Chapter 718: Excited Players (Happy New Year)
The video was released less than an hour after the release of Apex Games' Godfall.
Less than ten minutes after the video was released, it was already reposted by major video websites and media portals around the world.
Just one video is enough to get gamers around the world excited.
Especially the content in the video makes players even more excited.
"It's finally here, I was still saying that Apex games have made moves, why hasn't Mr. Yang reacted yet, this is a big move!"
"The style of this theme feels quite similar to "Dark Souls"! It's all a bit darker. ”
"Looking at the background in the game, it feels a bit like Renaissance Europe! The church bell tower, in particular, felt a lot like Assassin's Creed. ”
"It's not the Renaissance, it's the Victorian period, you see the decoration of the hunter, and the decoration of the little sister in the cemetery, the ruffles, the lace and the ribbons, all in the style of that period; In addition, the decoration of the hunter is a little different, and you can still feel it if you look closely. ”
"I don't know how good it is, but I just feel a little handsome! This hunter feels much more handsome than in "Dark Souls", with muskets and axes to hunt monsters, it's just amazing! ”
"Aren't you aware of a problem? According to the setting in "Dark Souls", the hunter's clothes in "Bloodborne Curse" look quite handsome, how many times can he resist monsters? ”
"! Not to mention that I haven't found it yet, it's true! ”
"Also, didn't you notice that the hunters in the game are berserkers? An axe in one hand, a pistol in the other, a shield! Shields too! ”
"Really! None of the hunters in the video have a shield! How can this shield be reversed without a shield, how to live the game? ”
"And you look at the content at the back of the video, the werewolf kills the hunter, the monster kills the hunter, this Nima is the one hundred and eight ways to die of the hunter!"
With the release of the game's promotional video, countless players got a glimpse of a little bit of the content from it, and then the whole person was stunned.
At first, all the players were excited when they saw the Hunter.
It's so handsome!
Although the feeling of wearing armor in "Dark Souls" is also quite handsome and domineering, in terms of intuitive appearance, it is definitely not as handsome as a hunter.
In the dark night, tricorne hats, trench coats, armed axes and muskets, roamed among the monsters of Yanan; Then think about "Dark Souls", wearing heavy armor, holding a shield in one hand and a sword in the other, facing the attack of monsters, rolling in the mud on the ground, and then going up to unify it.
This is definitely the former, and the hunter with a very ethereal feeling will be more popular.
But after feeling handsome, it doesn't take long for players to realize that something is wrong.
Handsome is handsome, so how can I defend it?
Without armor, how much damage can the hunter's small broken step block?
And without a shield, how can you parry the enemy's attack?
If this is just a worry, then the hunters who were killed by the monster later, then they directly felt the undisguised malice of Nebula Games.
It's like saying to them, "Look, these hunters are what will happen to you."
Of course, in addition to these players who pay attention to the game's combat system, there are many players who pay attention to the game's plot.
"What is Bloodborne about? The head is a little dizzy, and it is blood and beasts, and it is hunting. ”
"According to what is known, Yanan should be a place name in the game, and just like the name of the game, blood is the content that runs through the entire game, according to the introduction of the narrator, blood makes them humans, beyond humans, and not humans, it should be said that people have blood, but with some other blood, human beings can have the power to surpass ordinary people, but at the same time, because of the change of blood, they have become monsters."
"Yes, yes, I think so too, and combined with the statement of Yanan's outbreak of the beast plague, it is likely that this beast is talking about human beings themselves, and combined with the statement of thirst for blood later, it should be said that human beings have gained greater power but lost their minds by replacing the blood of some unknown creature, and they crave blood, just like vampires!"
"It's normal to not be able to figure it out, and it seems that the game "Bloodborne" should also use a fragmented plot like "Dark Souls", leaving players to guess and fill in for themselves."
"But I think it's very likely that the graveyard lady should be an NPC like the fireproof girl in "Dark Souls", right?"
"Whether it's good or bad, I'm in love anyway!"
"You love a chicken! You're a glutton! You shit! ”
In addition to focusing on the gameplay, there are also a large number of players who pay attention to the plot points in Bloodborne.
And some of the content revealed in the promotional video, these players did push back some of the content.
This was also within Yang Chen's expectations.
After all, this promotional video is what Yang Chen is going to use to show this pie, the combat system and content in the game, because the game has just been developed for a short time, including the actual art materials and the construction of various systems have not been completed, and it is quite difficult to show it with a real machine effect.
And this part is related to the combat content directly operated by the player, and Yang Chen doesn't want to put CG directly like a promotional video, because in order to better present the visual effects, the feeling of CG animation and the actual machine experience will definitely be different.
At this point, Yang Chen will not draw a cake to tell the player what the combat system is like.
Everything is based on actual machine content, from Nebula Games' first big-scale "Resident Evil" to today's "Bloodborne Curse", which Yang Chen has always insisted on.
As for the plot, it is still like "Dark Souls" and allows players to find it through many clues in the game.
The only changes made are to make the content of the game more solid, such as the Holy Grail Labyrinth in the dream memory, even a few years after the game's release, there are still players who can dig out some content related to the plot from it, and these things are not well displayed in front of players.
Including Hidetaka Miyazaki himself in a later interview, he made it clear that the content of this part of the Holy Grail Labyrinth is different from the rest of the content in the game, and he did not make it himself.
Of course, this is true, or just a slick in the face of players' complaints, it is unknown, after all, Miyazaki Hideko laughed quite happily during the interview at that time, and this answer is probably only known to him.
At the same time, unlike the follow-up DLC of "Dark Souls", in "Bloodborne Curse", Yang Chen is ready to directly add the DLC of the 'Old Hunter' in the dream memory.
If the original plot content of "Bloodborne" was an eyeless dragon, then the follow-up DLC content gave this dragon an eye and made it full of charm.
The content that I couldn't understand was answered in an instant after playing the content of the 'Old Hunter' part.
Of course, this part of the content needs to be cleared for a week before the player can unlock the challenge.