865 The Deep Purpose of Legendary Skills
PS: The previous article omitted a setting, the game made two adjustments to the use of [Dungeon Drop Exemption] in a certain version update. Pen % fun % Pavilion www.biquge.info
1: After territorialization, guilds in the same territory will be regarded as the same guild, and although the guild skills of each guild are still studied independently, the lord can choose several skills to share across the territory. (The number of shared skills is determined by the liege's title)
2: As long as the players of the non-territorial guild do not exceed 1/3 of the total number of dungeon teams, the use of [Dungeon Drop Exemption] will not be affected, but the use time of the guild's [Quest Drop Exemption] will still be consumed.
PS is after the text is posted, modified and added, the text has a lot of words.
――――――――――――――――――――――――――――――――――――――――――
Although it took some extra time, Yun Xiaohan still led the team to open up two copies very smoothly.
Because it is still the first time to open up the wasteland, 4 bloodline materials are a must, and in addition, Yun Xiaohan also got two drops.
One is the [Transformation Fruit] that I have already obtained one before, and the other is the [Elven Dragon Skin].
[Elven Dragon Skin]: Legendary-level professional skills, no limit to learning level, magic resistance skills, upgradeable, pre-learning requirements: have a mana bar, have a rare skill, two legendary skills, have at least 25 legendary degrees, and learning this skill will consume 10 legendary degrees. Elven dragons are not real dragons, and they don't need to have dragon blood to learn this skill.
After learning this skill, the player will permanently reduce spell damage by 10%. (This effect cannot be increased.)
Activated for 6 seconds at level 1, the user's skin will temporarily transform into a colorful Elven Dragon skin, absorbing 50% of spell damage, 25% of the absorbed damage will be converted to health, 25% will be converted to mana, and the other 50% will be depleted. (Spell damage is absorbed first, and the remaining spell damage is calculated for magic resistance).
This skill must be completed within one month.
[Transformation Fruit] was the first group brought out today, and it was still not very favored by other players, so Yun Xiaohan took it down when he asked for 6 gold. The last [Transformation Fruit] bid cost 5 gold, and 5 gold benefit fees were also given, and the actual expenditure was more.
[Elven Dragon Skin] This skill is a real super magic skill, it is out of the second group, although all the teammates are very greedy, but no one fights with Yun Xiaohan, on the one hand, this defensive skill must be given priority to T, on the other hand, the legendary skill consumes the legend degree, they don't have the legend degree, and they can't learn it.
Speaking of legendary skills, Yun Xiaohan originally felt that the appearance of legendary skills was somewhat unreasonable, because in addition to himself, other players only had one or two legendary degrees at most, and the vast majority of people didn't have them, not to mention spending 10 legendary degrees, but at least 25 legendary degrees This learning requirement is too harsh, and the skills still have time limit requirements, and they will disappear if the time limit is exceeded, which is simply deliberately not let people learn, and it will be wasted if it is long.
But after reading a post by a player from another server on the forum last night, Yun Xiaohan realized that the design of the legendary skill was not unreasonable, but that he did not find other uses for the legendary skill.
The author of that post got a legendary skill by luck.,He can't learn it himself.,Sell it and can't sell it.,As a result, when there are 3 days left in the time limit of the legendary skill.,The system automatically triggers a task.,The player can choose to hand in this skill to the camp.,Or offer a legendary skill to a hero-level NPC.,Of course,The legendary skill must be the right one.,You can't give physical skills to the mage NPC.,NPC won't accept it.。
Legend is a thing, there are not enough players, but NPCs do, and NPCs like Napoleon can still lack legend? This is obviously impossible.
It's like the [Perfect Spell Casting Gesture Construction] that Yun Xiaohan obtains can be dedicated to Napoleon, which is equivalent to an adventure quest that can expand his network, allowing players to establish relationships with key NPCs.
The key NPCs in "Choice" are not just casual chats that can establish a relationship, there is no way, players can't even meet the NPC face-to-face, let alone let the other party listen to your suggestions, so if you want to expand the relationship with the NPC, you must take some "special ways".
This time it is clear that the design of the legendary skill is not intended for players to learn at this stage. The reason why the legendary skills are now produced is to whet the player's appetite, the second is to provide a way for the player to have a good relationship with the key NPC, and the third is to give the player an illusion of developing the key NPC and increase the interactivity of the game.
But it doesn't mean that with legendary skills, you will be able to contribute skills to NPCs, first of all, you have to find a suitable object, and secondly, you must be able to see each other, if the other party's status is too high, the player will not be able to see it.
And even if the player can't find a way to donate legendary skills to key NPCs, they can also hand over the skills to the state, and then exchange them for the next level of skills, and get some other compensation. Like the author of this post, he changed to a rare level skill that he can use, and obtained a lot of feats and a certain number of combat merits (for exchanging territories), although rare level skills cannot be compared with legendary skills, but players are actually not too disadvantaged.
Dedicated to the country is more of a short-term benefit, and dedicated to key NPCs, it may not be of much benefit in the short term, but it is a long-term benefit to expand the network and maybe when you can get a lot of benefits from it.
The pros and cons of this need to be weighed by the players themselves, and for individuals, of course, it is good to learn by themselves. For the guild or territory as a whole, it is clear that the benefits of befriending a key NPC are likely to be greater, not only for themselves, but also for the entire team.
Because this post has been hyped very hot, many players are paying attention to the relationship, and the official also specially posted a top post to make a supplementary explanation for this: "The dedication skill is exclusive, once a hero-level NPC has learned a certain legendary skill, then it is useless for other players to contribute the same legendary skill, and this hero-level NPC will not accept it again."
Contributing legendary skills is just a stepping stone, heroic NPCs have their own independent will and character, and will not be easily influenced by players, and it is unrealistic to expect to accumulate NPC favor by relying on legendary skills.
In addition, after offering the legendary skill, the player will get a favor from the NPC, and the player can make a suggestion by consuming the favor, but the NPC will not take the player's suggestion 100%, and the favor will still be consumed after refusing to adopt the suggestion. But after the favor is consumed, the expanded network will not disappear. ”
As soon as this official post came out, it aroused heated discussions among players. Although not many players have ever played the Legendary skill, this does not prevent them from discussing whether it is cost-effective to exchange for the rare skill themselves, or to dedicate it to the heroic NPC.
Many people said that I am just an ordinary player, no matter how strong the guild is, it has something to do with me, although the rare skills are a little worse, but I have never seen a rare level skill until now, and it is not bad to have rare skills, at least I have fallen into the affordable.
Another group of people said that it is more cost-effective to dedicate to hero NPCs, and that a key suggestion will not be mentioned, even if it is just to be able to talk to the NPC, or if the NPC takes care of the player a little in some cases, it may be very useful. And the expansion of this network relationship is not a one-shot deal, and it is not this time to recognize you, the next time the NPC will not know you, it can benefit in the long run.