Council was focused on the combined team composed of these eight guilds.
(The account of "Choice" is a real-name system, and iris detection is also required, although an account can create multiple characters, but once the player chooses a faction, the newly created characters can only be in that camp.)
Although you can switch factions in the game, that is, treason, the higher the level, the higher the title, the greater the cost, but once there is a character treason, other characters need to switch camps, and before all the characters change camps, all characters will not be able to play normally, and the communication mode will also be locked. Players can take the initiative to delete other characters to shorten the process and reduce the cost, and the deleted characters do not need to switch sides.
Because the process of switching factions is more cumbersome and costly, players will not switch factions under normal circumstances, so it cannot be said that there are absolutely no faction spies, but it is extremely rare, after all, the spies and the original camp have no intersection, and can only be controlled by realistic means, and the cost is too high. )
The Imperial Joint Team was not surprised by the sudden blow, and they would do the same thing if they were in the same position, so they were always on guard, and when they found that there was a change in the other two camps (the other party needed to gather personnel before they moved), they also assembled the personnel, and they were not very passive after being hit, and immediately launched a counterattack.
However, the main task of the Imperial United Team is to defeat the boss as soon as possible, and they have already taken the absolute lead, and if you kill the boss, you can get the bulk of the drop. In contrast, the fight with the other two camps is secondary.
Otherwise, if you keep grinding with each other, you don't know how long you will grind, as long as you knock out the boss, without the influence of the "Death Respite" BUFF, are you afraid that you will not be able to kill you foreigners in the territory of the empire?
The only thing to worry about is that the player who gets the boss drop will be 100% out of the boss drop after being killed, but on the one hand, unless it is wiped out on a large scale, the probability of this situation is not high, and the drops are directly into the bag, and others don't know who got the drops; On the other hand, the fall that burst out will definitely be next to the corpse, or the probability of getting the drop again is greater, and the fertilizer water will not fall into the fields of outsiders, and there may be many people on this side who are looking forward to this kind of thing.
Therefore, the Imperial United Team only carried out a limited counterattack, slightly suppressed the opponent, did not let the opponent taste the sweetness, and attacked their own side unscrupulously, and more importantly, attacked the boss.
But no matter what, due to the sudden turn of the main forces of the Elven Kingdom and the Arcane Council, the main force of the empire also had to divide a large part of its forces to defend, and the pressure on Yun Xiaohan was greatly relieved.
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