Chapter 53: Equipment Fusion
After the Qin people got the millennium scale, they had a lot of fun and kept fusing various equipment.
[Item: Blazing Angel (G) :( Armor)
+50% G and other Attack Damage,
+45% G and other health
+70% to G and other armor
+50% G and other spell power
+120% to G and other mana
Only Passive - Seraph's Embrace: Provides spell power, equal to 3% of maximum mana. Returns 25% of the mana cost.
The only passive - Angel in the Flames: When taking fatal damage, it will be revived on the spot after 4 seconds of condensation, and when resurrected, it will indiscriminately release the range of fire attribute damage, forming a shield equivalent to 15% mana, and restore 50% of G and 30% G of maximum mana (cooldown: 300 seconds). 】
Seraph's Embrace + Sunfire Cloak + Guardian Angel
Well, how to put it, the passive burn of the Sunflame Cloak disappeared and became an additional effect on resurrection.
It feels like a loss-type stack, but in reality, the Sunflame Cloak and the Guardian Angel are armor, and he can only wear one, and the others are actually redundant, which is actually earned.
And the Seraph's embrace is a magic staff, and the Qin people originally just wanted to give it a try, but they didn't expect it to really succeed.
However, in terms of the general numerical changes, there are some attributes that will be lost after fusion.
For example, the passive burn of the Cloak of the Sun Flame disappears, and the Seraph's Embrace is now 120% from +140% mana.
In other words, when fusing it, you should also choose carefully to avoid losing the attributes and skills you need.
In this case, it has to be selectively blended.
[Item: Crown of Frozen Soil (G) (Crown)
+80% G and other spell power
+40% G and other health
+55% to magic resistance such as G
+100% G and other health regeneration
+100% G and other base mana regeneration
Passive - Eternal Frost: When taking damage, restores 15% of the damage to mana and reduces subsequent magic damage from the same skill or effect. When you spend mana, you regenerate 20% of the health consumed by mana, up to a maximum of 2.5% per cast.
Only Active - Frost Aura: When active, it consumes additional mana, slows all nearby enemy targets by 20%, and increases the magic damage taken by the slowed target by 10%. 】
Shuria's Rhapsody + Adaptive Helmet + Abyss Mask + Relai's Ice Scepter
If the fusion result of the previous one is very good, then the fusion effect of this one, I don't know if it is good or bad.
Ice Rod is able to slow all active damage skills, but now it doesn't, but it is an area-wide slow, and it is not attached to the skill.
[Item: Scarred Greaves (G) (Shoes)
+10% G and other spell penetration
+10% G Armor Penetration
+30% G and other Attack Damage
+30% to G and other armor
+30% G and other health
+100% G and other health regeneration
+30% movement speed such as G
Only Active - Rip Charge: Provides an additional +40% G and other movement speed, deals physical damage to enemy targets for a duration, and applies a slash effect to the target at the same time, reducing the target's armor by 4% G each time for 6 seconds
Passive - Killing Rage: When killing a target, the duration of Stun, Slow, Taunt, Dread, Silence, Blind, Transfiguration, and Imprison is reduced by 30%, and it provides an additional +10% G and other movement speeds, and slows the movement speed of nearby targets by 75% G for 1 second. 】
Mage's Boots + Dreaming Spirit + Black Cutter + Righteous Glory + Mercury Boots
This third item made the Qin people very happy.
The attribute increase is reduced very little, and most of them are originally superimposed, and the effect of the two skills.... It's amazing.
The cutting effect brought by the first skill was not of much use to the Qin people, after all, he was a mage.
But the acceleration is still quite strong.
And the second one, it's very good.
However, it looks like it should be good for dealing with large groups of enemies, providing extra toughness and movement speed and slowing down nearby targets after killing.
A tank better suited to rushing into a crowd?
All in all, these two extra accelerations, Qin people like it very much.
[Item: Lich Ring (G) (Ring)
+15% G and other spell power
+30% G and other Attack Damage
+60% to G and other mana
+10% G and other movement speeds
Only Passive - Rage Flask: +30% healing from potions, grants additional attack damage for the duration of the flask, equal to 2% of your maximum mana.
Only Passive - Frost Blizz: Attacks and Movement are charged, and when they reach 100%, the next attack increases 50% bonus damage and slows the target by 30% for 6 seconds.
The only passive - Dark Blade: After killing the target, add a layer of [Darkness], providing an additional +3% Ability Power and +3% Attack, up to a maximum of 10 stacks, providing 1 stack for each target killed, and all are lost after death. 】
Dark Seal + Lich Scourge + Demon Cut + Arashi Cut + Frost Hammer
The effect feels okay, right?
The better thing is the Frost Heavy Attack, which increases the extra damage by 50%, but what about .....
Upgrade required.
[Item: Portable Launcher (G) (Belt)
+50% G and other Attack Damage
+50% G and other spell power
+30% G and other magic resistances
+30% G and other health
The Only Active - Emergency Braking: Consumes a brake ammo, removes one of the controls on your body, and dashes forward for a certain distance.
Only Initiative - Redemption Light: Consumes a brake ammo to summon a beam of redemption within a G radius, healing self and allies by 10% of their health.
Sole Active - Artillery Support: Consumes a brake ammo to summon a scorching beam within a G-class radius, sparking all targets within a radius of 10% of their maximum health, and dealing 25% more damage below G-level.
(7 pieces in total, each with a cooldown of 40 seconds)]
Hextech Belt + Redemption + Mercury Machete
This fusion effect is absolutely amazing!
Seven ammo can be used for three purposes, which can be used to control displacement, heal, and deal damage.
It's quite flexible to use.
It's just a bit of a disobedience.
After all, there are all kinds of tundra crowns, ghost armor, lich rings, shin armor and the like, and suddenly there is a techno-style equipment.
[Item: Banshee's Remains (G) (Necklace)
+80% G and other spell power
+60% G and other magic resistances
+30% G and other health
+50% G and other Attack Damage
Only Passive - Veil of Corrosion: Gain a spell shield that can block a spell once. If no damage is taken for 40 seconds, the shield will refresh. When the shield is broken, it burns the target for 3 seconds, dealing 1.5% G of HP and magic damage per second.
Only Passive - Banshee's Embrace: If you fall below 30% Health, this item will create a shield for you that can absorb up to 35% of G and other magic damage for 3 seconds (cooldown: 90 seconds).
The only passive - Shipbreaker: When the Banshee's Hug is triggered, every 1 second, it provides 30% G attack damage, 10% G and other spell lifesteal, and 10% G life steal until it is out of combat. (50% max)】
Banshee Veil + Landry's Torment + Mamotius's Devour
The effect is not bad.
The shield of the Banshee Veil was perfectly inherited, but unfortunately, the corrosive effect of Landry's torture was superimposed on the shield.
It would be better if it was superimposed on a shipwreck.
But it's ok.
PS: The effect of the Millennium Scale was originally equivalent to the fusion in Yu-Gi-Oh. There was so much equipment from before that you shouldn't be able to see it, so I integrated it by the way.
。 m.