1378 Diverse Missions
It is precisely because I am fully aware of the strength of Yun Xiaohan and the Lingqiongge team that I love to eat bamboo shoots that I want to befriend Yun Xiaohan more and more.
I love bamboo shoots and still have my own little pride, his operation level can only be considered decent, and the command is not very good, but he is very good at doing tasks and role-playing.
As the player levels up, the missions in the game become more and more diverse, some simple regular tasks are fine, but those with higher rewards are more complicated.
It's fairly common for high-reward missions to include a puzzle component, as quests only provide a few clues that players need to follow to progress and solve quests.
There are often a lot of random divergent choices during the mission, or there are links that require players to interact with NPCs, and the most critical of these divergent choices and interactions is role-playing.
The choices you make during quests and the specific content you communicate with NPCs must match your identity.
For example, a crusade against bandits is divided into multiple links, players must first complete reconnaissance within a limited time, and then report the information to the NPC who issued the mission, and then lead the NPC troops to attack the cottage, and there is finishing work after successfully defeating the bandits.
There are a lot of mission details in this, and the progress and results can be completely different depending on the player.
Some players are very careful and thoughtful, and if they have infiltration skills, then they will get more information from reconnaissance.
When reporting information to NPCs, players can not only submit system information summarized by the game's AI, but also actively interact with NPCs, write a text report, and make their own suggestions.
There are a lot of omissions in the system's information, and it is obvious that it cannot be compared with the text report submitted by the player himself, and if the suggestion is done well, the NPC will also attack the cottage according to the player's suggestion.
In this way, the difference is very large, those who are afraid of trouble, just submit system information, no matter how careful the reconnaissance is, the mission evaluation will not be too high, on the contrary, those who make reports and suggestions will have a very high mission evaluation ceiling.
Since the siege process is affected by the player, the battle damage and results will be completely different.
Players who do poorly can't capture the cottage, and the mission directly fails.
Although the cottage can be captured in a decent manner, it has also suffered heavy losses on its own side, and the task has been completed, and there is no choice to close the differences.
The better ones lose less, but the remnants of the bandits flee with a lot of wealth, and the ending divergence option appears, where the player can make a series of choices about how to influence the NPCs to pursue them, and choose the direction and strength of the pursuit.
If you can do the best in theory, you can block the escape route of the bandits in advance and wipe out all the bandits, so that the rewards obtained by the player will be greatly increased, and you can even participate in sharing a part of the bandits' wealth.
It should be noted that the player's active interaction with NPCs is not necessarily a positive effect, it only increases the upper limit of the task evaluation, and how much it is increased, whether it will cause a counter-effect depends on the player's specific actions.
If you do not have a proper grasp of the proportions in your reports and recommendations, make statements that go beyond your own identity, or even just misunderstand the title, you may become a snake and even steal chickens and rice.
For example, when choosing a disagreement, you choose to ask the NPC to chase after you in a commanding tone, or when addressing your Excellency, you don't add the prefix "respectful" in front of it, or you just say "you".
NPCs only recognize titles and positions in the state system, and players who only have court titles and no official positions are considered broken nobles in the eyes of NPCs.
In "Choice", the knighthood can barely be regarded as entering the aristocratic class when the knighthood reaches the knight level, and the knight squires are strictly speaking, the civilian class, but in order to be recognized by NPCs as a real knight, the minimum requirement is to own a small estate, which must be owned, not rented.
In addition, don't think that small real estate is simple, if it is a residential property, it must have a considerable floor area, if it is a shop, it can be smaller, but it must meet a certain profit standard.
The vast majority of players are still playing "Choice" with the mentality of an old online game, and they do not realize the importance of identity.
Besides, "Choice" is a Western fantasy online game, according to Western standards, whether it is a residence or a shop, as long as it is real estate, it is a weekly payment of property tax to the lord to which it belongs, not that the player buys it once and for all, what the player has is only the permanent ownership of the homestead.
Therefore, the player who has the status of a field knight can be said to be one in a thousand, and the player uses all the money to buy equipment and skills.
The lower level of the aristocratic class has to use honorific titles for the upper class as much as possible, not to mention the commoner class to call the noble class, a title is wrong, and the NPC with high AI will really turn the other cheek.
It's normal to deduct rewards, and if you encounter someone who is particularly careful, you will even deliberately increase the difficulty of the task for players to do, such as shortening the time limit for a limited-time mission, or changing the target to kill.
Although this kind of deliberate behavior will not lead to the failure of the entire task, but only the failure of the task link, it will still greatly reduce the task evaluation.
To be honest, players in Western countries have certain advantages in this regard, after all, they are drawing on their own historical background, which is also the reason why Western operators have not fought with Huaxia District on some issues, including Yun Xiaohan.
However, the situation may not have developed as they wanted, in recent decades, the anti-intellectualism in the West has become popular, the alphabetic script is more prone to dyslexia, coupled with the influx of immigrants, greenery and Africanization, the new generation of Western players do not know their own history as well as they imagined, and even fall far behind.
Especially in the United States of America, the majority of the people at the bottom know even less about Western history than the Chinese.
Therefore, players who are more familiar with Western history are less likely to make mistakes in interactions and divergent choices, and if they can also be paired with good role-playing, they can get twice the result with half the effort, not only do the mission well, but also more effectively increase the favorability of NPCs, and have the opportunity to dig out the hidden plot.
is like Cui Heizi, which is the result of Yun Xiaohan's bold and impromptu adaptation and perfect role-playing.
Since I love to eat bamboo shoots and feel that I am very good at doing tasks and role-playing, it is natural that he feels that he has a high chance of getting a high degree of completion in the future, so it is in his best interest to be good friends with Yun Xiaohan and establish a long-term cooperative relationship.
After all, he is definitely not the only player who can get a high level of completion campaign progress, but Yun Xiaohan and Ling Qiongge are likely to be the only ones.
The two sides are not cooperating, Yun Xiaohan and Ling Qiongge only need to wait for a while at most, and I love to eat bamboo shoots but I can't play it at all, if someone else comes, he is not confident that he can win the battle.
Therefore, after careful consideration, I love to eat bamboo shoots and decided to keep my promise and sell 4,000 gold to Yun Xiaohan at the market price, and the rest of the money is not only for daily use, as well as to buy skills and equipment, but he also plans to take out some of it to buy a small real estate.