Chapter 175: The Resident Evil sequel and two new games

Hearing Yang Chen's words in the conference room, everyone instantly lifted their spirits.

A new blockbuster with two smaller projects.

There's an action.

Everyone looked at Yang Chen.

"First of all, about the sequel to "Resident Evil", this sequel still has Leon as the absolute protagonist, and King Ada will also have a lot of appearances." Yang Chen looked at everyone and first said a piece of news that made them excited.

Nebula Games' first game was "The Combination of Isaac", and although the subsequent "Octopath Traveler" and "Escape" have achieved a lot of success, it is "Resident Evil" and the follow-up "Resident Evil" developed through "Resident Evil".

At the beginning, Lionsgate's "Ghost 4" encountered Waterloo, but "Resident Evil" shined, and even set off a wave of zombie fever, especially with the explosion of "BioShock", the FS of each family has added the related zombie mode.

Although only some of the more well-known FS games have survived the zombie mode, most of the games have died.

However, many subsequent FS games still added zombie mode, which shows its classics.

Whether it is in terms of influence or income, the biochemical series in the current Nebula game is definitely ranked at the T1 level.

Even though "The Elder Scrolls: Skyrim" is higher than the previous "Resident Evil" in terms of sales and scale, the current Biochemical series is still the main product of Nebula Games.

Including the official and comics, Xu Yu is also preparing for development.

For the development of the i series of "Resident Evil", Yang Chen and Xu Yu also discussed in private before, and Yang Chen, who has dream memories, knows the plot of "Resident Evil" later.

According to his idea, he provided an outline of the main story, and then specially asked the writer and the comic book author to produce it.

But Xu Yu felt that this might be a bit unreliable, after all, who knows if the players can like the plot provided by Yang Chen?

According to Xu Yu's idea, it is to create the concept of parallel time and space, or multiple versions of the story.

Then look at the market reaction of the players, the stories with good reactions will continue to be serialized, and the stories with bad reactions will be cut in half, and everyone will treat it as if nothing happened.

Hearing Xu Yu's idea, Yang Chen was shocked, this operation is very similar to the i method of a superhero series in dream memory!

However, Yang Chen recognized Xu Yu's idea, after all, he had the existence of dream memories, and he knew what the follow-up plot was, but others didn't know.

Similarly, dream memories are also limited, such as the plot scenes about Leon, which are no longer available after "Resident Evil 4" and "Resident Evil 6" in dream memories.

How do I continue the Biochemical series then? A dedicated team is indispensable.

Returning to the game itself, Yang Chen continued to talk to everyone.

For the development of the sequel to "Resident Evil", Yang Chen himself is not very worried, with the previous experience in the development of "Resident Evil", coupled with the experience of "Resident Evil" and "The Elder Scrolls: Skyrim", the whole team can be said to be very mature.

The only problem is the choice of genre and pacing.

Whether to continue to follow the essence of micro-horror, or to strengthen the action and shooting elements, this is a key point that Yang Chen needs to consider.

"Resident Evil 4" in the dream memory can be said to have brought a series of major innovations, mainly changes created by technology such as over-the-shoulder stake shooting.

But these innovations are not the main focus, the most important thing is in the rhythm of the game.

From the dream memory, the first game of the "Resident Evil" series set the tone of the horror game, and slowly developed in the later stages, and by the time the fifth and sixth generations of the work had shifted to the sudden shooting genre.

Multiplayer and exhilarating shooters dominate the game, although a large number of players say that it has lost the essence of biochemistry itself, which is the horror element.

But the two games in a row, although players sighed in disappointment and gave low scores in the media ratings, they were the two highest-selling games in the history of the series, and players showed what it means to be true with their actions.

And after this kind of refreshment, the biochemical series also changed from horror elements, turned around and abandoned the sudden elements and returned to the original fear, and once again had a bumper word-of-mouth sales.

How to position the next sequel to "Resident Evil" is one thing that Yang Chen needs to consider.

"In addition, we will also develop two small games that are not very large, a board game with randomness like Isaac's Bondage, and an RTS type game." Yang Chen looked at everyone and said.

RTS type of game!

When everyone heard Yang Chen's words, they couldn't help but look confused.

Going to RTS games again?

In the early days, it relied on RG games to start, and the right way should be to continue on the road of RG, and then suddenly made a horror game halfway, then made a FS game, and then made an ARG game, but at least it is also the road that RG can say to return to itself.

But what the hell is RTS-type games now?

Everyone looked at each other, quite confused.

"I will produce the follow-up GDD, among which the name of the chess and card project is tentatively named "Auto Chess", and the RTS type game is tentatively named "Command & Conquer: Red Alert"" Yang Chen looked at everyone and said.

The reason why he chose these two games was that Yang Chen had a very detailed arrangement plan in his heart.

Nebula Games will usher in an expansion next, and the main recruiters will also select some inexperienced junior interns or senior freshmen.

Directly let them join projects such as the sequel to "Resident Evil", "BioNova" and "The Elder Scrolls: Skyrim"?

That's, isn't it hard to add it to serve tea and water?

The two models chosen by Yang Chen are mainly used to cultivate follow-up talents and for strategic layout in the game field.

As for the cultivated talents, if they don't stay in Nebula Games, then Yang Chen can only say that the other party is either higher than the sky, or he is full of confidence in his own ability.

After all, although the scale of Nebula Games is not as good as that of the Big Three and Jiasheng, the potential is definitely not bad, and the treatment is also considered to be the highest level in the industry.

Regarding the specific ideas, design, and detailed gameplay of the two games, Yang Chen did not introduce too much.

When he completes the GDD in the future, they will naturally be clear.

At present, the main work is to complete the mobile side, as well as the Dragonborn DLC and multiplayer mode after The Elder Scrolls Online: Skyrim.

When Yang Chen and they were having a meeting, Jiasheng acted as an agent for the power storm's masterpiece "Epic Continent", which was officially facing players around the world.